Showing posts with label YouTube. Show all posts
Showing posts with label YouTube. Show all posts

Monday, April 6, 2015

Dynasty Warriors 8: Empires - CAWs with Former Weapons Resembling Their Originals

Ever missed being able to use the older and original weapons including EXs and musous in Dynasty Warriors 8: Empires on characters such as Wang Yi, Sun Quan, Lian Shi, etc?

Well, here's an interesting take on how to somewhat overcome that by a Japanese player—creating CAWs that basically resembles those characters and give them their original weapons.

By all means this is no work of art and the resemblance could be definitely better, but the idea is still cool and even somewhat funny. It can even be something to shut complaints a bit for not liking the altered weapons.


Wednesday, January 28, 2015

YouTube: New "Recommended Videos to Watch from Others" Playlists on My Channel Starts Today!


Starting from today onwards, I'm going to attempt to hopefully help establish my channel more as a one stop place for significant games I've played and uploaded footage of, while giving back to other content creators. The first games that I'm tackling is of course the Warriors/Musou games.

So I have created new playlists for specific DW/SW/WO games that are labeled "Recommended Videos to Watch from Others". These playlists will contain videos (from friends and strangers) of that game that I recommend others to watch. 

You can now view these new playlists at the following link: https://www.youtube.com/user/wonderpierrot/playlists

What's the main point of this? Well... imagine this: various viewers continuously ask me to upload a video showcasing all musou attacks in a new Warriors games, or cutscenes, or whatever. Instead of giving into pointless labor and create such videos, I can simply redirect these viewers to existing videos that others have already created in my playlists, covering their wanted subjects and keeping them happy. IF such videos already exists.

My modus operandi has always been to create + upload what is necessary and avoid repeating what others have already done. If no one has done such a video yet, I will sometimes get out of my to try to be the first to get the video out. Nevertheless, videos that are not personally unique (i.e. videos that anyone can create and upload, such as cutscenes and musou compilations) are the bottom of the barrel for me in terms of priority—so I usually save these types of videos for last.

One of the reasons these playlists will be additionally helpful to me is because it gives me the chance to share videos I like and believe others would enjoy for that certain game.

In conclusion, everybody wins with these new playlists. I win, the viewers win and the content creators who I chose to have their videos featured in my playlists wins!

Thursday, January 15, 2015

Dynasty Warriors 8: Empires Written + Video Review Will Be Published Soon!


Hello! I'm currently in process of writing up and finishing my detailed written review for Dynasty Warriors 8: Empires, which will be published exclusively on this blog. The written review should be posted by the end of this week.

A video review may likely follow suit, but considering how much more time and effort it requires to make one, the video review may not be published until the end of January to midst of February.

I also like to announce that because of this, I will be on a short hiatus from posting any YouTube videos for the time being. Don't worry, I won't abandon you guys again!

Thursday, December 18, 2014

Creative Nation is launching a new YouTube Network for gamers that gives you 100% revenue share!

"We're launching a gamers+ network option very soon which I think you will be interested. We can offer you 100% of your revenue." 

are the words that echoed from a new upcoming YouTube Network for gamers called Gamers+, which is scheduled to be up and running in approximately 30 days.

Here is a screenshot of what the network offers and its incredibly hefty requirements:


Yes, I said hefty requirements, especially the view count. After my departure from Maker Gen today, I'm trying to join a different network. I may qualify for Gamers+, but I'm not going to jump on board just yet. It's generally wise to wait until a few reviews rolls around and see if this magical network lives up to its claim. We do know that Creative Nation has been around for awhile and the reviews for them has been generally positive (but not nearly as favorable as Curse). Creative Nation also grants a 90/10 revenue split like Curse for their regular network, and now they additionally offer a no-lock in contract too (which is quite important).

So if you happen to not qualify for Gamers+, you may still join their regular network. Since both Creative Nation and Curse offers no-lock in, you can't go wrong with either. And if your channel isn't 80% gaming related, Creative Nation would then be your only choice (if you desire the 90/10 revenue split, that is).

Wednesday, November 26, 2014

Officially Freed from Maker Gen YouTube Network in 21 Days! Time to Spill the Beans on My Earnings!



In only what would seem like a devilishly long 21 days, I will be officially freed from the locked-in grasp of Maker Gen/RPM Networks. I like to briefly share with you my experience with this network, having been part of it for almost two years, and why I now no longer encourage anyone who is serious about earning money on YouTube to join.

Maker Gen as you know, is one of the many YouTube Networks available for channels to partner with, allowing channel owners to earn money from the advertising displayed on their videos. The Network splits the earnings with the channel owners, usually a specific set ratio, and the earnings will vary depending on how much the CPM (Cost-per-thousand-impressions) of the ads are.

When I initially joined Maker Gen, known back then as RPM Networks before they decided to change their name a thousand times, I was happy and satisfied. Mostly because I was finally a YouTube partner and could earn some dollars making videos. That also helped offset the cost of expensive equipment and the purchase of imported games, often costing up to hundreds of dollars.

Fast forward a year later, I was beginning to get dreary of this network. I discovered I wasn't earning as much as I could had I partnered with other networks. Their support initially was atrocious, repeatedly not responding to customer tickets and e-mails for weeks. It was bad enough that it made them notorious for being the epitome of worst support of all networks. My e-mails were ignored for weeks until they decided it was finally time to respond. Now that they supposedly revamped their support system and team, it has been better, but still not perfect.

Near the end of last November, I made the biggest mistake by accidentally deciding to continue with them for another year. You see, by the time I learned of much better networks, it was already too late to disband. This was due to their undesirable locked-in contract which forces you to stay with them for one or two years, with no way out unless you purposely commit a felony on YouTube. Their contract terms allows them to automatically renew all of their partners every year without your consignment. The only way to stop this madness was to alert them 30 days prior to the end of the contract. Good luck with that, as even after you accomplish such, they will still make you stay with them until the actual end of the contract date.

And so I sucked it up and the contract renewed for another year. Although I did positively went from a measly 60/40 revenue split to 70/30.

One of many reasons why Maker Gen isn't a good network is their less than favorable revenue split. A lot of networks nowadays offer up to 90/10, and simply getting 60 or 70 won't cut it, considering how bad their support is and the locked-in nature of their contract. You could argue that their supposedly higher CPM will offset the low ratio, but I haven't seen much confirmation that they have a higher CPM then other networks that offer higher splits.

So this November, I made the best decision to alert them 30 days prior to the end of my contract with them, and they have finally agreed to let my channel go on December 17th. Elation ensues!

So what network am I going to join now and what do I suggest people join?
I'm definitely joining Curse, Union for Gamers and so should anyone that has a channel composed of 80% or more of gaming material. The simple reason is that they offer three things that makes a great network: no lock-in (free to leave anytime), 90/10 revenue split (one of the highest ever) and great support.

If your channel isn't dominantly gaming related, I highly suggest you must go with a network that doesn't have lock-in, so you can leave anytime you please if the network does not live up to your expectations. Again, do not join Maker Gen unless you wish to feel depressed of all the money they've stolen from you for a year. This goes for Social Blade too, as joining Social Blade is the same thing as joining Maker Gen (Social Blade is just a recruiter)!

Finally, I spill the beans about my total earnings from Maker Gen! Also, some words of encouragement!
Although the contract states that I'm not allowed to publicly show my earnings, I'm going to say screw that and show you guys anyway. If they ban me from their network attempting this, I'll actually be more happy as I can leave their network even earlier.

I was with Maker Gen for approximately two years, from January 18th, 2013 to November 26th as of today. This is a screenshot of my Earnings for that date range (minus a few days) directly from YouTube: 


As you can see, it's definitely possible to earn a decent amount of money from YouTube if one is committed to it and creates daily, consistent and quality videos. For me it's even more of a surprise as I basically trapped my channel in a niche category—KOEI and hack and slash games, and still earned $13k in two years. Had I expanded to more territories, I could have earned a lot more, but I personally chose to not alienate my fanbase.

It's definitely not easy earning the amount of money shown, especially if you are just starting out. But remember that it took me a lot of hard work and I had to initially develop my channel for four years before joining a network. My channel actually started in 2008 and I grew it with quality videos until 2013, where I finally was popular enough to be noticed by a network. After joining however I was only achieving a lousy $1-$3 a day. It was only until a couple months later that after more hard work that I was finally getting out of that pathetic range, getting up to $30 a day in earnings.

Whatever you do though, do not follow in my footsteps of what I've been doing for the last couple of months—not making any videos or very few in-between.

So what gives about the lack of videos recently on my channel?
Could I be slouching? The answer is no, I've been so busy lately that I haven't found much free time to create videos, as lame as an excuse as that may be. Starting July, I ventured into a new job where I would work for myself to earn money, buying and reselling goods, doing this for nearly eight hours every day and that includes lots of traveling. By the time I come home I am already extremely exhausted and just feel like going directly to sleep after, until the next day where I have to work again. I know, sounds sad, but I'm definitely satisfied with it. I bought a new house a couple months ago and I need all the money I can make to pay mortgage on it, not even including necessities to feed and keep my family healthy. YouTube earnings alone aren't just going to cut it, especially when Maker Gen steals 30% of it every month.

However, I have decided to recently cut back on my job, spending about only four hours instead of eight, and not working every day. This should allow me to get back to making YouTube videos more often. I already have purchased the Japanese version of Dynasty Warriors 8: Empires and I may consider uploading videos of that game. It will just depend on how things go.

Anyway, that was the story I like to tell for the day. I hope it wasn't a boring read, especially to those who aren't YouTube content creators. I'll likely have some more interesting posts in the upcoming weeks. :D

Wednesday, September 3, 2014

GameFAQs Now Allowing Video Links with Commentary and Non-Game Music



This may be old news to some, but to me it is something new as I only stumbled upon it recently while attempting to submit my own YouTube videos to GameFAQs.

GameFAQs are now allowing commentary and non-game music in all user submitted videos. Previously, videos with commentary and non-game music were disallowed and if submitted would be rejected. This also means game reviews and let's play from YouTube can be shared across to GameFAQs now. Videos involving cheats and exploits are still banned, however.

Why is this such a deal you ask? If you have read my post "6 Ways to Promote Your YouTube Videos" I detailed one of the ways were to submit your YouTube videos to GameFAQs to gain a larger audience. With this bit of change, it is now possible to pretty much successfully submit all of your gaming related YouTube videos to GameFAQs, with the exception of cheats/exploits videos.

Just remember to of course submit quality content only, please!

Saturday, December 28, 2013

YouTube: Freedom MCN + Why Being Managed Equates to Huge Risks!


Earlier this December, a new YouTube MCN (network) popped up offering some rather drooltastic benefits that may rival that of Curse Union for Gamers.

Founded by George from TGN, Freedom network is designed to be a network for anyone in any category, that emphasizes in freedom from YouTube and other networks' limitations. It offers the following:
  • No lock-in forever
  • Managed status instead of affiliate for every channel
  • No minimum payout (if you earn $1, they'll pay you $1)
  • 60% revenue share, growing up to 110%
  • Transparency (view all your earnings direct on YouTube)

You may recalled I praised Curse Union for Gamers for potentially moving the majority of their channels to managed status, and moving newly partnered channels to managed within a few weeks of non-copyright issues. Well, they apparently took back their words. Yep, they recently released a statement that they will only be putting trusted channels as managed now. 

Why is it that networks have such a sudden fear for putting their channels as managed?

Being managed status turns out not to be all sweet and sugar like it's made to be. It turns out that networks do take a huge risk in managed channels, and that managed channels themselves are also at risk. This is because the network shares responsibilities for each managed channel, and all managed channels share responsibilities for another's actions.

In other words, if a managed channel receives a copyright strike, then YouTube will consider that as a copyright strike against the entire network. Rack up enough copyright strikes and the network will lose features such as custom thumbnails, modifying channel art and using annotations for every one of their channels. If the network receives 20 copyright strikes from managed channels total, the network will be terminated and the channels may not be able to upload any new videos.

Affiliates channels don't have this issue. Their behavior are similar to ones today, in that they are responsible for their own actions, and if they receive a strike it count against them and not the entire network. Hence, affiliate channels are much safer from all standpoints compared to managed channels. Nevertheless, affiliate channels will not be granted instant monetization and be subjected to YouTube monetization review.

So the question is: 
Would you rather be managed and receive instant monetization, but take huge risks in your own channel because of the actions of other managed channels? Or would you receive no instant monetization, but be more safe, responsible for your own actions and not have it affect the entire network?

Even if you're an affiliate, you shouldn't worry too much about YouTube's monetization review. We don't know how it works yet, but should you be able to continuously keep getting accepted every review, it'll be enough for YouTube to give you instant monetization again (due to their trust algorithm). This in the end will be better than being as managed. Nevertheless, I still believe it will difficult to monetize gameplay videos as an affiliate channel, commentary or not.

Want to be managed? Join Freedom.
Prefer to be affiliate and a gamer? Join Curse Union for Gamers.

Source: https://support.google.com/youtube/answer/3463396

Sunday, December 8, 2013

Curse Union for Gamers - May Be the Best Gaming YouTube Network 2014 and Beyond


I know I've talked about YouTube's upcoming monetization change regarding YouTube networks for the past few days and you all are probably sick of it, but this may be the last you'll hear from me until it actually goes into effect.

I was reading around on YouTube community forums and stumbled upon a network I've never heard about and desperately wished I had from the start—Curse Union for Gamers.

