Showing posts with label FAQs. Show all posts
Showing posts with label FAQs. Show all posts

Sunday, November 30, 2014

Bruteforce Save Data Frequently Asked Questions


Having woes with Bruteforce Save Data? Here I will answer some of the most common questions I receive about using the software. Hopefully this will help resolve most of your issues.

Whenever I launch Bruteforce Save Data, I receive an error message saying msvbvm50.dll is missing?


You will need to install Visual Basic Runtime 5. The software will not run without it.

Loaded game saves, but they are labeled as UNREADABLE and I cannot do anything with them.


This is either a permissions issue or can occur if you haven't installed Microsoft Visual Basic C++ 2010 (x86). Make sure you install the x86 version, not the x64. If you installed it and are still receiving UNREADABLE, make sure you are logged into an account with administrator privileges and are not storing your game saves on a write protected directory.

Cheats Repository will not download and/or fail to update.


Update to the latest version of Bruteforce Save Data, run the software as an administrator (right click on the exe file and select "Run as Administrator") and try the update again. You can also download the latest cheats repository manually by visiting the Bruteforce Save Data forums. Simply replace the existing game.conf and add the cheat files with the ones included in the download.

I receive [BLANK] as profile ID when setting up or resigning game saves.


This can occur if your PS3 user account does not have an attached PSN account and you are not logged into it while creating your game saves or saving over them in-game. Please read this post for more information.

BLANK ID will work on games that do not specifically require a unique ID on their game saves. You will have to test the game save after resigning it with a blank ID first.

When I do the rebuild process, the profile name and ID on the game save does not change.


Ensure you are running the software as an administrator. Right click the Bruteforce Save Data exe file and select "Run as Administrator". Then try to rebuild again.

How do I obtain a missing key for a game?


Select the game save and hit F6 (Bruteforce), then select the game's EBOOT.ELF file. EBOOT.ELF file is only available on the game data itself, not the game save. You will need to find someway to transfer the game's data from disc or hard drive to your PC.

I receive corruption message after rebuilding/encrypting a game save and using it on my PS3.


First off, check to see that the game save is actually properly encrypted. The rebuild process should automatically decrypt and encrypt the game save in the process. Always use the "Verify PFD" button to verify that the game save has been correctly encrypted and normal (you should see no red messages). Attempting to run a game save in a decrypted state will always result in a corruption message. Again, you should try to run the software as an administrator to counter this.

Secondly, corruption can also occur due to the following reasons:
1.) Multilayer encryption - Certain games, most notably newer games, will use multilayer encryption. Without a tool to specifically decrypt beyond the first layer, the game save cannot be modified and used without corruption. A fix is to wait until a tool is available, or you can use devices such as Game Genie, which allows you to decrypt all the layers of certain multilayer encrypted game saves. A list of such known current games that uses multilayer encryption can be found on Bruteforce Save Data forums.
2.) Bad/incorrect data - This can occur if you are transferring from one region to another. The differences in offset between the two regions in the game's save data can be different enough that the game will mess up reading it, causing corruption. And yes, this means that not all games can be transferred to one region to another. This can of course occur if you mess with the game save's data too much without knowledge on how to change values.
3.) Wrong region title/ID - If you use the wrong region title/ID, you will receive corruption.
4.) Wrong key - If you use the wrong key for your game save, you will also receive corruption. This can accidentally happen if your game is in multiple regions. Use the specific key for your region only.

If you confirm you did everything correctly and are still receiving corruption message, the problem may be the above four.

After resigning my game save, it still states the save belongs to another user.


Something failed during the rebuilding process or you are using a blank ID on a game that doesn't support it. You must ensure that after rebuilding, your exact PS3 user account profile name and ID appears on the game save. Running as an administrator will solve most of these problems.

How do I apply cheats?


After decrypting the game save, the cheats button should be available. Click it and you can add your cheats. After adding cheats, you need to encrypt the game save to avoid corruption. If you are running an older version, you may need to right click the game save and select "Apply Cheats" instead.

How do I edit data directly with a hex editor?


After decrypting the game save, you can open up the BIN file directly with a hex editor and make changes. Of course, you have to make sure you know what you're doing. The search function is probably the most useful tool to find existing values and change them. Encrypt the game save after to avoid corruption.


If you have any other questions and concerns not detailed in this post, feel free to jot me an e-mail and I will try to answer you promptly. Just do not ask me to simply resign a game save for you.

