Alright, this is coming along rather quickly and nicely now. This is team combo number three out of four total, which means there's only one more left to go!
Video:
Why were these characters chosen?
Shennong was the obligatory character here, as he's obviously from the new cast of Hyper and Special. I'm never quite fond of Shennong myself, as his character came off as a fruit in my eyes. Sorry, Shennong fans! Nevertheless, I must say his moveset and weapon is quite versatile and can be given endless possibilities with combos.
Along with Nu Wa and Fu Xi, these three characters makes up the mystic team that KOEI TECMO has blessed with a unique triple rush. That is, one that fortunately doesn't break your combo on a single opponent.
Special notes:
This combo was perhaps one of the longest combos I've done as part of this entire series. Like the rest of the combos, this one sort of just developed on its own as I was also experimenting. A lot of interesting things were done with Shennong's C1 freeze and it rather turned out nice.
Continuing on my work towards my soon to be released Musou Orochi 2 Ultimate - Team Combos Compilation (Hyper & Special) video, here is video footage #2 and team combo of Momiji, Zhen Ji, Zhong Hui.
Just so you know, I do plan on releasing the rest of the video footage before the 28th of Thursday. That is of course, when Shin Sangoku Musou 7: Moushouden (Dynasty Warriors 8: Xtreme Legends) will be released in Japan. And yes, I do plan on obtaining that game and providing cool video footage of it—you know me; I never say no to another Musou game that isn't about Gundams and random animes!
But just so I don't spoil everything, I'm going to let the last combo video footage be a surprise!
Video:
Why were these characters chosen?
Momiji was a prime choice as she's part of the new cast for the Hyper and Special crew, which is what this combo video will be about. The other two characters are actually very important in assisting Momiji with a variety of her attacks.
Zhen Ji was chosen most purely due to her C1—a simple 360 aura that has a 100% chance of slowing down enemies for a duration. Why is this of importance? You see, I really desired to incorporate Momiji's true musou in this combo. Since her musou like a lot of other SW characters has such a huge delay before its initial hit (the enemy will be able to recover from it before the initial hit, basically), that isn't going to be possible unless we find a way around it somehow. By utilizing Zhen Ji's C1 plus a single triple rush switch, Momiji can fire her musou during a combo and have it flawlessly connect!
Zhong Hui was another character for assisting in one of Momiji's attacks—her R1, that is. Momiji's R1 has a high probability of sending the enemy very far, enough so that a standard switch combo will be difficult to connect. His musou when fired directly after the last hit of her R1 arrows, can counter this easily. Not to mention he has without a doubt one of the best musous in the game. There are actually a lot of other characters can go here, but I just chose Zhong Hui due to my massive familiarity and liking to his moveset.
Oh, and before you ask, the reason I did not use any of the unique triple rush teams with Momiji in it was because she only had one. That one was with Rachel. I simply didn't want to include Rachel again in another combo.
Special notes:
Although this combo appears a bit more simple than the rest, it's actually one of the more difficult ones to execute. This is due to a lot of moves requiring very strict timing to get correct. It also features a lot of advanced techniques, such as step canceling, analog rotation during R1 and others.
As you may not have know, I'm currently working on putting out another Musou Orochi 2 Ultimate Team Combos Compilation video, now focused on the newly introduced characters in Hyper and Special, instead of Ultimate.
I'm usually very secretive about these types of combo compilation videos. Prior to the video being publicly released, I'm only potentially handing out the video title and detailing what it's basically going to be about, but never shed any real light on the actual combos and characters being used.
Why's that? I want the video to exert as much surprise and awe as possible in one go. If I were to give everything away, that would ruin it, hmm?
Well, today I decided I'm going to say "Screw that!". Yes, I'm sharing exclusively with blog viewers all my progress on this next combo compilation video. This will include video footage of each combo that will be used in the final video. Consider it as "Behind the Scenes" if you will, but only that you get to look at all of this before the video is publicly released!
*Ahem*, I felt that since I've already released the first video publicly, the amount of surprise and awe is already much felt (especially since this video will be a direct continuation of that). Besides, I'm sure only like 10% of my YouTube audience actually reads this blog. :P
Onwards to today's video footage then!
Video:
Why were these characters chosen?
Of course, Rachel is mandatory because she's part of the Hyper and Special crew. Other than that, these characters are chosen simply for one reason: they have a unique triple rush, i.e. KOEI TECMO paired them up because they share similarities with one another.
When I find teams that have unique triple rushes, I always chose them over random teams for my team combos compilation videos. The sole reason is that being equipped with two different triple rushes significantly increases the variety and flashiness of the combo to be executed. Regardless, not all unique triple rushes are created equal. Some unique triple rushes are intended for an enemy crowd and fare poorly against a single opponent, which is what's important here. These unique triple rushes will fail to combo the single opponent effectively, allowing them to escape in midst of it and causing the combo to break.
Thankfully, these three characters have an unique triple rush that doesn't break the combo and allow the single opponent to escape. However, on the negative side, there is absolutely no way to continue juggling after Rachel's final rush attack. Hence, expect to either land it as the final killing blow or cancel it out completely (which is what I did with Masamune's musou).
Rachel also has another unique triple rush with a different team that includes Momiji. However, because I didn't want to include two new characters in one team (to extend the length of the compilation video), I chose to not use it.
Special notes:
All three characters have heavy uses of long distance firing bullets in their moveset arsenals. Hence, ice was something quite important to include to limit the amount of fly back due to their hits. Nevertheless, using ice also increases the probability of the combo failing, as it does not activate 100% all of the time. I think overall this was a good combo, that included all of the characters' signature moves and a flashy triple rush finish at the end.
I have tallied the results up, looked at them closely and have compiled the list of characters that will most likely be on volume 2.
Nothing is entirely final and the combos are yet to be executed and recorded. That's why I'm listing more potential most likely characters than the 10 maximum per volume. This is to also factor in subsequent volumes past 2, as I'm contemplating on making at least 3 of these.
I'm also listing "maybe" characters that may or may not be on subsequent volumes, and finally "most likely not" characters that are well, most likely not to be on any volumes.
Most Likely:
Diao Chan
Da Qiao
Guan Yinping
Jia Chong
Zhong Hui
Wang Yi
Zhao Yun
Ling Tong
Zhen Ji
Wen Yang
Zhang Fei
Wang Yuanji
Yuan Shao
These characters have good to excellent combo capabilities and additionally have the highest amount of user votes. Therefore, they would be the best to showcase in the next volume. Listed from highest votes to lowest votes.
Maybes:
Lu Bu
Yue Ying*
Zhuge Dan*
Sima Zhao
Li Dian*
Zhang Bao*
Gan Ning
Lu Xun*
Han Dang*
Guo Jia
Sun Ce*
These characters have questionable to average combo capabilities. Although they may have a high amount of user votes, they may not be worth showcasing due to that reason. Asterisk (*) represents a character/moveset I haven't really experimented with for combos, so I may move characters here up to most likely if they turn out to have good combo capabilities.
Most Likely Not:
Cao Pi
Sima Yi
Xiahou Ba
These characters have poor to no combo capabilities. Therefore, doing combo videos for them are likely impossible.
If I didn't list a character that you or someone else has voted for, that probably means there were not enough votes—usually only one or two.
Estimated date of the next volume will be out by September 28th. I will post the final list of characters prior to the video being uploaded to YouTube.