Just simply clicking on the link above and going to their website will amaze anyone with what they're offering to their partners if you join their network, including:
  • Custom-designed tools to help you manage your video content     
  • A comprehensive dashboard to display analytics and keep you informed     
  • Ability to promote across multiple Curse platforms     
  • 90% revenue share, no lock-in, and complete branding control
The 90% revenue share is probably the highest percentage I've seen offered from a network. With the added bonus of no lock-in (meaning you aren't bond tied to them for a specific amount of time via contract), I think this is some serious stuff to beat!

But the most beneficial bit of it all, which is actually somewhat obscured, is that they are planning on making 95% of their partners as managed instead of affiliates. The other 5% will be for newly joined partners, but soon will be also shifted to managed after a few weeks of no copyright issues. At least this is what they issued publicly, although things like these can always be subjected to alterations.

Now, if you read my previous post, you know how crucial it is to become managed instead of affiliate to retain instant monetization and avoid YouTube review. Becoming managed on other networks will be a demanding task, as they are likely to put only their owners and very large channels in this category.

Curse Union for Gamers do have a requirement to join, but these are very lenient. They are: 1,000 subscribers and 4,000 views in the last month or 8,000 views in the last month + 80% videos are gaming related.

I really think if you want to survive and thrive in 2014 and beyond with a gaming channel, you're going to want to join something like Curse Union for Gamers. I for one will be immediately disbanding my ties with RPM Networks and joining them as soon as my contract expires. Not that I hate RPM Networks, but I feel Curse Union for Gamers offers so much more. Unfortunately, I will have to wait for 2015 for that to happen, as I found out I am already too late to cancel the second year auto renewal. That's a hint to you also—always thoroughly read the contract, know the details and what you're getting into before signing and remember cancellation deadlines if you plan on leaving!

You can join Curse Union for Gamers by applying here.

YouTube January Monetization Changes - What's Actually Going to Happen



Two days ago, I wrote a post detailing a very significant YouTube change starting January that may cause a negative effect for channels that upload gameplay footage.

I would like to just clear up some misinformation on that post, as I researched a bit more on the subject. I do apologize if I sounded like I didn't know what I was talking about, as the information I brought up then was derived by merely one YouTube video and an e-mail from my network.

So here is basically what's going to happen:

For those who are not aware of the few changes to MCNs (Multi-Channel Networks) and its partners here's some highlights to what's going on:

  1. MCN partners are being divided into two separate groups called an 'affiliate' or 'managed'. Larger channels will generally be put on managed and the smaller ones won't, unfortunately but solely depends on the network.

    MCNs will now be liable for all of their managed partners.
          
  2. Instant monetization goes bye-bye for affiliate partners. Managed and those with YouTube directly are unaffected by this change.

    Videos will go under review much like the process AdSense partners go through, generally taking around 24 hours for approval or denial.
          
  3. Affiliate partners are guaranteed YouTube Analytics' revenue access and the possibility of unlinking from your network from your Features page. Note however, the network can simply reject your request in a click of a button, or release.

Okay, so MCN partners—which are YouTube partners in a network (RPM, Fullscreen, TGN, etc.)—will be now grouped into "affiliate" or "managed". Unless your channel has multimillion views and subscribers, it will most likely fall into affiliate.

Affiliate partners now no longer receive instant monetization. Instant monetization meaning if the videos are free from copyright issues with the copyright holder. All your newly uploaded videos will now have to go through YouTube's review process to enable monetization, which can take between a few hours to a few days. How YouTube does their review nobody knows.

If you are partnered through YouTube directly with Google Adsense, or monetize videos individually as a non-partner, then this news means nothing for you. YouTube will still be doing their monetization review I mentioned above that takes hours to days for approval, unless I guess you are well established and have a track record of uploading original, approved content.

Managed partners retain their ability to instantly monetize videos after upload. I'm thinking channels such as PewDiePie will fall into managed.

Even after all this, what I said in my previous post could still be valid. That gameplay footage may no longer be able to be monetized, or that you have to work much harder for them to get monetized by incorporating things such as prolong commentaries (to get them to fall in "fair use" terms) and providing proof of commercial usage rights from the video game companies.

It's all very scary. This definitely could cause an end or at least a massive reduction in gameplay videos on YouTube, as a lot of people don't like creating content that isn't getting them paid. Most gaming channels are part of a network, as well.

I for one have already stated I will continue to upload gaming videos regardless of what happens. It's just the fact that potentially losing a source of income that helps fund creation of the videos is sad. I don't wish to greatly alter my content to counter this either.

Come January, we'll see what really happens. I'm anxious and scared at the same time!

Friday, December 6, 2013

January YouTube Partner Monetization Changes May Equal DOOM For Us!

I recently received a very upsetting e-mail from my YouTube partner network RPM Networks. If you read the message in this e-mail, it will be very clear why this change may mean the demise of a lot of channels on YouTube who are under a network. Take in particular the text colored red.

Hello, Makers! YouTube is in the process of rolling out some updates to the partnership program. Since you’re part of the RPM Network family, we want to make sure you’re equipped to go full-speed on day one! We’ve prepared a summary of upcoming changes, plus a list of instructions on how to thrive in the updated ecosystem. Lastly, we’ll give you a sneak peek into how we’ll help you grow through the end of 2013. Let’s get right to it:  

BASICS 
First, your channel is still a member of RPM Network. This means that you will continue to receive the full spectrum of benefits associated with Maker’s partner program. This includes access to Maker Max, one-on-one channel development, and your dedicated support team.  

EARNINGS 
Beginning in early January, newly-uploaded videos will occasionally go through a process called monetization review. This review is performed by YouTube, and will determine if your content is in compliance with YouTube’s current terms of use and copyright standards. Once your content has been submitted, the approval process usually takes between a few hours to a few days. This system will be based on trust-algorithm, so the more often you’re approved, the less often you will be reviewed. We’ve included a how-to at the end of this email, which includes our suggested practices. Simply follow the guide, and you should not see any interruption in your earnings. We’re also extremely happy to hear that YouTube is making earnings transparency mandatory across all networks. As the first network to offer this information to all of its creators, we’ll continue to provide access to both your YouTube estimated earnings and income earned through participation in other Maker initiatives.  

LET’S TALK 
Your Contract with Maker: YouTube is introducing a module which lets you send us feedback regarding the status of your partnership. Some people are calling this the "unpartner button”. Maker does not use this feature for communication about its contracts and this button is not a legal notice. If you have questions about your contractual relationship with us, please continue to contact us as you usually do.  

COPYRIGHT 
As always, it’s your responsibility to only upload content that you own 100% of the rights to. Do not use footage from other sources including TV, movies, trailers, music videos, etc.  

CONCLUSION 
Being partnered with Maker as an Affiliate channel doesn’t change how we work with you in any way. We will still provide you with support, help increase viewership, and find ways to grow your brand and revenue. We know there can be confusion and sometimes frustration when new features and platform changes roll out, but we’re here to help, answer any questions you might have, and figure out how to make these changes work to your advantage. Things like monetization review are designed to prevent your channel from getting arbitrary content and community strikes; the feedback module is designed to help YouTube channels who are working with unresponsive and non-transparent networks. None of the features are designed to hurt your channel or your content, and Maker is excited to work with all of our partners on each new development as they roll out.  

Guides How-to: Monetization: 
1. Begin the upload process a few days before the scheduled release 
2. Before the upload process is complete, set the video to UNLISTED 
3. You may apply for monetization through your video manager, on a per-upload basis. First, refer to YouTube’s policy on what is and is not monetizable: https://support.google.com/youtube/answer/97527?hl=en&ref_topic=1115890 
If you are confident that your video is eligible for monetization, you may follow the below instructions on how to submit your content for monetization review: https://support.google.com/youtube/answer/94522?hl=en&ref_topic=1115890 
4. Once monetization is approved, release your video on-schedule 
NOTE: Setting a public video back to unlisted or private will cause the video to disappear from subscriber feeds permanently, so be careful!

If you haven't gotten the clue yet, it's the way YouTube will be forcing some sort of manual review on all newly uploaded videos to confirm their eligibility for monetization. Right now the process they use is instant if you're under a network. The exception is when the actual copyright holder comes after your videos—they will place a Content ID claim and/or copyright strike and the videos will not able to earn any money through ads.

Of course, YouTube now wants to push this review to occur on all channels, including channels that are part of a network.  

What appears to be human review of videos likely means 100% more strict policies. We all know that YouTube doesn't really like gameplay videos and especially ones with no commentary. Right now as network partners, we can post gameplay without commentary, have it instantly monetized and it will fly pass the radar no problem, unless the video game company comes after us.

Even for the people who incorporates commentaries in their gameplay videos, YouTube can very likely disable monetization as well, deeming them "not original enough". In fact, it clearly states in their support guide that "Videos simply showing game play for extended periods of time may not be accepted for monetization.". Commentary or not.

In the worst case scenario, YouTube will begin to review all these gameplay videos and punish them with the inability for monetization. That means, absolutely no earnings for the content creator. With no earnings, the content creator will have less of an incentive to create content. Also, a lot of people (including myself) depend on the earnings from our videos to fund the games and capture equipment we showcase on our channel. This may then eventually lead to an utter death and withdrawal from YouTube completely.

This is bad. I don't know what to feel right now, but I will be quite sad if I lose my ability to monetize my videos. I can't say what is going to happen, but regardless of the consequences, I will try my best to continue to upload videos for you guys, so long as they don't get Content ID match and copyright strikes all over. I've been uploading videos without monetization for years until now, after all. However, the amount of videos will be definitely be cut back by a lot.

If YouTube forces us to incorporate commentaries into our gameplay videos for monetization (and not just saying stuff at the beginning and turning off the mic), I think I'll pass. I'm sure you guys don't want me spewing my mouth nonstop on every video. That's just not me and the channel you know.

Monday, November 25, 2013

Musou Orochi 2 Ultimate Team Combos (Hyper & Special) #3 - Shennong, Nu Wa, Fu Xi


Alright, this is coming along rather quickly and nicely now. This is team combo number three out of four total, which means there's only one more left to go!

Video:


Why were these characters chosen?

Shennong was the obligatory character here, as he's obviously from the new cast of Hyper and Special. I'm never quite fond of Shennong myself, as his character came off as a fruit in my eyes. Sorry, Shennong fans! Nevertheless, I must say his moveset and weapon is quite versatile and can be given endless possibilities with combos.

Along with Nu Wa and Fu Xi, these three characters makes up the mystic team that KOEI TECMO has blessed with a unique triple rush. That is, one that fortunately doesn't break your combo on a single opponent.

Special notes:

This combo was perhaps one of the longest combos I've done as part of this entire series. Like the rest of the combos, this one sort of just developed on its own as I was also experimenting. A lot of interesting things were done with Shennong's C1 freeze and it rather turned out nice.

Sunday, November 24, 2013

Musou Orochi 2 Ultimate Team Combos (Hyper & Special) #2 - Momiji, Zhen Ji, Zhong Hui


Continuing on my work towards my soon to be released Musou Orochi 2 Ultimate - Team Combos Compilation (Hyper & Special) video, here is video footage #2 and team combo of Momiji, Zhen Ji, Zhong Hui.

Just so you know, I do plan on releasing the rest of the video footage before the 28th of Thursday. That is of course, when Shin Sangoku Musou 7: Moushouden (Dynasty Warriors 8: Xtreme Legends) will be released in Japan. And yes, I do plan on obtaining that game and providing cool video footage of ityou know me; I never say no to another Musou game that isn't about Gundams and random animes!

But just so I don't spoil everything, I'm going to let the last combo video footage be a surprise!

Video:


Why were these characters chosen?

Momiji was a prime choice as she's part of the new cast for the Hyper and Special crew, which is what this combo video will be about. The other two characters are actually very important in assisting Momiji with a variety of her attacks.

Zhen Ji was chosen most purely due to her C1a simple 360 aura that has a 100% chance of slowing down enemies for a duration. Why is this of importance? You see, I really desired to incorporate Momiji's true musou in this combo. Since her musou like a lot of other SW characters has such a huge delay before its initial hit (the enemy will be able to recover from it before the initial hit, basically), that isn't going to be possible unless we find a way around it somehow. By utilizing Zhen Ji's C1 plus a single triple rush switch, Momiji can fire her musou during a combo and have it flawlessly connect!

Zhong Hui was another character for assisting in one of Momiji's attacksher R1, that is. Momiji's R1 has a high probability of sending the enemy very far, enough so that a standard switch combo will be difficult to connect. His musou when fired directly after the last hit of her R1 arrows, can counter this easily. Not to mention he has without a doubt one of the best musous in the game. There are actually a lot of other characters can go here, but I just chose Zhong Hui due to my massive familiarity and liking to his moveset.

Oh, and before you ask, the reason I did not use any of the unique triple rush teams with Momiji in it was because she only had one. That one was with Rachel. I simply didn't want to include Rachel again in another combo.

Special notes:

Although this combo appears a bit more simple than the rest, it's actually one of the more difficult ones to execute. This is due to a lot of moves requiring very strict timing to get correct. It also features a lot of advanced techniques, such as step canceling, analog rotation during R1 and others.

Tuesday, November 19, 2013

Musou Orochi 2 Ultimate Team Combos (Hyper & Special) #1 - Rachel, Masamune Date, Guo Hai



As you may not have know, I'm currently working on putting out another Musou Orochi 2 Ultimate Team Combos Compilation video, now focused on the newly introduced characters in Hyper and Special, instead of Ultimate.

I'm usually very secretive about these types of combo compilation videos. Prior to the video being publicly released, I'm only potentially handing out the video title and detailing what it's basically going to be about, but never shed any real light on the actual combos and characters being used.

Why's that? I want the video to exert as much surprise and awe as possible in one go. If I were to give everything away, that would ruin it, hmm?

Well, today I decided I'm going to say "Screw that!". Yes, I'm sharing exclusively with blog viewers all my progress on this next combo compilation video. This will include video footage of each combo that will be used in the final video. Consider it as "Behind the Scenes" if you will, but only that you get to look at all of this before the video is publicly released!

*Ahem*, I felt that since I've already released the first video publicly, the amount of surprise and awe is already much felt (especially since this video will be a direct continuation of that). Besides, I'm sure only like 10% of my YouTube audience actually reads this blog. :P

Onwards to today's video footage then!

Video:


Why were these characters chosen?

Of course, Rachel is mandatory because she's part of the Hyper and Special crew. Other than that, these characters are chosen simply for one reason: they have a unique triple rush, i.e. KOEI TECMO paired them up because they share similarities with one another.

When I find teams that have unique triple rushes, I always chose them over random teams for my team combos compilation videos. The sole reason is that being equipped with two different triple rushes significantly increases the variety and flashiness of the combo to be executed. Regardless, not all unique triple rushes are created equal. Some unique triple rushes are intended for an enemy crowd and fare poorly against a single opponent, which is what's important here. These unique triple rushes will fail to combo the single opponent effectively, allowing them to escape in midst of it and causing the combo to break.

Thankfully, these three characters have an unique triple rush that doesn't break the combo and allow the single opponent to escape. However, on the negative side, there is absolutely no way to continue juggling after Rachel's final rush attack. Hence, expect to either land it as the final killing blow or cancel it out completely (which is what I did with Masamune's musou).

Rachel also has another unique triple rush with a different team that includes Momiji. However, because I didn't want to include two new characters in one team (to extend the length of the compilation video), I chose to not use it.

Special notes:

All three characters have heavy uses of long distance firing bullets in their moveset arsenals. Hence, ice was something quite important to include to limit the amount of fly back due to their hits. Nevertheless, using ice also increases the probability of the combo failing, as it does not activate 100% all of the time. I think overall this was a good combo, that included all of the characters' signature moves and a flashy triple rush finish at the end.

Can you guess what the next team will be?!!

Wednesday, November 13, 2013

Soul Gateway - One Stop for Cameo and Original CaS for Soulcalibur V


I like to dedicate today’s post to one of my top affiliates on my YouTube channel - Soul Gateway.

This is the only segment that’s left of a once large internet project for Soulcalibur CaS (Create-a-Soul), and one that shall stay permanently online. The Soul Gateway channel was intended to showcase viewers on CreatiVe Souls (a Soulcalibur V CaS website) on how to recreate custom character creations shown on the website.

If you haven’t visited this channel yet, you should definitely opt to do so. Even if you don’t play or care for Soulcalibur V, I’m sure you’ll take a liking to the custom character creations on there, both cameos and originals—some of which are derived from Musou games!

Here is the link to the channel: http://www.youtube.com/user/soulgateway

Sample videos:







Recent news has it that Soul Gateway wishes to bring the project back online. If you are interested in seeing a new website and forum dedicated to presenting sharing and presenting Soulcalibur custom character creations to the public, as well as revival of the YouTube channel, please leave a message about it on the channel or through PM. Remember, no interests = no plans!

Monday, November 11, 2013

Google+ YouTube Comments - Why People Are Overeacting


It seems everybody nowadays are severely resistant against any change, regardless of any positive or negative impact it may cause. I'm sure you can somewhat relate, as nobody likes it when they are finally accustomed to something, then have it abruptly change in front of their eyes. Then again, YouTube is no newbie to this, as they are the culprit to changing and screwing around with their site hundreds of times.

Google+ rolling out their "better" commenting system caused one of the most massive outrage on the internet, even potentially surpassing the outrage caused by the very first 2.0 channel layout back in 2009. It also spawned numerous petitions on change.org, garnering over 50,000 signatures to revert back to the way things were.

Honestly, I really don't think it's as bad as people are making it out to be. Call me crazy and hammer me on the head, but I actually like a lot of the new features and improved convenience of the new comments system. However, that doesn't mean its without its flaws. At the moment, if Google would iron out the bugs and possibly squash the enforcement of Google+, I truly think the new system would be mostly favorable compared to the old system.

Here's why:

Pros of the new comments system:


* Unlimited character length - One of the most annoying nuisances with the old comments was the maximum 500 character limit, which caused many people to break their long comments into many separate comments. Thus, this causes more comments posted than necessary and additionally increased confusion amongst viewers.
* HTML links allowed and clickable - If you didn't recall, the old comments didn't allow any sort of HTML links embedded. This was I believe due to Google enforcing anti-spam measures to protect comments from spammers. For the users ourselves, this is sort of a double edged sword—we can finally post HTML links in comments, but we are now more susceptible to spam. Nevertheless, I think the former outweighs the latter. As the manager of comments ourselves, we can safely block or delete all the nasty spam.
* Threaded replies - When people reply to comments, you can now much more easily see all the replies as they are correctly lay out and indented from the post being replied to. This is similar to how old comments used to work, until Google somehow screwed it up some time ago.
* Editing comments - All new comments can be edited infinitely, from changing a small typo to completing changing the contents. I'm not sure how I positively feel about this, as it could definitely cause increased fraud—where one user can say something, then turn around to say something else.
* Comments notifications - Albeit losing the YouTube Inbox completely for comments, the new notification system allows quick and easy access to new activities on your channel, including new comments posted to your videos. Better yet, you can check comments and even reply to them without leaving the page you're on (e.g. you can watch a video while checking and replying to comments at the same time).

Cons of the new comments system:


* Google+ enforcement - Of course, one of the most leading cons of the new comments system is Google's requirement of owning or creating a Google+ profile/page in order to post comments. Whether you think Google is secretly doing this to push popularity of their social networking service, you have to agree that nobody likes to be forced to use a separate service to be able to have a convenience such as posting comments. This is especially valid if one doesn't even need it.
* Top comments - By top comments, Google somehow has failed miserably in delivering what they are indicating. Instead of top comments, we get comments from Google+ circles and then the bulk of the rest hidden deemed to spam (even though the majority of them are NOT). There is also no way to automatically adjust comments to show newest only instead of top comments. This is by far the biggest issue of the bunch, making even popular YouTubers such as ashens disabling comments and directing viewers to another site to comment. Now that's just ludicrous.
* Unlimited character length and HTML links - Yes, two of the pros are also two of the cons. Unlimited character length encourages users to spam long, useless comments like the internet trolls they are, including stupid ASCII art—in which we thought we had forgotten about in the early 2000s. HTML links can cause innocent viewers to go to an obscene or offensive site. All of these are happening in abundance everywhere on the site right now. Regardless, I'm sure as time moves on, the internet trolls will become bored of this passion and we may hopefully receive more normality in comments.
* Inability to reply to old comments -  For some odd reason, Google decided that comments posted prior to the new comments system taking place can no longer be replied to, even if they are a couple hours old. It could be quite simple to update old comments to work with the new system, but being the fools they are, Google has decided old comments must be stuck in stone for eternity. Nice...

Okay, here is the biggest question people may ask if they are still on the fence about joining Google+ with their YouTube:

Will my privacy be preserved and will I be able to hide my real name to the public?

YES! Google grants you several options when you proceed to connect your YouTube account to a Google+ account. Of course, you can choose to have it be connected to your user profile account with you real name, but you have an option to keep your YouTube username or enter a new name.

When you pick "keep your YouTube username", all it does is create an additional page under your main Google+ user profile account with that name. Hence, the two are still intertwined. However, there is no way for someone to locate and find your Google+ user profile account by just looking at your YouTube Google+ page.

Perhaps the most favorable bit of connecting your YouTube account to a Google+ page is being able to edit your username as often as you like—opposed to your user profile, which you can only change the name every 3 years or so.

See the video below for more details:


Summary:


People really need to give the new comments system a try before they bash it with full on negativity. I for one am getting dreary of all the recent comments on every video bashing it, when they should be focusing on the video contents instead.

Yes, there are some major cons as aforementioned, but the way people are reacting to it now is senseless. They only cry about how bad it is, how it ruins their privacy (when it doesn't) and how they desire the old system back. When instead, they should be giving proper feedback with good etiquette in order to improve it. Even if individuals despise it solely because they're forced to use Google+, why not just leave their Google+ alone and they won't ever have to see it again? And honestly, do they really think Google will actually revert back to their old comments system? Haven't anyone ever heard about what happened to all the changes many years ago, where no matter of how many petitions and backlash, Google kept what they invented?

I'm not defending Google nor am I hating on them either. They did something that could have good potential with the comments system—they only need to iron out the bugs, since the Google+ aspect is pretty much ultimately set in stone.

Friday, October 11, 2013

Hauppauge HD-PVR Fixed, and Early!

You know how I said two days ago that the culprit to my Hauppauge HD-PVR malfunctioning was the power supply? Well, I was absolutely right!

Earlier, I checked the shipment status of the replacement power supply I ordered October 9th on eBay. To my dismay, it still hasn't shipped—even though the seller clearly states that they always ship the same day of payment... Pfft...

Just as a shot in the dark, I additionally wrote a nice e-mail to Hauppauge themselves about the failing power supply and if they could send me a new one (keep in mind I'm nearly 3 years pass the warranty). Now, I've been very pleased with Hauppauge's customer support over the years I've own the HD-PVR. At one time (still pass the warranty), I requested a replacement driver/software CD because I lost my original one. Hauppauge asked no questions at all and immediately sent the latest CD out when they confirmed my shipping address.

Sure enough, the prompt response e-mail regarding the power supply simply said "Please give me your full name and address so we can ship out a new power supply.". Brilliant, not even a mention of a serial number to check warranty status! Either Hauppauge has outstanding customer service or they already knew something fishy was up with the NetBit power supplies shipped with the original HD-PVR.

Anyways, I didn't want to wait a week plus to get my HD-PVR working again, so I dug around the house to see if I have a similar power supply I could use for the time being. Low and behold, I found a power supply to my old D-Link router which fits the specifications of the HD-PVR's power supply almost perfectly (5V DC 2.5 Amp Output). So I removed the nasty NetBit power supply and plugged in the D-Link power supply to my HD-PVR and presto... everything back to normal! 

But now I have sort of a minor dilemna, I have two extra power supplies being shipped to me that's going to be of no use at the moment. One cost me $13 and the other free. I will probably be keeping both for backup, as you would never know if one could fail on you.

To summarize: YouTube videos will be back online today or tomorrow. Also, expect the Musou Orochi 2 Ultimate review and 100% game save very soon! Also, if you happen to have similar problems with your HD-PVR like mine, try replacing the power supply before declaring it dead. If you can't find a replacement power supply, e-mail Hauppauge and I'm sure they'll send you a new one even if out of warranty.

Thanks for reading and always checking back for updates! :)

Wednesday, October 9, 2013

My HD-PVR is finally dead... or is it???



Earlier tonight as I was powering my gaming and recording center to record more gameplay videos for YouTube, I noticed my HD-PVR was no longer powering up video to my HDTV. I plugged in the USB cable to my laptop and Windows uttered an annoying message that the "USB device has malfunctioned and could not be recognized".

Now, this usually happens sporadically over the last year I've been using the HD-PVR. Meaning, it would sometimes fail to work properly and then abruptly work properly again until it fails again. Replugging all the electronics and powering them up various times and resetting the video settings on the PS3 always solves the problem. Last night I could only get it working with terrible purple lines scrolling up the display. This time however, no such luck. The HD-PVR remained unrecognized to Windows and my HDTV still displays no signal. So I then came to the scary conclusion that my once $200 investment is now a paper weight and is that I could no longer record any gameplay videos.

I was almost on the verge of buying another one when I stumbled across this article written from another blog: http://valkyriemt.wordpress.com/2011/04/09/a-defect-with-the-hd-pvr-will-eventually-fail-for-all/

It details that the most often failure of the HD-PVR is not the unit itself, but the power supply (adapter) that comes with it. It seems like the ancient capacitor plague has infected this cheap, Chinese made power supply as well.

So in a rush, I ordered a generic power supply off eBay. I was originally going to buy the original off the Hauppauge HD-PVR's official store website, but their store was broken and I could not put the item in my cart. Hauppuage, how you piss me off much so! Regardless, I decided it wasn't a good idea to buy another of the same power supply with time bomb capacitors that came with the HD-PVR anyways.

So I will await the new power supply (which should arrive by Monday) and will report back whether it fixes the HD-PVR or not. In the fortunate event that it does, I will resume recording and uploading videos to YouTube immediately. In the case that it doesn't and the HD-PVR is truly dead, I will have to buy another one or invest in a different capture device altogether (which I really don't want to do).

Yeah, I am still using my 5 year old HD-PVR. I didn't get the Intensity Shuttle Thunderbolt I discussed a lot on this blog because quite frankly, I'm just too used to the HD-PVR. Plus the fact that the Shuttle costs $100 more and it would only marginally increase my video quality.

To summarize: No new videos on YouTube for at least a few days to a week. Perhaps longer if the new power supply doesn't fix the HD-PVR. It should okay though, since you're used to me not uploading every day anyways, right?! But I really wanted to upload a new video today!! :(

Monday, October 7, 2013

Optimizing Your Video Title, Description and Tags for YouTube


I've been on YouTube for around 7 years and I've seen far too many people make mistakes with their video titles, description and tags. Hence, I'd like to share with everyone my tips to best optimize your video title, description and tags to ensure good ranking and high viewership.

Title:


The video title is the most important and crucial part of a video. It's after all what Google and YouTube predominately uses in its search algorithm to rank and bring up video results in its search engine.

Make sure your video title is as descriptive and specific as possible and avoid vagueness like the plague. Ensure you don't make the same mistakes I sometimes do and always spell check the title, including any names.

If you're creating videos about Japanese games as I do, you can gain a more diverse international audience by including a split of both Japanese and English in your title. Try to go for actual Hiragana, Katakana and Kanji characters as opposed to Romaji (although certain players will also look up game titles in Romaji). Japanese games are also very popular in China, Hong Kong and Taiwan; so inputting Chinese titles would help too. The only downside to this is that it would dramatically limit your actual title length, as you would have to put two or more languages together of the same thing.

If you decide to skip using Japanese and Chinese languages in your title, or even any other language; don't worry—you can still put them all in the tags.

Description:


The description is the least important of everything, but that doesn't mean you can slouch on it or leave it empty. The description helps the viewer the most, as it may decide whether or not they want to watch the video and understand why it was made.

You have a brilliant amount of text length in the description, so try to write down everything you possibly can about the video.

Tags:


Tags are the second most important aspect of a video for ranking and search. You want to put as much tags as you can that pertains to the video, including things that viewers may potentially look up.

Personally, I tend to put every possible version of the subject title first (including in different related languages), then onto tags that deal with the video itself, also as many in different related languages.

Here is a sample of the tags from a recent video I did:


Notice how I put the game's title as the first tags in English then Japanese, followed by tags that are more specific into the video itself. Also note the extra Japanese of a few important tags (character names, combos, gameplay and chaos).

If your video in question is purely English or another language and won't really benefit from an international audience, you can skip putting translated tags. That way, you can save room for tags that deal more with your video.

Remember: Don't put non-related tags into your videos in efforts to gain more views. Not only will it piss off your viewers, but it's a violation of Google/YouTube TOS and you could potentially be suspended for it.

Thumbnail:


The thumbnail is the third most important as it may determine whether or not a viewer will actually click on your video to watch it. Unless YouTube happens to choose you an amazing thumbnail (lucky you), please don't use the default three supplied. This especially goes for game videos, where the default thumbnails often looks like a confusing mess because it's taken in midst of random gameplay footage.

You want a thumbnail that viewers can actually understand and be enticed by—i.e. large distinguishable visuals, aesthetically appealing and easy to read text (if any).

The best way to do this is of course create your own thumbnail using software, such as Photoshop or GIMP.

Here is a sample thumbnail and template I used for my Dynasty Warriors 8 - Mega Combos Compilation Vol. 1 video which you can download: https://dl.dropboxusercontent.com/u/66210285/DW8%20Thumbnail.psd


Notice how I used large visuals of the characters and large font. The largeness is mandatory as YouTube can shrink your thumbnail to around 100 pixels, so you want to ensure everything is distinguishable and readable.

If you're still not able to use custom thumbnails on YouTube—what are you waiting for?! Go sign up for monetization and get that very important option! You don't even need to be a partner to do so.

Summary:

To summarize,  remember and execute these tips for all your videos to ensure good ranking and high viewership, regardless of your subject content. Of course, the most critical part of a video is the actual content, so make sure you have good content first and foremost!

Friday, September 27, 2013

Wonderpierrot's Questions and Answers 2


I wanted to greatly expand on the previous personal questions and answers post I made—virtually my first post on this blog. So I went around and did a questions and answers session with a few of my subscribers. I also dug out a few unanswered questions I was previously asked that I didn't detail in the initial post. These are the final results; I hope you enjoy reading them!

Oh, I apologize in advance if the questions' subjects are a bit shuffled and random. I didn't know how to exactly categorize them, so I went with a slightly random shuffle.

What are your ultimate goals on YouTube?  


My only goals are to have a semi-successful channel with viewers who are enjoying my videos, engaging in them and learning things from them. To also be unique and bold from the rest of the crowd is also an important goal, even if I'm participating in a rather niche category.

What is your defined gameplay style compared to others?  


Let me first explain what is not my gameplay style. I don't do casual, beginner level gameplay, at least not anymore. On the other end of the spectrum, I additionally avoid doing maximized or tier based gameplay, this includes often times hardcore breaking of the game to dwindle it down to baby level difficulty.

What I do is simply thrilling, diverse, stylish and combo centric gameplay for hack n' slash games. For others, it's a mix of everything, but usually I'm all about showcasing as much skill as possible.

What inspired you to create your YouTube channel and its videos?  


Video games and the ability to capture game footage and put it live on the internet. At first, it really didn't even matter if the gameplay videos were good or bad, I just felt it was so cool to be able to put my own gameplay videos on the internet.

Did you think you'd be well-known on YouTube?


Honestly, I don't think anybody in their beginnings would think they'd be well-known on YouTube, besides people who are already stars outside of YouTube. For me, it's the same. So no. I just created my channel to have some bit of fun and to experiment on how I can make or break the YouTube video quality system.

How do you feel when people idolize you?  


I don't think people can idolize me, that's nonsense... but seriously, I feel very honored and happy that I'm making such an impact on individuals with my videos on YouTube.

Why don't you do more commentaries / Can you do more commentaries?  


I would, but quite frankly I just don't like doing them. Especially for gameplay videos, it simply gets in the way and makes the video awkward to watch and listen to. You also have to understand that attempting to deliver great gameplay and commentary at the same time is very difficult, as the level of concentration is doubled. For me, it's just one or the other and not in-between—I pick the former than the latter.

Commentaries and voice overs are good for guides and tutorials nevertheless. I'll be continuing to do these types of videos with commentaries, as long as viewers are *gulp* tolerable with them.

What do you use to capture and edit videos for YouTube?  


Why don't you head over to this particular post, where I spill everything about this!

Do you do shout outs or cross promotions?  


I currently don't do shout outs on YouTube videos nor cross promotions. However, I am running an affiliate program where I can exchange channel recommendation spots (i.e. if you place my channel in your recommended channel list, I'll return the favor by putting yours on mine). However, I won't accept channels with no videos, as there wouldn't be a point to put it as a recommended channel.

Do you have Skype, Facebook or Twitter?  


I don't have Facebook. Twitter is something I've been contemplating on giving a try, but whenever I end up test driving it, it just seems to be an non-necessity for me, largely due to the amount of time you have to put into it to make it successful.

I do have Skype, but I don't give it out publicly because I don't like talking to random people on the internet unless I really know them well.

What is your favorite or best video you created on YouTube?  


I would have to largely say my Dynasty Warriors 7 - Mega Combos Compilation Vol. 2. I put nearly all my skill and tactics I learned through playing that game intensively into that video, and it quite shows how well that turned out.

What is your least favorite or worst video you created on YouTube?  


Oh boy… too many. I can't put a finger on one exclusively, though. But it has got to be the earlier videos, especially the Dynasty Warriors 6: Special and Musou Orochi: Maou Sairin gameplay videos. Those were just… embarrassing!

What do you hate the most about your YouTube habits?  


The fact that I never go through an entire video and check it over for errors before uploading it to YouTube and making it public. Probably has something to do with being too excited and wanting to get the video up as soon as possible. Which of course always results in me re-uploading the same video multiple times and pissing off my subscribers. If you're a subscriber, you already know the deal.  Break it you say, but hey… it's a habit! Habits are deadly and indestructible!

What types of games do you like to play and are interested in?


Judging by going over my channel, you think the answer would be quite obvious right?

But nah,  I play way more than what I upload to YouTube. Hack n' slash style games aren't even my favorite. I actually enjoy quite a diversity of game genres, including RPG, action RPGs, adventure, first/third person shooters and even a few sports genres.

Do you buy and play every KOEI/Musou game?  


Absolutely not. There are certain games they make that don't interest me at all, for instance the ROTTK series, Fist of the North Star, random anime based Musou games, etc. Not to mention all those expansions and re-releases of games which should have content already in place with the first game.

I don't even buy and play every Dynasty Warriors or Samurai Warriors game released, especially the portable ones.

Do you play every character, not like everyone else who avoids certain characters like Xu Zhu and always plays as Lu Bu?


Actually, yes. Playing with every character and every weapon for long periods is always an essential for me with each DW game. This is because it's the only way to know how good each character/weapon is, their versatility and overall fun factor.

Although, when you experiment with all of them long enough, you will always find some characters/weapons will be either poor gameplay wise or boring. That's just the way it is, and that's usually why you won't find players playing and liking every single character in the game.

And to put it on record, I don't do favoritism. I don't love or dislike any character. I don't even like or use Lu Bu at all. For me, it's always about how good and fun the weapon they have is, and an added bonus if they have a good character design, personality and voice. That's all.

Are you going to do any classic game videos?


In classic, I take it as older games. I actually have done a few videos of older games on my channel, but the reason I don't do them often is because of low viewership and interest. Usually when a game becomes so old, there becomes much less interest in them. I don't feel like working hard on content and in return receiving low to no viewership. That's the prominent reason why I'm always making videos of the latest games.

Do you know and understand Japanese?


Yes, I consider myself quite fluent in Japanese. Hence, the reason why I'm usually able to play the Japanese versions of games without much difficulty. I also do translation work often times, not only for my YouTube videos but for friends.

KOEI is often labeled as the cash milking cow, even to fans of the company's games. What are your thoughts?  


I agree they are somewhat heading in that category. I don't mind them continuing to release Dynasty Warriors and Samurai Warriors until the end of time, so long as each entry is strikingly different from the past, which is what they are currently achieving well. However, what they should not doing is re-releasing old games with extra content and charge premium prices for them.

You talked about channel expansion and expansion into other games besides just KOEI/Musou games. When do you think your channel may no longer be all about KOEI/Musou games?  


I think KOEI/Musou games will still clearly be the bread and butter of the channel forever. Out of my 13,000 subscribers, I'd say 80-90% of them subscribed because of those videos.

This is why unfortunately for me it's rather risky to expand. If you want to expand when having such a significant amount of viewers in a certain area, you have to do it slowly.

I don't additionally wish to stray too much from KOEI/Musou games as I enjoy doing them as well as the viewers enjoy watching them.  Perhaps in a few years, we can talk about it then...

Can I use your videos for my own videos? 


Yes you can. I don't mind it as long as you leave credit. After all, it would be a crime otherwise.

Can I collaborate with you on a video or videos?


Maybe. I tend to like to do my own stuff solo. Collaboration involves a lot of complications that can make the process frustrating, including the constant need to contact the other party back and forth, different video quality and others.

Why don't you upload videos as often?


Numerous reasons: lack of video ideas, lack of motivation, busy personal life, no games to showcase, illnesses and laziness.

Yeah, if I don't upload videos often, then it should fall in one or more of the above categories.

My YouTube channel became so dull and unfocused at one point that I almost quit. This was after the series of Musou Orochi 2 videos, where I went 8 entire months without a single new video upload.

Nowadays, I am partnered with a great YouTube network. Hence, I'm a lot more motivated to upload more often, especially as the money helps me fund the expensive import games that literally costs $100 per game.

How did getting partnered affected your channel and videos?


See above! Getting partnered was a huge boost to my self-motivation to continue pumping out video content, mostly as I was actually earning something in return. Prior to getting partnered, I felt as if I was doing these videos at a great financial loss for nothing other than pleasing viewers and fans of the games. Some of the games I presented I didn't even like, yet I forced myself to upload content of them for the viewers and subscribers. That was hard because I had to shell out $100 every time KOEI comes out with a new Musou game.

How much do you get paid on YouTube?  


Not too much or not too little either. Not in the 4 digits per month but rather the 3 digits.

Will you do a room tour or tour of your game collection?


Yes! I wanted to do one for a long time, but I will most likely be doing it via photos and text in this blog.

Any tips to other YouTubers who want to be as successful as you are?


I stress good content the utter most. If your content is uninteresting, boring, plain, bad and even been done before, you won't ever have the amount of return viewership and spreading of your works.

Even if your content is good, you will not get the amount of views you deserve unless you advertise and promote it well. That's why I wrote a post detailing the top ways you can do this.


If there is anything else you'd like to know, feel free to drop by my YouTube channel and post a message or sent me an e-mail. Thanks for reading!

Saturday, September 14, 2013

Wonderpierrot's Video Soundtrack 1


If you've been watching my recent YouTube videos, you'll notice I've been blending in custom background music that isn't part of the actual game or its soundtrack. Quite frankly, I've been growing dreary of using the soundtrack of these games (there are so many times you can hear the same rock and techno tunes), so I decided to put a different spin to and use out-of-the-game tunes and see the results.

Whenever you do something like that however, you're bound to get a few people requesting what the music are, since they don't recognize it but like it.

So this is essentially what this post will be about—detailing what all the unfamiliar music I've been using thus far and giving you links to download these awesome songs.

Songs used in Dynasty Warriors 8 - Top 10 Weapon Elements and Element Setups


Sunrise (Original Mix) - Anton Ishutin
August Noise - 1Touch
Through the Time (Original Mix) - Airform

Songs used in Dynasty Warriors 8 - How to Get the Best Weapons (Weapon Temper Guide)


プロヴィデンス  (Symphony Orchestra Version) - LUNA SEA

Remember, these songs sounds a thousand times better as pure music than they were played over a voice—my voice, that is. Even if you didn't care for or like the songs, I still recommend you give them all a listen, as they truly are awesome tunes—and the reason why I used them!

Also, if you like the songs, remember to support the artists by officially buying their works!