Monday, December 30, 2013

Musou Orochi 2 Ultimate - English Release Date and Weapon Attributes English Translations


I didn't really meant to make this an actual blog post, but I've been getting two particular questions regarding Musou Orochi 2 Ultimate from viewers continously. Hence, I might as well make a big public post about it for everyone.

When will Musou Orochi 2 Ultimate be released in English for North America and Europe?
At this moment I'm typing, neither KOEI TECMO Japan or NA/EU has made a public announcement regarding whether the game will be localized to English, that includes specific dates. However, one of the company's officials (鯉沼P - Koinuma) has tweeted they might release an English version in summer of 2014. Here is the link to the tweet.

Can you supply a translation guide for weapon attributes in English?
I would translate them, but a kind soul has already compiled a list of weapon attributes in both Musou Orochi 2 and Ultimate, plus provided English translations for them. You can find the list here.

If you need other bits of the game translated, feel free to send me an e-mail. I could also work on a thorough translation guide for this game if you guys want, since this game doesn't look like it's going to localized any time soon. If so, let me know your thoughts and I may look into it.

I might as well add another question I was asked just recently on a different game...

How come I can't decrypt the game save of Dynasty Warriors 8: Xtreme Legends with Bruteforce Save Data?
Dynasty Warriors 8: Xtreme Legends, like a lot of newer games, uses double layer encryption for their game saves. Hence, you won't be able to decrypt it via software as of yet. The only way to do so is to use a third party Game Genie device. PS3 CYBER Save Editor (Japan only) has added support for Dynasty Warriors 8: Xtreme Legends. I have no familiarity with this item, but I know it lets you modify game save code. I'm not sure if it will allow you to resign your game saves like Bruteforce Save Data. Remember: Don't mod/cheat unless absolutely necessary; try to stay legit!

Friday, September 27, 2013

Wonderpierrot's Questions and Answers 2


I wanted to greatly expand on the previous personal questions and answers post I made—virtually my first post on this blog. So I went around and did a questions and answers session with a few of my subscribers. I also dug out a few unanswered questions I was previously asked that I didn't detail in the initial post. These are the final results; I hope you enjoy reading them!

Oh, I apologize in advance if the questions' subjects are a bit shuffled and random. I didn't know how to exactly categorize them, so I went with a slightly random shuffle.

What are your ultimate goals on YouTube?  


My only goals are to have a semi-successful channel with viewers who are enjoying my videos, engaging in them and learning things from them. To also be unique and bold from the rest of the crowd is also an important goal, even if I'm participating in a rather niche category.

What is your defined gameplay style compared to others?  


Let me first explain what is not my gameplay style. I don't do casual, beginner level gameplay, at least not anymore. On the other end of the spectrum, I additionally avoid doing maximized or tier based gameplay, this includes often times hardcore breaking of the game to dwindle it down to baby level difficulty.

What I do is simply thrilling, diverse, stylish and combo centric gameplay for hack n' slash games. For others, it's a mix of everything, but usually I'm all about showcasing as much skill as possible.

What inspired you to create your YouTube channel and its videos?  


Video games and the ability to capture game footage and put it live on the internet. At first, it really didn't even matter if the gameplay videos were good or bad, I just felt it was so cool to be able to put my own gameplay videos on the internet.

Did you think you'd be well-known on YouTube?


Honestly, I don't think anybody in their beginnings would think they'd be well-known on YouTube, besides people who are already stars outside of YouTube. For me, it's the same. So no. I just created my channel to have some bit of fun and to experiment on how I can make or break the YouTube video quality system.

How do you feel when people idolize you?  


I don't think people can idolize me, that's nonsense... but seriously, I feel very honored and happy that I'm making such an impact on individuals with my videos on YouTube.

Why don't you do more commentaries / Can you do more commentaries?  


I would, but quite frankly I just don't like doing them. Especially for gameplay videos, it simply gets in the way and makes the video awkward to watch and listen to. You also have to understand that attempting to deliver great gameplay and commentary at the same time is very difficult, as the level of concentration is doubled. For me, it's just one or the other and not in-between—I pick the former than the latter.

Commentaries and voice overs are good for guides and tutorials nevertheless. I'll be continuing to do these types of videos with commentaries, as long as viewers are *gulp* tolerable with them.

What do you use to capture and edit videos for YouTube?  


Why don't you head over to this particular post, where I spill everything about this!

Do you do shout outs or cross promotions?  


I currently don't do shout outs on YouTube videos nor cross promotions. However, I am running an affiliate program where I can exchange channel recommendation spots (i.e. if you place my channel in your recommended channel list, I'll return the favor by putting yours on mine). However, I won't accept channels with no videos, as there wouldn't be a point to put it as a recommended channel.

Do you have Skype, Facebook or Twitter?  


I don't have Facebook. Twitter is something I've been contemplating on giving a try, but whenever I end up test driving it, it just seems to be an non-necessity for me, largely due to the amount of time you have to put into it to make it successful.

I do have Skype, but I don't give it out publicly because I don't like talking to random people on the internet unless I really know them well.

What is your favorite or best video you created on YouTube?  


I would have to largely say my Dynasty Warriors 7 - Mega Combos Compilation Vol. 2. I put nearly all my skill and tactics I learned through playing that game intensively into that video, and it quite shows how well that turned out.

What is your least favorite or worst video you created on YouTube?  


Oh boy… too many. I can't put a finger on one exclusively, though. But it has got to be the earlier videos, especially the Dynasty Warriors 6: Special and Musou Orochi: Maou Sairin gameplay videos. Those were just… embarrassing!

What do you hate the most about your YouTube habits?  


The fact that I never go through an entire video and check it over for errors before uploading it to YouTube and making it public. Probably has something to do with being too excited and wanting to get the video up as soon as possible. Which of course always results in me re-uploading the same video multiple times and pissing off my subscribers. If you're a subscriber, you already know the deal.  Break it you say, but hey… it's a habit! Habits are deadly and indestructible!

What types of games do you like to play and are interested in?


Judging by going over my channel, you think the answer would be quite obvious right?

But nah,  I play way more than what I upload to YouTube. Hack n' slash style games aren't even my favorite. I actually enjoy quite a diversity of game genres, including RPG, action RPGs, adventure, first/third person shooters and even a few sports genres.

Do you buy and play every KOEI/Musou game?  


Absolutely not. There are certain games they make that don't interest me at all, for instance the ROTTK series, Fist of the North Star, random anime based Musou games, etc. Not to mention all those expansions and re-releases of games which should have content already in place with the first game.

I don't even buy and play every Dynasty Warriors or Samurai Warriors game released, especially the portable ones.

Do you play every character, not like everyone else who avoids certain characters like Xu Zhu and always plays as Lu Bu?


Actually, yes. Playing with every character and every weapon for long periods is always an essential for me with each DW game. This is because it's the only way to know how good each character/weapon is, their versatility and overall fun factor.

Although, when you experiment with all of them long enough, you will always find some characters/weapons will be either poor gameplay wise or boring. That's just the way it is, and that's usually why you won't find players playing and liking every single character in the game.

And to put it on record, I don't do favoritism. I don't love or dislike any character. I don't even like or use Lu Bu at all. For me, it's always about how good and fun the weapon they have is, and an added bonus if they have a good character design, personality and voice. That's all.

Are you going to do any classic game videos?


In classic, I take it as older games. I actually have done a few videos of older games on my channel, but the reason I don't do them often is because of low viewership and interest. Usually when a game becomes so old, there becomes much less interest in them. I don't feel like working hard on content and in return receiving low to no viewership. That's the prominent reason why I'm always making videos of the latest games.

Do you know and understand Japanese?


Yes, I consider myself quite fluent in Japanese. Hence, the reason why I'm usually able to play the Japanese versions of games without much difficulty. I also do translation work often times, not only for my YouTube videos but for friends.

KOEI is often labeled as the cash milking cow, even to fans of the company's games. What are your thoughts?  


I agree they are somewhat heading in that category. I don't mind them continuing to release Dynasty Warriors and Samurai Warriors until the end of time, so long as each entry is strikingly different from the past, which is what they are currently achieving well. However, what they should not doing is re-releasing old games with extra content and charge premium prices for them.

You talked about channel expansion and expansion into other games besides just KOEI/Musou games. When do you think your channel may no longer be all about KOEI/Musou games?  


I think KOEI/Musou games will still clearly be the bread and butter of the channel forever. Out of my 13,000 subscribers, I'd say 80-90% of them subscribed because of those videos.

This is why unfortunately for me it's rather risky to expand. If you want to expand when having such a significant amount of viewers in a certain area, you have to do it slowly.

I don't additionally wish to stray too much from KOEI/Musou games as I enjoy doing them as well as the viewers enjoy watching them.  Perhaps in a few years, we can talk about it then...

Can I use your videos for my own videos? 


Yes you can. I don't mind it as long as you leave credit. After all, it would be a crime otherwise.

Can I collaborate with you on a video or videos?


Maybe. I tend to like to do my own stuff solo. