Showing posts with label YouTube Networks. Show all posts
Showing posts with label YouTube Networks. Show all posts

Thursday, December 18, 2014

Creative Nation is launching a new YouTube Network for gamers that gives you 100% revenue share!

"We're launching a gamers+ network option very soon which I think you will be interested. We can offer you 100% of your revenue." 

are the words that echoed from a new upcoming YouTube Network for gamers called Gamers+, which is scheduled to be up and running in approximately 30 days.

Here is a screenshot of what the network offers and its incredibly hefty requirements:


Yes, I said hefty requirements, especially the view count. After my departure from Maker Gen today, I'm trying to join a different network. I may qualify for Gamers+, but I'm not going to jump on board just yet. It's generally wise to wait until a few reviews rolls around and see if this magical network lives up to its claim. We do know that Creative Nation has been around for awhile and the reviews for them has been generally positive (but not nearly as favorable as Curse). Creative Nation also grants a 90/10 revenue split like Curse for their regular network, and now they additionally offer a no-lock in contract too (which is quite important).

So if you happen to not qualify for Gamers+, you may still join their regular network. Since both Creative Nation and Curse offers no-lock in, you can't go wrong with either. And if your channel isn't 80% gaming related, Creative Nation would then be your only choice (if you desire the 90/10 revenue split, that is).

Wednesday, November 26, 2014

Officially Freed from Maker Gen YouTube Network in 21 Days! Time to Spill the Beans on My Earnings!



In only what would seem like a devilishly long 21 days, I will be officially freed from the locked-in grasp of Maker Gen/RPM Networks. I like to briefly share with you my experience with this network, having been part of it for almost two years, and why I now no longer encourage anyone who is serious about earning money on YouTube to join.

Maker Gen as you know, is one of the many YouTube Networks available for channels to partner with, allowing channel owners to earn money from the advertising displayed on their videos. The Network splits the earnings with the channel owners, usually a specific set ratio, and the earnings will vary depending on how much the CPM (Cost-per-thousand-impressions) of the ads are.

When I initially joined Maker Gen, known back then as RPM Networks before they decided to change their name a thousand times, I was happy and satisfied. Mostly because I was finally a YouTube partner and could earn some dollars making videos. That also helped offset the cost of expensive equipment and the purchase of imported games, often costing up to hundreds of dollars.

Fast forward a year later, I was beginning to get dreary of this network. I discovered I wasn't earning as much as I could had I partnered with other networks. Their support initially was atrocious, repeatedly not responding to customer tickets and e-mails for weeks. It was bad enough that it made them notorious for being the epitome of worst support of all networks. My e-mails were ignored for weeks until they decided it was finally time to respond. Now that they supposedly revamped their support system and team, it has been better, but still not perfect.

Near the end of last November, I made the biggest mistake by accidentally deciding to continue with them for another year. You see, by the time I learned of much better networks, it was already too late to disband. This was due to their undesirable locked-in contract which forces you to stay with them for one or two years, with no way out unless you purposely commit a felony on YouTube. Their contract terms allows them to automatically renew all of their partners every year without your consignment. The only way to stop this madness was to alert them 30 days prior to the end of the contract. Good luck with that, as even after you accomplish such, they will still make you stay with them until the actual end of the contract date.

And so I sucked it up and the contract renewed for another year. Although I did positively went from a measly 60/40 revenue split to 70/30.

One of many reasons why Maker Gen isn't a good network is their less than favorable revenue split. A lot of networks nowadays offer up to 90/10, and simply getting 60 or 70 won't cut it, considering how bad their support is and the locked-in nature of their contract. You could argue that their supposedly higher CPM will offset the low ratio, but I haven't seen much confirmation that they have a higher CPM then other networks that offer higher splits.

So this November, I made the best decision to alert them 30 days prior to the end of my contract with them, and they have finally agreed to let my channel go on December 17th. Elation ensues!

So what network am I going to join now and what do I suggest people join?
I'm definitely joining Curse, Union for Gamers and so should anyone that has a channel composed of 80% or more of gaming material. The simple reason is that they offer three things that makes a great network: no lock-in (free to leave anytime), 90/10 revenue split (one of the highest ever) and great support.

If your channel isn't dominantly gaming related, I highly suggest you must go with a network that doesn't have lock-in, so you can leave anytime you please if the network does not live up to your expectations. Again, do not join Maker Gen unless you wish to feel depressed of all the money they've stolen from you for a year. This goes for Social Blade too, as joining Social Blade is the same thing as joining Maker Gen (Social Blade is just a recruiter)!

Finally, I spill the beans about my total earnings from Maker Gen! Also, some words of encouragement!
Although the contract states that I'm not allowed to publicly show my earnings, I'm going to say screw that and show you guys anyway. If they ban me from their network attempting this, I'll actually be more happy as I can leave their network even earlier.

I was with Maker Gen for approximately two years, from January 18th, 2013 to November 26th as of today. This is a screenshot of my Earnings for that date range (minus a few days) directly from YouTube: 


As you can see, it's definitely possible to earn a decent amount of money from YouTube if one is committed to it and creates daily, consistent and quality videos. For me it's even more of a surprise as I basically trapped my channel in a niche category—KOEI and hack and slash games, and still earned $13k in two years. Had I expanded to more territories, I could have earned a lot more, but I personally chose to not alienate my fanbase.

It's definitely not easy earning the amount of money shown, especially if you are just starting out. But remember that it took me a lot of hard work and I had to initially develop my channel for four years before joining a network. My channel actually started in 2008 and I grew it with quality videos until 2013, where I finally was popular enough to be noticed by a network. After joining however I was only achieving a lousy $1-$3 a day. It was only until a couple months later that after more hard work that I was finally getting out of that pathetic range, getting up to $30 a day in earnings.

Whatever you do though, do not follow in my footsteps of what I've been doing for the last couple of months—not making any videos or very few in-between.

So what gives about the lack of videos recently on my channel?
Could I be slouching? The answer is no, I've been so busy lately that I haven't found much free time to create videos, as lame as an excuse as that may be. Starting July, I ventured into a new job where I would work for myself to earn money, buying and reselling goods, doing this for nearly eight hours every day and that includes lots of traveling. By the time I come home I am already extremely exhausted and just feel like going directly to sleep after, until the next day where I have to work again. I know, sounds sad, but I'm definitely satisfied with it. I bought a new house a couple months ago and I need all the money I can make to pay mortgage on it, not even including necessities to feed and keep my family healthy. YouTube earnings alone aren't just going to cut it, especially when Maker Gen steals 30% of it every month.

However, I have decided to recently cut back on my job, spending about only four hours instead of eight, and not working every day. This should allow me to get back to making YouTube videos more often. I already have purchased the Japanese version of Dynasty Warriors 8: Empires and I may consider uploading videos of that game. It will just depend on how things go.

Anyway, that was the story I like to tell for the day. I hope it wasn't a boring read, especially to those who aren't YouTube content creators. I'll likely have some more interesting posts in the upcoming weeks. :D

Saturday, December 28, 2013

YouTube: Freedom MCN + Why Being Managed Equates to Huge Risks!


Earlier this December, a new YouTube MCN (network) popped up offering some rather drooltastic benefits that may rival that of Curse Union for Gamers.

Founded by George from TGN, Freedom network is designed to be a network for anyone in any category, that emphasizes in freedom from YouTube and other networks' limitations. It offers the following:
  • No lock-in forever
  • Managed status instead of affiliate for every channel
  • No minimum payout (if you earn $1, they'll pay you $1)
  • 60% revenue share, growing up to 110%
  • Transparency (view all your earnings direct on YouTube)

You may recalled I praised Curse Union for Gamers for potentially moving the majority of their channels to managed status, and moving newly partnered channels to managed within a few weeks of non-copyright issues. Well, they apparently took back their words. Yep, they recently released a statement that they will only be putting trusted channels as managed now. 

Why is it that networks have such a sudden fear for putting their channels as managed?

Being managed status turns out not to be all sweet and sugar like it's made to be. It turns out that networks do take a huge risk in managed channels, and that managed channels themselves are also at risk. This is because the network shares responsibilities for each managed channel, and all managed channels share responsibilities for another's actions.

In other words, if a managed channel receives a copyright strike, then YouTube will consider that as a copyright strike against the entire network. Rack up enough copyright strikes and the network will lose features such as custom thumbnails, modifying channel art and using annotations for every one of their channels. If the network receives 20 copyright strikes from managed channels total, the network will be terminated and the channels may not be able to upload any new videos.

Affiliates channels don't have this issue. Their behavior are similar to ones today, in that they are responsible for their own actions, and if they receive a strike it count against them and not the entire network. Hence, affiliate channels are much safer from all standpoints compared to managed channels. Nevertheless, affiliate channels will not be granted instant monetization and be subjected to YouTube monetization review.

So the question is: 
Would you rather be managed and receive instant monetization, but take huge risks in your own channel because of the actions of other managed channels? Or would you receive no instant monetization, but be more safe, responsible for your own actions and not have it affect the entire network?

Even if you're an affiliate, you shouldn't worry too much about YouTube's monetization review. We don't know how it works yet, but should you be able to continuously keep getting accepted every review, it'll be enough for YouTube to give you instant monetization again (due to their trust algorithm). This in the end will be better than being as managed. Nevertheless, I still believe it will difficult to monetize gameplay videos as an affiliate channel, commentary or not.

Want to be managed? Join Freedom.
Prefer to be affiliate and a gamer? Join Curse Union for Gamers.

Source: https://support.google.com/youtube/answer/3463396

Sunday, December 8, 2013

Curse Union for Gamers - May Be the Best Gaming YouTube Network 2014 and Beyond


I know I've talked about YouTube's upcoming monetization change regarding YouTube networks for the past few days and you all are probably sick of it, but this may be the last you'll hear from me until it actually goes into effect.

I was reading around on YouTube community forums and stumbled upon a network I've never heard about and desperately wished I had from the start—Curse Union for Gamers.

Just simply clicking on the link above and going to their website will amaze anyone with what they're offering to their partners if you join their network, including:
  • Custom-designed tools to help you manage your video content     
  • A comprehensive dashboard to display analytics and keep you informed     
  • Ability to promote across multiple Curse platforms     
  • 90% revenue share, no lock-in, and complete branding control
The 90% revenue share is probably the highest percentage I've seen offered from a network. With the added bonus of no lock-in (meaning you aren't bond tied to them for a specific amount of time via contract), I think this is some serious stuff to beat!

But the most beneficial bit of it all, which is actually somewhat obscured, is that they are planning on making 95% of their partners as managed instead of affiliates. The other 5% will be for newly joined partners, but soon will be also shifted to managed after a few weeks of no copyright issues. At least this is what they issued publicly, although things like these can always be subjected to alterations.

Now, if you read my previous post, you know how crucial it is to become managed instead of affiliate to retain instant monetization and avoid YouTube review. Becoming managed on other networks will be a demanding task, as they are likely to put only their owners and very large channels in this category.

Curse Union for Gamers do have a requirement to join, but these are very lenient. They are: 1,000 subscribers and 4,000 views in the last month or 8,000 views in the last month + 80% videos are gaming related.

I really think if you want to survive and thrive in 2014 and beyond with a gaming channel, you're going to want to join something like Curse Union for Gamers. I for one will be immediately disbanding my ties with RPM Networks and joining them as soon as my contract expires. Not that I hate RPM Networks, but I feel Curse Union for Gamers offers so much more. Unfortunately, I will have to wait for 2015 for that to happen, as I found out I am already too late to cancel the second year auto renewal. That's a hint to you also—always thoroughly read the contract, know the details and what you're getting into before signing and remember cancellation deadlines if you plan on leaving!

You can join Curse Union for Gamers by applying here.