Showing posts with label Guides. Show all posts
Showing posts with label Guides. Show all posts

Sunday, November 30, 2014

Bruteforce Save Data Frequently Asked Questions


Having woes with Bruteforce Save Data? Here I will answer some of the most common questions I receive about using the software. Hopefully this will help resolve most of your issues.

Whenever I launch Bruteforce Save Data, I receive an error message saying msvbvm50.dll is missing?


You will need to install Visual Basic Runtime 5. The software will not run without it.

Loaded game saves, but they are labeled as UNREADABLE and I cannot do anything with them.


This is either a permissions issue or can occur if you haven't installed Microsoft Visual Basic C++ 2010 (x86). Make sure you install the x86 version, not the x64. If you installed it and are still receiving UNREADABLE, make sure you are logged into an account with administrator privileges and are not storing your game saves on a write protected directory.

Cheats Repository will not download and/or fail to update.


Update to the latest version of Bruteforce Save Data, run the software as an administrator (right click on the exe file and select "Run as Administrator") and try the update again. You can also download the latest cheats repository manually by visiting the Bruteforce Save Data forums. Simply replace the existing game.conf and add the cheat files with the ones included in the download.

I receive [BLANK] as profile ID when setting up or resigning game saves.


This can occur if your PS3 user account does not have an attached PSN account and you are not logged into it while creating your game saves or saving over them in-game. Please read this post for more information.

BLANK ID will work on games that do not specifically require a unique ID on their game saves. You will have to test the game save after resigning it with a blank ID first.

When I do the rebuild process, the profile name and ID on the game save does not change.


Ensure you are running the software as an administrator. Right click the Bruteforce Save Data exe file and select "Run as Administrator". Then try to rebuild again.

How do I obtain a missing key for a game?


Select the game save and hit F6 (Bruteforce), then select the game's EBOOT.ELF file. EBOOT.ELF file is only available on the game data itself, not the game save. You will need to find someway to transfer the game's data from disc or hard drive to your PC.

I receive corruption message after rebuilding/encrypting a game save and using it on my PS3.


First off, check to see that the game save is actually properly encrypted. The rebuild process should automatically decrypt and encrypt the game save in the process. Always use the "Verify PFD" button to verify that the game save has been correctly encrypted and normal (you should see no red messages). Attempting to run a game save in a decrypted state will always result in a corruption message. Again, you should try to run the software as an administrator to counter this.

Secondly, corruption can also occur due to the following reasons:
1.) Multilayer encryption - Certain games, most notably newer games, will use multilayer encryption. Without a tool to specifically decrypt beyond the first layer, the game save cannot be modified and used without corruption. A fix is to wait until a tool is available, or you can use devices such as Game Genie, which allows you to decrypt all the layers of certain multilayer encrypted game saves. A list of such known current games that uses multilayer encryption can be found on Bruteforce Save Data forums.
2.) Bad/incorrect data - This can occur if you are transferring from one region to another. The differences in offset between the two regions in the game's save data can be different enough that the game will mess up reading it, causing corruption. And yes, this means that not all games can be transferred to one region to another. This can of course occur if you mess with the game save's data too much without knowledge on how to change values.
3.) Wrong region title/ID - If you use the wrong region title/ID, you will receive corruption.
4.) Wrong key - If you use the wrong key for your game save, you will also receive corruption. This can accidentally happen if your game is in multiple regions. Use the specific key for your region only.

If you confirm you did everything correctly and are still receiving corruption message, the problem may be the above four.

After resigning my game save, it still states the save belongs to another user.


Something failed during the rebuilding process or you are using a blank ID on a game that doesn't support it. You must ensure that after rebuilding, your exact PS3 user account profile name and ID appears on the game save. Running as an administrator will solve most of these problems.

How do I apply cheats?


After decrypting the game save, the cheats button should be available. Click it and you can add your cheats. After adding cheats, you need to encrypt the game save to avoid corruption. If you are running an older version, you may need to right click the game save and select "Apply Cheats" instead.

How do I edit data directly with a hex editor?


After decrypting the game save, you can open up the BIN file directly with a hex editor and make changes. Of course, you have to make sure you know what you're doing. The search function is probably the most useful tool to find existing values and change them. Encrypt the game save after to avoid corruption.


If you have any other questions and concerns not detailed in this post, feel free to jot me an e-mail and I will try to answer you promptly. Just do not ask me to simply resign a game save for you.

Sunday, November 23, 2014

Samurai Warriors 4 Weapon Modding Now Possible on PS3!


All you modders can happily rejoice, as Samurai Warriors 4's game save can now be successfully decrypted with Bruteforce Save Data without corruption, thanks to chaoszage's Samurai Warriors 4 Checksum Fixer Tool. If you are unfamiliar with what decrypting a game save does, it essentially destroys the encryption and allows editing of its data. This makes it possible to make all sorts of changes to your game save's data, including of course the modification of weapons.

This is pure software without the need of devices such as Game Genie or Cyber Save Editor.

So here's basically how you do it:

First, you need to have the latest version of Bruteforce Save Data installed. If not, you should at least have updated your cheats repository to the latest database.

Second, you'll need chaoszage's Samurai Warriors 4 Checksum Fixer Tool. Without this tool, you will end up with corruption after decrypting and encrypting. You can download it here.

Open your Samurai Warriors 4's game save using Bruteforce Save Data, decrypt it, edit the data as you would normally (or apply cheats), run the Checksum Fixer Tool on the game save, then encrypt it with Bruteforce Save Data.

Transfer the game save to your PS3 and you should be good to go!

Weapon Modification Codes and Skill Values:

All 1st Weapon Skills Mod
42003884 05050505
403c0110 00000000
42003888 05050505
403c0110 00000000
4200388c aabbccdd
403c0110 00000000
42003890 eeffgghh
403c0110 00000000
42003894 05050505
403c0110 00000000
42003898 05050505
403c0110 00000000
4200389c 02020202
403c0110 00000000
420038A0 02020202
403c0110 00000000

http://www.gamefaqs.com/ps3/730732-samurai-warriors-4/faqs/69237
Use link above to refer the skills effects


Fill aa,bb,cc,dd,ee,ff,gg,hh with value below:

00   Potency
01   Range
02   Counrage
03   Impact
04   Fury
05   Underdog
06   Momentum
07   Clarity
08   Verity
09   Concentration
0A   Fortitude
0B   Stability
0C   Elasticity
0D   Bravery
0E   Determination
0F   Resolve
10   Nullification
11   Zeal
12   Conviction
13   Resurrection
14   Alacrity
15   Blaze
16   Shock
17   Frost
18   Wind
19   Diamond
1A   Reaper
1B   Rampage
1C   Impulse
1D   Awakening
1E   Cavalry
1F   Equestrian
20   Connoisseur
21   Collector
22   Hoarder
23   Constitution
24   Expert
25   Endurance
26   Paladin
27   Stimulus


Modding weapons directly with a hex editor:

You could theoretically mod the weapons without using the code above directly via a hex editor, if you require only specific weapons be altered. Again, this process should be identical to Dynasty Warriors 8. Write down your weapon's skills in hex as it appears in order, then use the search function in a hex editor to replace skills. This process has not yet been tested, so there is no guarantee yet of it working.

Some other fun codes if you're THAT lazy:

Max Gold
20007842 000F423F


Max Kills

2000784A 05F5E0ff


All Gems Max
200078BC 63636363
200078C0 63636363


All Chars Proficiency Max

42000C44 14141414
403C0044 00000000


All 1st Weapon Becomes Rare

40003883 00000000
403c0110 00000002


Notice: This is all specifically for the US/EU versions of Samurai Warriors 4. If you need codes and values for the Japanese version, visit savedata.jp.

Sunday, November 9, 2014

Tool to Decrypt Second Layer of Dynasty Warriors 8: Xtreme Legends Available



I should have posted this bit of news earlier, but thanks to chaoszage, you can successfully decrypt the second layer of Dynasty Warriors 8: Xtreme Legends with a free Windows program that requires no  hardware or devices.

As you may have recalled, Dynasty Warriors 8: Xtreme Legends (along with all newly released KOEI games) has incorporated double layer encryption security for save files. Up until now, the only method of fully decrypting the game saves required usage of paid devices, such as Game Genie and PS3 Cyber Save Editor.

Why would you need to decrypt the game save? Plenty of scenarios—if you want to resign it to another user's profile/PS3, mod your save data, transfer regions, etc.

The guide for usage is included in the download. Remember that you need to pair the decrypter with Bruteforce Save Data. First layer of decryption is done via Brutefroce and the second layer is with this tool.

CLICK HERE TO DOWNLOAD THE TOOL

Have fun, and don't spoil yourself!

Tuesday, April 15, 2014

Translate In-Game Japanese Text with OCR (Optical Character Recognition)


I know that a lot of my viewers are interested in playing imported games, particularly newly released Japanese titles or earlier titles that were unfortunately pushed off into the abyss for English or other international audiences. While I think the idea is wholly crazy for reading intensive games such as RPGs, it's otherwise alright for games that are rather light on it, such as action games in veins of KOEI's Warriors series.

To help your experience be less of a misery, I'm going to share with you a useful tool you can use yourself to quickly translate in-game Japanese text to English, or whatever other language you desire. Now if you are already fluent in Japanese as I mostly am, you can still use it for a dozen other languages and not just for games either. I've used this tool myself to translate Chinese, Korean, German and Russian text to English from games, movies, video clips and television shows (none of which I'm fortunately any adept in).

The tool in question is called OCR, or Optical Character Recognition. If you haven’t heard about it yet, it essentially allows you to grab specific sections of text in a picture/screenshot and converts them to machine-encoded/computer-readable format, which is text that you can manipulate freely on your PC including copying and pasting into a translator.

OCR is widely available as both online web embedded services or via downloaded software. There are additionally both free and paid versions; free versions offering basic functionality with less accuracy while paid offering higher accuracy and more features.

Before we dive into anything, let’s briefly go over the prerequisites. You’re going to need the following:

1.) A computer that preferably has access to the internet.
2.)  OCR software.
I tend to favor and prefer ABBYY Screenshot Reader, included in ABBYY FineReader. Although it is paid software, it has worked mostly flawlessly for me converting virtually any text in any language in screenshots to computer-readable with high accuracy. If you visit their website, you can download a free, fully featured trial of the software. Albeit its rather hefty price tag, I highly recommend purchasing as it is one of the best OCR software available on the internet.

Do not download or purchase ABBYY Screenshot Reader individually, as you will not be receiving Asian language support with it.

If you prefer to go the free route, there are numerous free OCR services available, both as online web embedded and via downloaded software. Be wary that a lot of them do not support Asian languages.

Capture2text is a free downloadable OCR software with Asian language support and specific section/text area capturing:
http://capture2text.sourceforge.net/

Here are some free OCR web embedded services that have Asian language support:
http://newocr.com
http://maggie.ocrgrid.org/nhocr/
http://www.i2ocr.com/free-online-japanese-ocr (Japanese only) 

Keep in mind that I have no experience or knowledge with Capture2text or any online based OCR services, let alone free ones. All I ever use is the fantastic ABBYY Screenshot Reader. Nevertheless, a simple Google search will yield more results, if the above ones are not favorable or working for you.

The following is necessary if you desire game console support (e.g. PS3, Xbox 360, etc.):
3.) A capture card or device compatible with your game console.
The capture card or device is necessary because we require a method to take screenshots in the game with the text we want converted/translated, so we can then run OCR on it. Now, you may get away substituting this with a camera, but since most OCR requires the text in the picture be very clear and precise, a capture card or device will undoubtedly work much better.

If you want to do this on PC games, then you can simply use "Print Screen" command.

Alright, now with the prerequisites and boring things aside, let’s get into the actual process!

Let’s say for example you're playing Musou Orochi 2 Ultimate right now on your PS3, pretend you don’t know Japanese and really like to know what the highlighted text said.


Now being that it’s a game, you can’t really just copy the text and paste it into a translator, could you? You could possibly manually convert the text into computer-readable by finding out which letter is which (using some sort of Japanese dictionary or characters list) and typing it out one by one on the computer. But let’s face it, that’s going to take until Hell freezes over and infinite eye strain, especially given the amount of Kanji that exists!

Well, fear not, as this is where OCR comes to save the day! It will easily convert the text to computer-readable for you in the speed that it takes you to type a sentence or less.

So the first thing you have to do is take a screenshot of the screen with the text on it you want converted, utilizing your capture card or device. If you're on a PC game, print screen should work dandy. Remember, you can also attempt to use a camera if you're on a game console and have no access to a capture device. That may or may not work, depending on how large, clear and prominent the text comes out on the photo.

The next step is to run OCR on the screenshot. For this purpose, I'm going to be using ABBYY Screenshot Reader exclusively. Methods and instructions will vary upon the OCR being used. In my case, I'm going to show you how easy and fast it is to use ABBYY Screenshot Reader.

Here ABBYY Screenshot Reader can be launched directly from the Start Menu after installing ABBYY FineReader:


In order to change language to Japanese or any other Asian language, click on the Language drop down menu and select "More languages...":


In the Language Editor window, Asian languages, including Japanese can now be selected under "Asian Languages". Be sure to uncheck any other languages that have already been enabled, such as the default English. If you have more than one language selected, the software will attempt to read all of those languages in the screenshot, which may make the results not come out what you'd expect.


After clicking OK and confirming that you only have one sole language selected, you can now go ahead and click on the capture screenshot button (the big button with the notepad and clipboard icon to the right). However; before doing that, you have to make sure the screenshot the software needs to read from is already opened in a picture viewer, fully zoomed to 100% and non-hidden/obstructed on the screen. Because once you click on that button, it will essentially freeze everything on the screen.

Click the capture screenshot button to start the reading process, but do not click it until your screenshot is launched in a separate window, fully zoomed to 100% and non-hidden/obstructed on the screen.
After clicking that button, the ABBYY Screenshot Reader window will disappear and your cursor will transform into a crosshair.

What you basically wish to accomplish here is to simply just drag and select the section of text you want the screenshot reader to read and copy from.

It might consume a few lousy seconds, but once it's done its magic, that bit of text that is in the screenshot should be correctly converted and additionally copied to the clipboard.

We can find that out by simply opening a software that can input text (such as Notepad) and clicking Control + P to paste.

So here are the results of attempting to run ABBYY Screenshot Reader on that specific section of Japanese text in that Musou Orochi 2 Ultimate screenshot:


In comparison to the actual text that appears in the game, it read it 100% perfectly!

The next step is, as you have guessed, copy that bit of text and paste into a translator. My main web translator of choice is Google Translate, but if results fair poorly for you, I also recommend Babylon Translation or Babelfish.

After running that bit of Japanese text on Google Translate, this is what it returned:


Google Translate doesn't do a fantastic job on translation, especially regarding Japanese to English, generating broken Engrish a fair majority of the time. Regardless, it should be enough most of the time for you to get a general idea of what the text means. Here, I can pretend that I can only read the English, so to my understanding it basically means that turning this on will cause enemy morale to raise greatly at the start of the battle.

Now if you still don't understand it after the above translation, you are welcome to torment ask me to give you a proper translation that doesn't make anyone's mind melt in confusion (Japanese only of course). No OCR necessary, just send me the screenshot or text directly. :)

And that pretty much concludes this guide on OCR. You can envision other endless possibilities you can have with OCR, given all the possible languages it can read from. Of course and like I already indicated, it doesn't have to be Japanese or be a game. I honestly think every person who enjoys foreign media and games should have knowledge on how to effectively use OCR, and most certainly ABBYY Screenshot Reader.

One last thing I want to mention is that any OCR, even ABBYY Screenshot Reader, isn't a miracle product by any means. Meaning, it's not going to perfectly read all text you hand to it. If you desire perfect or near perfect results, you have to make sure whatever text in your screenshots you want read from is as crisp, clear and in large font as possible. The text should additionally have no background behind the text, straight (not crooked) and be single colored. Vertical text is fine as long as it's straight.

Friday, January 31, 2014

How to Resolve the BLANK Issue with Bruteforce Save Data


Lately, there have been reports of people having pesky troubles resigning PS3 game saves to their profile using Bruteforce Save Data, the main culprit being the dreaded BLANK they receive when they attempt to setup a PARAM.SFO template.

Keep in mind that getting BLANK doesn't essentially equate to failure. Some games do not mind game saves with a BLANK profile. To them, it just means that game save has no attached owner and they will allow you to save over it just fine and dandy. Other times however, games will reject game saves with a BLANK profile. The only way to tell for sure is to simply test the game save.

So what if the game does mind, and it really needs an appropriate profile (16 digit ID) attached to it? Well, lately all I have been telling people with this problem is to keep trying different game saves until you get one without BLANK. However, that doesn't work a lot of times. I have been searching around the internet to answers of why BLANK occurs and even e-mailed the software author about it (with no response). That is until, I finally believe I solved the mystery!

What you basically need to do is to simply tie a PSN/SEN account to your PS3 user account and log into it.

That's it! That will generate that magic 16 digit ID for you on your game saves. After you logged into your PSN/SEN account, make sure you create a new game save or save over a current one.

After you transferred the game save to a USB drive and configured your PARAM.SFO profile once, you can then continue to use that saved profile configuration on the rest of your game saves you need to resign. After that, it is your choice to continue to log into PSN/SEN on your PS3 or just stay offline.

I have tested with success on a brand new PS3 user account. The PS3 will continue to create BLANK game saves until I created a PSN/SEN account, log into it and then save the game.

Hopefully, this helps answers the continuous messages I am receiving about this issue!

Tuesday, January 21, 2014

Musou Orochi 2 Ultimate Patch 1.05 - Analysis of Extra Reincarnations

 

So I had the chance to update Musou Orochi 2 Ultimate from version 1.02 all the way to the present version 1.05 released around Christmas time. I know, you're probably thinking: "Where the hell have you been, living under a rock?!" But trust me, there's a valid reason why I was staying on 1.02 for what seems to be an eternity. You see, my PS3's wireless has gotten funky and hence caused me to be offline since around October with no connection to the internet. I could theoretically connect using a wired Ethernet cable, but since my home's router is upstairs and my PS3 and HDTV are downstairs, I didn't want to run an hundred feet cable and have everyone tripping over it. Anyway, I finally got the chance to fix the wireless on the PS3. So now, I can finally connect with it to the internet once again, hurray! Still, I don't have a PSN account, so don't bother asking (I don't play online on the PS3 anyway).

You don't want to hear my sob story about my PS3 hardware woes though, so enough of that and let's get into the topic of this blog post—why nine reincarnations in patch 1.05 is overkill, and why KOEI even bothered to add in that many reincarnations.

So if you haven't learned yet, patch 1.05 adds a few new features, most notably extending the maximum numerical values of various elements, including reincarnations. In versions prior to 1.05, reincarnations are capped at three total. This cap allowed almost all characters to max speed (180) and an additional two to three other stats (health, defense and musou). That being said, it left you with the inability to max all five stats, so KOEI has kindly raised this cap to an absurd value—nine.

I decided to test it out and reincarnate a few character nine times. Not that you'll really want to though, because it's quite senseless to raise stats beyond their normal max values without reincarnations, strictly due to diminishing returns (you'll be working much more than what you'll be gaining in return, basically). The formula is two growth points per level after reincarnation, so 891 points is possible for every character.

What I discovered was that for a few characters that I did reincarnate nine times, I was able to max out all five of their stats by the eighth reincarnation. This meant their health was 999, attack was 999, defense was 999, musou was 999 and speed was 200. Yes, they did raise the speed cap to 200 instead of 180, which is still pretty lousy. Beyond the fourth reincarnation, speed remained capped at 200.

Keep in mind that in order for this to be possible, I had to be conservative with my growth points and use them only after I have leveled the character to 100 and not in-between.

I was then left with around 200 extra growth points on the ninth reincarnation for all characters, with nothing able to pump them into it. Hence, making the ninth and final reincarnation completely non-beneficial to your character stats.

Xu Shu ninth reincarnation with 176 extra growth points.
Nu Wa ninth reincarnation with 234 extra growth points.
Zhao Yun ninth reincarnation with 219 extra growth points.
Yukimura ninth reincarnation with 225 extra growth points.
Diao Chan max stats at eighth reincarnation with 21 extra growth points.
So in conclusion, reincarnating characters the max nine times is not necessary to max a character's stats. You may gain other rewards, but certainly not in the stats department!

I was also curious to what the max speed you can now have on a character, including all bonuses from items. With Charm of Alacrity (神速符) +20, Dual-Layered Armor (両当鎧) +20 and Tag Shell (札甲) +20, along with the new 200 speed cap, you'll end up with a grand total of 400 speed.

400 speed on Yukimura at max stats.
Testing out the 400 speed definitely felt insanely fast, and much, much faster than riding on both Red Hare and Matsukaze. Picking up speed shoes unfortunately didn't seem to have much of an effect, or there seems to be a cap on the max speed of the effect on the shoes. I didn't have time to test Rabbitskin Leggings (脱兎脚絆), as that will also double your speed when your life is in the red. I doubt you'll need them anyway, as you'll be blazing through battlefields like a rocket. It almost feels like cheating!

Anyway, I don't want to turn this post into a book, so I'll leave it at here. There are other things that 1.03-1.05 added, but they aren't significant enough to write about.

Also, I want to also mention I will be updating and reposting the Musou Orochi 2 Ultimate platinum status game save I posted earlier, which is now taken down. The reason why I took it down was because I desired to update it for subsequent patches past 1.02. I also liked characters growth and levels to be a bit more even, so I am in process (and nearly finished) of reincarnating all 145 character three times. Some characters will be reincarnated nine times due to the experiment above, but I am definitely not planning on reincarnating everyone nine times. Weapons will also be updated. I will be removing all 4 star +99 weapons, since they have become useless in patch 1.03+. The strongest weapons are now the 5 star crafted weapons from Unlimited Mode, because patch 1.03 allowed them to have +99 attack power from max compatibility (from the previous +18 max).

I will let you guys know when the new, updated game save will be available. I'll likely have it tomorrow or by Friday the latest, actually.

Until then, take care!

Wednesday, December 4, 2013

Dynasty Warriors 8: Xtreme Legends - List of What's New + Changes


I've been observing a lot of interesting things that are different or new while playing, so I decided to develop this unofficial list to help others learn more about this game. These are likely not all of everything, but almost all of them I have confirmed myself.

NEW ADDITIONS AND FEATURES


‣ New characters are added: Yu Jin, Zhu Ran, Fa Zheng, Chen Gong and Lu Lingqi.
‣ Lu Kingdom is now available through Story Mode and follows the story of Lu Bu and his army. The story is full length with an IF branch and cutscenes.
‣ A supplementary IF story scenario is available for the kingdoms of Wei, Wu, Shu and Jin. Features short, segmented stories following various events and characters.
‣ A challenge mode has been added with challenges very similar to the ones in Dynasty Warriors 7: Xtreme Legends. Completing each challenge mode will grant you a weapon with a unique weapon element every time.
‣ A new, harder difficulty called "Ultimate" is added, likely to be translated to Nightmare in English localization. Difficulty is similar to the one in Dynasty Warriors 7: Xtreme Legends, including enemy officers having the ability to boost their attack and defense. Enemies can deal significantly more damage compared to Chaos, even at max defense. Enemy aggressiveness is not as harsh however.
‣ Bodyguards can now be equipped in Free Mode and Ambition Mode. It allows up to three bodyguards simultaneously on the field with options to control their actions. Bodyguards can leveled up and be both generics and unique officers.
‣ Free Mode has been revamped with an improved interface with many more options. For one, you can now have a lot of the features of Ambition Mode in Free Mode, including entire access to the blacksmith, equipping bodyguards and others. There are additionally new optional missions that you can complete, loosely based upon ones found in the game's original Story Mode. You are also ranked (e.g. A) after completion of a stage, gaining bonus experience points for higher ranks.
‣ Ambition Mode has a whole new quasi-war simulation feature after completion of the original goal of constructing the Tongquetai Palace. The goal is unite Han China by building relations with the characters they have earned in their ranks and claiming five enemy territories. A large bulk of the gameplay style is very similar to Empires, with being able to capture flags by defeating enemies around it.
‣ A second EX attack is added to every character. 
‣ Second treasure weapons are added for every character. These weapons are symbolized with 6 gold stars.
‣ 10 new weapon elements have been added. These can be obtained by winning in the challenge mode and in the new Ambition Mode. The most remarkable being "Thunderclap", which allows you to essentially have the Combat Resistance weapon seal of Dynasty Warriors 7.
‣ An additional weapon temper option has been added that works virtually identical to Warriors Orochi. It however uses newly introduced gems instead of weapon materials.  

CHARACTER STATS AND LIMITATIONS


‣ Maximum character level is raised from 99 to 150. It is NOT 999 like everyone is suggesting!
‣ Maximum attack and defense stats are raised from 1,000 to 1,500. Additionally equipping level 20 attack and defense boost skills raises this to 1,800. Health remains capped at 1,000.
‣ The limit of weapons you can carry has been raised from 1,000 to 1,200. Current number of weapons you posses and limit are now conveniently shown in menus. 

GAMEPLAY CHANGES 


‣ Cyclone now deals proportional damage only on block (chip). It also can no longer break an enemy's guard.
‣ Morass element will now cause enemies to glow blue when its in effect.
‣ Enemy officers' frequency of affinity switching both on ground and in the air when attacked has been increased significantly. 
‣ Breaking an enemy officer's affinity shield for Storm Rush is seemingly much harder—more notable on higher difficulties.
‣ Attacks can no longer spin the enemy upwards (e.g. C5 of Double Edge Trident, switch attack of Boomerang). Hence, enemy officers recover more quickly from such attacks, rendering certain combos significantly more difficult.
‣ There is now a slight delay after landing with a jump before any movement. This causes double jumping with a speed weapon for faster movement a lot less effective. This can also make combos that rely on jumping/landing less practical.
‣ Unit Commanders now have the same recovery percentage as named officers, or nearly 100% all the time.
‣ Unit Commanders affinity is now displayed as gray instead of colored.
‣ It is now possible to jump cancel a variable switch counter with a speed character.
‣ Horse animations have been improved. When you turn your horse in the right or left direction, the horse will subtly lean in that direction. This is purely aesthetic.
‣ Equipping and changing support animals during battle is now possible.
‣ Loading times between events have been reduced.
‣ Resetting the stage is now possible during play—it will bring you back to the beginning of the stage without having to go back through the main menu again.

NEW OPTIONS


‣ Storm Rush can be assigned to be manually activated with the □ + △ buttons. This allows freedom for instance to start the Storm Rush only after a full charge attack.
‣ Events can be set to not occur in Free Mode.
‣ BGM can be automatically set to play a random song every battle, disregarding default BGM.
‣ Display brightness can be individually set.
‣ Health bars can be set to show only enemy officers exclusively.

If you have seen something different or new about this game that hasn't been listed above, please let me and everybody know!

Sunday, October 20, 2013

Warriors Orochi 3 Combo/Challenge Setup


Viewer Brandon Schmierer wrote the following e-mail to me a few days ago:

"Hey Wonderpierrot, I have been loving your videos and when you started posting Musou Orochi 2 Ultimate videos it encouraged me to re-buy WO3 for my ps3. However I haven't been able to find what attributes you use on your weapons. I have been doing the typical setups that people use on Tier lists: Bolt Wind Slay Agility Osmosis and Absorption with the remaining 2 slots being either Typhoon/Echo/Reach. However playing chaos with these attributes makes it too easy, so I was wondering if you had a medium level setup that could still clear chaos but not make it be too easy. Thank you for your time and I hope you continue to make awesome videos."

The Warriors Orochi series is in my humble opinion one of the best series in KOEI's game arsenal. This is especially valid because of its unrestricted combos, unrestricted weapon fusion system and high character level and stat ceilings. However, there has always been the iffy problem of these games being too easy and not challenging enough if you "do the right thing".

What I mean by "doing the right thing" is taking heed of your own judgement (and even others) and maximizing your characters to the best of their ability and potential possible in the game. Because, why would you not do that given the chance? You want your characters to be the most powerful right?

Well, when you start doing too much of that, the difficulty of the game suddenly drops downhill. Actual player skill and the unrestricted combos are significantly diminished, as enemies on the highest difficulty can be taken out in mere seconds, leaving no room for any real fun essentially. This is clearly an outcast from other games (even in the same genre), when 100% maximization still results in the game being plenty challenging.

"But the game difficulty is balanced!! Because the enemy are just as strong as you are LOLZ!!" is an argument against what I said can be made. True, the enemy can kill you as fast you kill them when you're uber strong, but you see... there's a big problem in that equation: Enemy AI. Yeah, the enemy AI is weak. So when your own brain wins in a landslide against the enemy AI, then their damage output doesn't matter too much. The game in the end is still easy.

Even if the enemy AI somehow were intelligent, who actually likes sudden death gameplay? That is the equivalent of uber you vs the enemy at the highest difficulty.

When it comes to maximization, that is, making your character the best s/he can possibly be in the game, veteran players will often lure you to the following setup:

* Max character level - this is quite obvious.
* Big-star weapon with max compatibility - also obvious; it's after all the best and highest damage weapon you can attain in the game.
* And a variety of weapon attributes, that usually involves the following (all max level, of course): Wind, Bolt, Slay, Agility, Reach, Osmosis, Absorption, Echo/Typhoon

If you indeed meet all these points for any character, the character will without a doubt be vastly overpowered regardless of moveset type. If you're the type of player who likes to run around slaying everything that attempts to get in your path in a few measly charges and consider that entertaining, then maximization would be right for you. Farmers and grinders, I'm including you too! But it gets worse, because the game actually has an attribute that can lessen the killing time further, called Brilliance. With this equipped in addition, you can pretty much one shot everything in any difficulty now. Brilliant.

So what if you're the player in between, who actually wants a challenge and doesn't like the game to be too easy, or even too difficult? What if you're the player who wishes to showcases as much skill as possible in doing flashy, ridiculous, lengthy tag team combos without over-killing? You know, the kind of thing this game was made for? Well, there is a way to get a very good balance of all of these, and I will show you how!

Character Level and Stats


Firstly, let's talk initially about the character level and stats. I'll be quick and efficient, max the level or don't max it, but don't let it sit below 50. Maxing the level and therefore raising your character's stats to max won't impact the game's highest difficulty by a lot. In fact, you'll need to be very high leveled in order to survive higher star stages in chaos. The last thing you want is the enemy taking you out in one hit. I suggest leveling to at least 70+.

Weapons and Weapon Attributes


Next and more importantly, let's talk about weapons and weapon attributes. Here's where you can predominately decide the game's overall difficulty. This suggested setup I often use gives you a difficulty that is just right (i.e. neither too easy or too difficult). It of course also allows you to be as stylish and lengthy in the execution of combos as your heart's content.

4 Star Weapon - 4 star weapons are preferred to big-star star weapons, as it requires much less grinding to max compatibility. The attack power + compatibility of 4 star weapons when maxed tends to also work best to balance difficulty.

Weapon Attributes:

Wind - You should always have this attribute on your weapons, but do not max it. Leave it at a very low level, i.e. level 1-5. Anything beyond that destroys the game's challenge and difficulty as it depletes too much of an enemy/officer health in charges. It is a necessity for guard breaking and to help speed up time killing officers in chaos, but not too much.

Agility - Max it. Attacking slow will be painful for a lot of combos.

Reach - Max it. See above.

Osmosis/Absorption - You should put these two on. Otherwise, you'll be scrambling to switch characters often or roam around to find recovery items because enemy damage is extremely significant on chaos. Put it to a lower level if you desire more challenge.

The following attributes are optional:

Flame - Flame isn't too powerful but it does add helpful additional damage to your charges. It doesn't hurt to put it on your weapons and even max it.

Typhoon - Adds a ton of range to your attacks. Useful for characters with low reach and essential for certain combos. Some characters may not really benefit from it. You will have to experiment.

Bolt and Slay - Bolt, slay and wind I don't recommend combining any of these together. All three of these attributes are damage scaled based on enemy health, so they are vastly powerful at high levels and even more so when combined. If you do put them on, leave them at a low level like with wind.

Never put the following attributes:

Brilliance - We don't need to say anything further about this little gem. It adds attributes (such as the already powerful bolt, slay and wind) to all your attacks when your musou bar is full. Turns the game into cheating mode, essentially.

Echo -  Unless you're not a combo enthusiast (why wouldn't you be?!), echo is not cool to put on your weapons. It totally, I mean totally ruins your combo potential for most attacks.

Any other attributes are up to you, but these are usually the main ones I utilize when I do combo based videos (or in other words, gameplay that doesn't feel easy and boring). Of course, you can adjust attributes and levels to your needs if you feel it is not challenging enough. 

Character Equipment


There are only two main things you need to take in consideration with equipment items. One is attack power and the other is defense. There are two items in particular that can raise attack and defense independently: Lion's Fang and Chimera Shell. Unless you feel like your damage output is poor, I would place Chimera Shell over Lion's Fang. The rest of the slots can be filled with a mix of Phoenix Wing, Charm of Alacrity, Amulet of Protection, Tengjia Armor, Iron Gauntlets and of course one of the horse saddles.

Defense, defense, defense is the key. You already have more than enough damage output, but enemy damage to you can still be a problem. You want to lower their damage as much as possible to help balance the difficulty better.

If you're willing to sacrifice some attack, then Shield of Sacrifice is a notable item to equip to boost defense.

Summary


By following this setup and guidance, I will guarantee you can get a lot more enjoyment out of Warriors Orochi 3 with increased challenge and difficulty. This setup is also mandatory for any kind of prolong combo on officers without unnecessary over-killing.

And regardless of what anyone says, that you may be "doing it wrong" or "being noob", shot back and say "YES, I AM handicapping myself so the game is no longer a cakewalk and actually requires skill!".

But what about Musou Orochi 2 Ultimate you say? Musou Orochi 2 Ultimate is another beast of its own, and I will be covering a Combo/Challenge Setup of that game at another time.

Monday, October 7, 2013

Optimizing Your Video Title, Description and Tags for YouTube


I've been on YouTube for around 7 years and I've seen far too many people make mistakes with their video titles, description and tags. Hence, I'd like to share with everyone my tips to best optimize your video title, description and tags to ensure good ranking and high viewership.

Title:


The video title is the most important and crucial part of a video. It's after all what Google and YouTube predominately uses in its search algorithm to rank and bring up video results in its search engine.

Make sure your video title is as descriptive and specific as possible and avoid vagueness like the plague. Ensure you don't make the same mistakes I sometimes do and always spell check the title, including any names.

If you're creating videos about Japanese games as I do, you can gain a more diverse international audience by including a split of both Japanese and English in your title. Try to go for actual Hiragana, Katakana and Kanji characters as opposed to Romaji (although certain players will also look up game titles in Romaji). Japanese games are also very popular in China, Hong Kong and Taiwan; so inputting Chinese titles would help too. The only downside to this is that it would dramatically limit your actual title length, as you would have to put two or more languages together of the same thing.

If you decide to skip using Japanese and Chinese languages in your title, or even any other language; don't worry—you can still put them all in the tags.

Description:


The description is the least important of everything, but that doesn't mean you can slouch on it or leave it empty. The description helps the viewer the most, as it may decide whether or not they want to watch the video and understand why it was made.

You have a brilliant amount of text length in the description, so try to write down everything you possibly can about the video.

Tags:


Tags are the second most important aspect of a video for ranking and search. You want to put as much tags as you can that pertains to the video, including things that viewers may potentially look up.

Personally, I tend to put every possible version of the subject title first (including in different related languages), then onto tags that deal with the video itself, also as many in different related languages.

Here is a sample of the tags from a recent video I did:


Notice how I put the game's title as the first tags in English then Japanese, followed by tags that are more specific into the video itself. Also note the extra Japanese of a few important tags (character names, combos, gameplay and chaos).

If your video in question is purely English or another language and won't really benefit from an international audience, you can skip putting translated tags. That way, you can save room for tags that deal more with your video.

Remember: Don't put non-related tags into your videos in efforts to gain more views. Not only will it piss off your viewers, but it's a violation of Google/YouTube TOS and you could potentially be suspended for it.

Thumbnail:


The thumbnail is the third most important as it may determine whether or not a viewer will actually click on your video to watch it. Unless YouTube happens to choose you an amazing thumbnail (lucky you), please don't use the default three supplied. This especially goes for game videos, where the default thumbnails often looks like a confusing mess because it's taken in midst of random gameplay footage.

You want a thumbnail that viewers can actually understand and be enticed by—i.e. large distinguishable visuals, aesthetically appealing and easy to read text (if any).

The best way to do this is of course create your own thumbnail using software, such as Photoshop or GIMP.

Here is a sample thumbnail and template I used for my Dynasty Warriors 8 - Mega Combos Compilation Vol. 1 video which you can download: https://dl.dropboxusercontent.com/u/66210285/DW8%20Thumbnail.psd


Notice how I used large visuals of the characters and large font. The largeness is mandatory as YouTube can shrink your thumbnail to around 100 pixels, so you want to ensure everything is distinguishable and readable.

If you're still not able to use custom thumbnails on YouTube—what are you waiting for?! Go sign up for monetization and get that very important option! You don't even need to be a partner to do so.

Summary:

To summarize,  remember and execute these tips for all your videos to ensure good ranking and high viewership, regardless of your subject content. Of course, the most critical part of a video is the actual content, so make sure you have good content first and foremost!

Thursday, September 12, 2013

Dynasty Warriors 8 - 3 Hidden Gameplay Things

I apologize for the lack of posts this month, but it's also been a pretty busy and hectic month for me. I additionally didn't have a lot to blog about besides personal things—which I'm sure none of you care about. I do have some more content planned in the forthcoming weeks, so stay tuned and stay subscribed! :D

Anyways, I thought about doing a mini post regarding three hidden gameplay things you may not know about in Dynasty Warriors 8. These are not game changing by any means, but they are interesting nevertheless. I actually found some of these out by pure accident.

1: Instant Affinity Shield Breaking  


The next time you approach an officer with an inferior weapon affinity, get into close range, then proceed to do an interim save.

Reload the game and the officer's affinity shield is instantly completely destroyed without you having to do anything!

There isn't much use to this in normal gameplay, but it's definitely useful to provide normally impossible combos (see number 2).

2: Eliminate Recovery for Named Officers  


Here's something you might not know about—if an enemy officer has his or her affinity shield totally destroyed, they will no longer be able to do any sort of recovery, or somersault. You can switch to a inferior or neutral affinity, and they'll still retain the inability to recover.

This trick was actually used in my mega combo compilations volume 1 video, to achieve the normally impossible.

3: Unit Commanders Have No Recovery  


Unit commanders are like named officers, but they lack one thing in common—recovery. They will almost never attempt to recover when falling on the ground or during an air recoverable attack. So go ahead, and do the normally impossible juggles with them.


Got anything else you'd like to share that I or we don't know about?

Friday, August 30, 2013

Q&A All About HD Video Capture!

I'm going to do another brief questions and answers post. And because I still get asked quite often about HD video capturing—including what my setup and equipment are and my process, I'm going to dedicate this Q&A exclusively to HD video capturing!

Q: What are your current video game capturing setup and equipment? 


A: I have owned and used the same setup and equipment since I started uploading HD videos in YouTube, way back in 2008-2009. So right off the bat I won't say it's the absolute best setup and equipment, but it is still incredibly high quality and efficient till this day.

For capturing hardware, I use a Hauppauge HD-PVR. Not the HD-PVR 2, as there's really no difference between the two besides the added benefit of HDMI (which is mostly worthless to my videos anyways, as most of them are on PS3 and it has HCDP aka "copy protection").

HD-PVR Front

HD-PVR Back

 I also think owning the original HD-PVR opens up a lot more options for me. For instance, I can configure the HD-PVR so it can capture all my videos using a simple DOS command prompt. If you have ever used the supplied Total Media software to capture, you'll know how much of a strain it can put on your CPU. Capturing through the command prompt uses absolutely zero percent CPU use. Remember to hook up your component out to your HDTV of course, unless you want to do blind capturing. If you want to learn how to do this and have the first generation HD-PVR, e-mail me!

The HD-PVR is connected to a laptop with a dual boot of Windows 7 and Mac OS X.

For software, I use literally too much, but then again using that many allows me full control of everything. But the most often I use are the three of: DGAVCDec for demuxing the .ts output file; AVISynth to enable the opening of the video file in VirtualDub and for basic trimming/fades; and VirtualDub for filtering and encoding/compressing.  For more advanced videos where serious editing, filtering and joining is required, I will additionally use Sony Vegas Pro.

Sometimes I will also use iMovie and Final Cut Pro X, depending on how fancy I need things to be.

Q: What are your steps to creation of a video for YouTube? 


A: Here is a brief summary of what I usually do >
  1. Capture footage using HD-PVR through rcTVCap (DOS based capture).
  2. Demux the .ts output file in DGAVCDec.
  3. Edit my AVISynth script file, add a fade in/fadeout if necessary, add trim points if necessary.
  4. Open the video file using the AVISynth script file in VirtualDub.
  5. Apply my filter and compression presets for all my HD videos in VirtualDub.
  6. Encode/compress the video using x264 codec (H.264). 
 If you don't understand that, then it's perfectly fine. It's quite advanced!

Those steps however are only the case if the video in question doesn't require serious editing and filtering, in which the steps will be a little different. I usually will just encode the video file in VirtualDub as uncompressed and edit it further in Sony Vegas Pro.

Q: What would your future video game capturing setup and equipment be, or what do you suggest would be the best one out there? 


A: If you truly want the best; meaning the best quality, the best audio and the best efficiency, your only option would be capturing uncompressed through HDMI and perhaps optic audio.

At the moment, there are quite few video capture devices on the market that can capture uncompressed and these are usually ones that are tailored to the professional market. The only ones that springs to my mind are any of BlackMagic's Intensity products.


So why does capturing uncompressed matter anyways? It matters because when you capture uncompressed, you are actually capturing the footage in its pristine, pure, natural state, with zero added compression of any kind. That means ZERO compression pixelation! More popular consumer capture devices (HD-PVR, Elgato, etc.) will force your videos to all go through its hardware encoder/compressor (usually H.264).

H.264 is an awesome codec and should be used on every video, but it's not so awesome when you want to use it for editing and have to recompress again. Recompressing H.264 with H.264 over again can degrade your video quality.

On the other hand, if you upload your captured videos the instant it comes out and never need to edit it, then a H.264 type capture device would be an easier, more affordable and better option. Then again, you may not care too much about the quailty either.

After you captured your uncompressed footage, you can then bring it into a video editor, edit it and then encode/compress it to H.264 at a HIGH bitrate. This results in the most minimal amount of quality loss and compression pixelation possible. Don't try uploading uncompressed videos directly or even use them for long term storage, as they can take up as much as 180MB per second!

Another added benefit of using uncompressed videos is that video editors tend to work much better with uncompressed videos than compressed video. If you don't believe me, just try to edit a H.264 video file then an uncompressed video file in Sony Vegas Pro.

The biggest downside to capturing uncompressed is the significant demand on your PC/Mac hardware. If you don't have either a huge SSD or hard drive RAID setup, don't even bother.

To answer the actual first part of the question—yes, I will change to an Intensity Shuttle Thunderbolt soon, along with a new desktop computer to meet the demanding needs of capturing uncompressed.

Q: Any thoughts on what you believe is the best video editing software? 


A: I have always liked and recommend Sony Vegas Pro or Sony Vegas Movie Studio to others. It's timeline based editor and interface is one of the best and easiest to use.

I also enjoy using iMovie and Final Cut Pro X on Mac at times, when I need to do some more cool looking visual effects and transitions (Sony Vegas doesn't come with a whole lot of awesome, jaw dropping visual effects and transitions).

Like I mentioned earlier, if you just want basic editing including trimming and light filtering, AVISynth and VirtualDub together makes an awesome combination.

Q: HDMI vs Component. Is there really a quality difference? 


A: Nah, not really. I tested both and at most you'll gain a 5% quality increase with HDMI compared to component, most being HDMI being a tiny bit sharper. Another benefit of HDMI is that its completely digital instead of analog like component. So if you live in an area that has a lot of analog interference, HDMI can completely get rid of these for you.

The only prominant reason to have the need to use HDMI is if you plan on capturing in 1080p. Then again, most PS3, Xbox 360 and Wii U games today aren't even 1080p native. What you are essentially doing is forcing the game to stretch to that resolution.

Capturing through HDMI with the PS3 also doesn't work because of the so-called HDCP copy protection. There are ways around this, but they usually involve converting the HDMI signal to component. What's the point?

Q: Any tips for HD video capturing? 


A: I have lots of tricks and tips in this post I made in July!

Thursday, August 29, 2013

How to Resign Xbox 360 Game Saves

Recently, I received an e-mail from someone (who I decided should remain anonymous here), asking if there was a way to resign game saves on the Xbox 360 as easy as the PS3 with no modding required.

I'm glad he/she asked, because just a few days ago I had to resign a Lost Planet 2 game save on the Xbox 360. But yes, resigning game saves on the Xbox 360 is just as easy if not easier than the PS3.

So here's how you do it:

Requirements:
  • Game save you wish to resign
  • Game save of your own from your own console and profile
  • USB stick/drive (configured to Xbox 360 specifications)
  • Horizon
  • PC with Windows XP, 7 or 8

 

STEP 1: Format/Customize USB stick in Xbox 360 and copy a game save to it


The first thing you will need to accomplish is to configure your USB stick in order for the Xbox 360 to read and write files to it. This can be easily done by inserting a USB stick in your Xbox 360, going to System > Storage, select the USB stick and select "Configure Now".



When it's done configuring, copy any of your own game save to the USB stick from your profile. It doesn't have to be from same game as the one you're trying to resign.

STEP 2: Obtain game save you wish to resign


You will now need the game save you wish to resign. For this guide, I'll be using a Lost Planet 2 100% save I downloaded from a gaming forums.

The game save has to be a complete game save and not a character save. If you want to learn how to resign character saves, go down to the section labeled "How to Resign Character Saves".

Put the game save somewhere you can remember.

STEP 3: Download Horizon


Horizon is a tool set for working with Xbox 360 configured USB devices. It has a built-in save resigner tool and that's what makes it important and crucial for this guide.

You can download Horizon here. It is freeware.

Once downloaded, run the installer to install the program. Do not launch it yet.

STEP 4: Resign game save with Horizon


Plug in your USB stick to your PC and then run Horizon. Proceed to update the software if necessary.

When it opens, click on the "Tools" tab and then click "Package Manager". It should launch a new Package Manager window.


Click the blue "Open" button and select the game save file you wish to resign.


Click the "Device Explorer" tab on the right. It should spring load the explorer window with your USB stick contents.

Go to "Games" > "Your Game Name" > "Your Game Name Save", like below:


Double click the game save to open it up. It should launch another Package Manger window. Your screen should now look something like this:


Now, what you want to do is to copy the "Profile ID" of the game save from your USB stick and paste it to the "Profile ID" of the game save you want to resign.

Leave the "Console ID" and "Device ID" alone and do not copy it over.


Once that's all done, click the red button labeled "Save, Hash, and Resign".

Now, click on "Save to Device" and select your flash drive. Click "Yes" to the confirmation dialog.


All done!

STEP 4: Final moments


Remove your USB stick from your PC and plug it back into your Xbox 360.

You can either now just play your game and launch the game save directly from the USB stick or copy it back into your Memory Unit or HDD.

How to Resign Character Saves


Sometimes you may encounter or want to resign a character save rather than a complete game save. Character saves are usually labeled as SaveGame.sav while complete saves are Save0001.sav.

What you want to do here is to create and save a dummy character in your game, copy it over to your USB stick, then open the game save in Horizon.

Click the "Contents" tab. Right click the "Entry Name" and select "Replace". Select the character save you downloaded/obtain.

Don't forget to click "Save, Hash and Resign". Afterwards, you should be good to go.


NEED HELP?


Please post a comment directly in this post or send me an e-mail.

Other Posts You May Like:

How to Transfer Region on PS3 Game Saves
How to Resign PS3 Game Saves

Sunday, August 25, 2013

Dynasty Warriors 8 Weapon Modding (US and EU)

In July, I made a post about modding your weapons for the Japanese version of Dynasty Warriors 8. In order to bring fairness to the rest of everyone, I'm going to do a version for both the English North American and Europe version of Dynasty Warriors 8.

Now why would you want to do this? The following scenarios can make weapon modding a valid choice for you:

* You wish to avoid the laborious and semi-lottery style weapon tempering process in the game completely.
* You wish to not have to waste any materials such as weapons and weapon materials.
* You don't have the materials for tempering and don't want to waste time obtaining them.
* You want one or more perfectly tailored weapon(s) with the exact affinity, elements and element levels instantly.
* You want to change one or more current elements and/or affinity on a weapon.
* You want to experiment with different element builds without punishment.
* You are doing tiers/rankings.

Now this guide will be essentially the same as the Japanese version. The only difference will be in the elements list and rewording of a few things (due to official English translations).

Remember, all you need for this is an ordinary PS3 (does not have to be modded in any way), USB stick, a PC equipped with Windows and 5-10 minutes of your time.

There is NO extra experience or knowledge required, except being able to match up numbers with words!

Dynasty Warriors 8: Xtreme Legends Note: This mod WILL work, but you will need to use the Dynasty Warriors 8: Xtreme Legends decrypter tool to decrypt the second layer of encryption.

Requirements:
  • Playstation 3 console (on OFW or CFW)
  • USB stick or drive - to transfer your game save from PS3 to PC and vice versa
  • PC with Windows XP, Vista, 7 or 8
  • Dynasty Warriors 8 game save
  • Bruteforce Save Data
  • HxD hex editor (built-in with Bruteforce Save Data)

 

STEP 1: Copy your game save to your PC


You will need to have your game save stored and accessible on your PC as you will be modifying its contents. The easiest way to do this is to insert a FAT32 formatted USB stick in your PS3 and copying the game save to the stick, then copy it onto your PC.

The game save should be located on your USB stick in PS3\SAVEDATA. Copy the entire NPUB31234-SAVEDATA or NPEB01364-SAVEDATA folder to your PC and leave it somewhere you can remember.

Important! Always make a backup of your game save in case anything ever goes wrong. I recommend creating a new folder called "SAVEDATA BACKUP" and putting an extra copy of your game save there. I will not be held responsible for any damages caused to your game save if you fail to make constant backups.

STEP 2: Download and configure Bruteforce Save Data


Bruteforce Save Data is a powerful game save data swiss army knife for Playstation 3. It allows one to decyrpt and encrypt game save files, add cheats, transfer region, transfer saves to another owner, and more. For this specific scenario, we will only need to use it to decrypt and encrypt files.

Download Bruteforce Save Data here. 

Once it's finished downloading, extract the RAR file and run the installer. Do not run the program yet.

Create a new folder on your desktop or anywhere else you like and name it "SAVEDATA". This folder will be the folder where you store all your game saves for usage with Bruteforce Save Data. Make sure that wherever directory you store it in is NOT write protected!

Drag/copy your Dynasty Warriors 8 save folder (NPUB31234-SAVEDATA/NPEB01364-SAVEDATA) to this "SAVEDATA" folder.

Download this pre-configured game.conf file and replace the existing game.conf in your Bruteforce Save Data program folder (located in C:\Program Files (x86)\Bruteforce Save Data). This will update the database with Dynasty Warriors 8 game keys so the program can decrypt and encrypt the game save.

Now it's time to run Bruteforce Save Data.

Windows Vista, 7 and 8: Run Bruteforce Save Data as an administrator by right clicking the program icon and then selecting "Run as administrator". This is very crucial! If you don't wish to do this every time you re-open the program, go to the BruteforceSaveData.exe in Windows Explorer, right click and select "Properties", then go to "Compatibility" tab and check "Run this program as administrator". Alternately, you can simply disable Windows User Account Control (UAC).

Windows XP: You can just simply double click the program icon to launch. Although, if you run into strange issues, you may want to try running as an Administrator.

If you receive an error message regarding msvbvm50.dll missing, you need to install Visual Basic Runtime 5.

You may be also requested to download Microsoft Visual Basic C++ 2010 (x86) if you don't have it installed in your system. Downloading and installing this is a must!

If all is well, you should be greeted with a nice big window.


It may ask you to download the latest cheats file, simply ignore this and close the window.

Ignore any of the program's requests to input a console ID and User ID. You don't need to setup a PARAM.SFO template either. Just leave them all at default.

The first thing we need to do is click on the "..." button and select the "SAVEDATA" folder of where our game saves are (the one we created earlier). So go ahead and do that. Once selected, your save files should show up.

SAVEDATA folder selected as the path.

Take note of the "Key" section, there should be numbers in this field. If it's empty, you have forgotten to replace the game.conf file as directed earlier and must do so before continuing.

STEP 3: Decrypt game save files


In the Bruteforce Save Data window, make sure NPUB31234-SAVEDATA/NPEB01364-SAVEDATA is selected on the top window and click on "Decrypt PFD" button then "Decrypt All Files". You can also simply use Ctrl + D to decrypt.

How to decrypt the game save files.

After it has successfully decrypted, you should see the window turn green. This indicates the game save files are decrypted. Ignore any disc hash key errors you get.

Game save files successfully decrypted.

STEP 4: Open APP.BIN with hex editor


The APP.BIN is the file that contains all of our actual game save data. Since we decrypted it earlier, we can now open it directly with a hex editor to modify its contents. You can do this by double clicking the APP.BIN file within Bruteforce Save Data. It will open the file in HxD.

Initial opening of APP.BIN in HxD.

Once opened, you should see a bunch of scary looking hex data that no regular being can decipher. Don't worry, you will know exactly what to edit soon.

Make sure your APP.BIN file looks very close to this when you open it in HxD. It should have LOTS of 00s. If it doesn't, you didn't decrypt it or something wrong went with the decryption.

STEP 5: Obtain hex values for weapons you want to edit


Since there's no easy way to locate the exact locations of where certain weapon values are stored on the APP.BIN file, we need to refer back to the actual game to fish them out.

With that being stated, leave your PC and go to your Dynasty Warriors 8 game running on your PS3. Head into any mode where you can access full information about your weapons. Select a particular weapon you want to edit and take a note of its elements. The type of weapon you select doesn't matter. You can even edit gold and treasure weapons if you want.

Now, take a look at the list below. This list details all the weapon elements available in the game and their respective hex values.

FF = Empty/No Element
00 = Thorns
01 = Awareness
02 = Survival
03 = Frenzy
04 = Barricade
05 = Aggression (Musou)
06 = Flurry
07 = Velocity
08 = Chain
09 = Inferno
0A = Frost
0B = Thunder
0C = Cyclone
0D = Slash
0E = Venom
0F = Flash
10 = Spurt
11 = Recovery
12 = Uplift
13 = Enlightment
14 = Explosive
15 = Induction
16 = Vigor
17 = Jolt
18 = Desperation
19 = Resolve
1A = Swiftness
1B = Agility
1C = Aggression (Affinity)
1D = Protection
1E = Fear
1F = Awe
20 = Morass
21 = Jubilation
22 = Roar
23 = Triumph
24 = Greed
25 = Fury
26 = Ridigty
27 = Whirlwind

Look at the weapon you want to edit again, and match up the elements on it with their hex values. On a notepad or piece of paper, write down the element hex values in the order they appear on the weapon.

Need an example? Say my weapon elements are Flash Jubilation Triumph Thorns Flurry Swiftness. So looking at the list, I would write down 0F 21 23 00 06 1A.

The weapon I chose to edit.

A weapon will not always have six elements. So in these cases, simply write down all the element hex values it does have, then append FF to each element that it doesn’t have until it equals six total (e.g. 0C 1E 07 12 FF FF, for a weapon that only has 4 elements). To be certain you don’t edit the wrong weapon during the actual hex editing process, you’ll definitely need a weapon that has at least 4 elements attached to it.

If you plan on editing more than one weapon, take this opportunity to additionally write down the element hex values for all those weapons you're going to edit. Make sure you are using memorable labels for each, as you can get easily confused as to which hex values belong to which weapons later on.

STEP 6: Edit weapon hex values in APP.BIN


It's finally time to actually edit your weapons!

With the APP.BIN file still opened in HxD, hit Ctrl + F to open the find tool. Enter the hex values to the weapon you want to edit in the “Search for” text box. Change the datatype to “Hex-values” and check “All” under "Search direction".


The hex editor should now find your exact weapon location in the file based upon the hex values you provided it. If it fails to find anything, check back in the game and ensure that you did not write down the wrong hex values for the elements or write them in the wrong order.

You can now alter the hex values to your liking, i.e. changing the affinity, attack power, elements and element levels the weapon is currently stamped with. To change the elements, simply change the current six highlighted hex values to hex values of the new elements you want—using the list mentioned earlier as a guide.

You can use the picture below to see where each weapon data is positioned:


Changing affinity:  
The hex values for each affinity are as follows -
00 = Heaven
01 = Earth
02 = Man

Changing attack power:  
You can’t just simply input any number here you like and expect it to work. You will need to use a decimal to hex converter first, such as http://www.binaryhexconverter.com/decimal-to-hex-converter. The max value or attack power you can use is 255, or FF in hex.

I never change this value as doing so will break the game's rules, which I don't condone.

Changing element levels:  
Element levels are from 01-10, but in hex format 10 is actually 0A. Hence, if you want to edit the level to level 10, you must use 0A as the hex value. Values for non-existent elements are marked with 00.

Here, I will change that Eagle Claw to the following:
Affinity: Man
Elements: Cyclone Lv.10, Velocity Lv.10, Explosive Lv.10, Induction Lv.10, Thunder Lv.10, Slash Lv.10

The end editing results looks like this:

Red indicates values that have been changed.

To edit another weapon, bring up the find tool again (Ctrl + F) and input your next weapon hex values, hit "OK" to find its location, edit it to your content, then simply repeat the process as necessary.

Caution if you have an interim save:
All of your weapon data may be doubled when you have an interim save. Hence, you may need to find the weapon you want to edit twice and edit it twice. Otherwise the modified weapon may only appear on the interim save and not elsewhere or vice versa.

Once you're done editing, save the file by hitting Ctrl + S. You can then close the hex editor.

STEP 7: Encrypt the game save files   


This step is simple and quick. In Bruteforce Save Data with NPUB31234-SAVEDATA/NPEB01364-SAVEDATA still selected, click the "Update PFD" button then select "Update PFD (Partial)". You can also just hit Ctrl + U. Do not use the Encrypt PFD option. The green will vanish and the window will return back to white color.

Re-encrypting the game save files.

This will now re-encrypt the file, allowing it to be then safely transferred back to your PS3 without any issues. If you forget to do this step, the game will tell you the game save is corrupted and force you to delete it and create a new one (when you transfer it back to your PS3).

Game save successfully re-encrypted.

STEP 8: Transfer game save to PS3 and test it out   


You can now copy the modified save data back into your PS3. If all is well, you should have your weapon(s) modified to your desire without having to deal with any of the game's annoying in-game nuisances. Best yet, you can modify a weapon into a dream weapon in under 5 minutes compared to hours doing it in game!

Weapon change success!

Have fun, and remember—don't use this method to purposely gain an unfair advantage in the game. Meaning, create legit weapons and not illegit weapons that has impossible stats. Don't go just starting into the game and decide to mod your weapons either. You should only use this to shed time off attempting to get good weapons with the game's poor tempering system.


I NEED HELP!!!


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VIDEO GUIDE


Thanks to XthemastaX, he created a video detailing the steps and process.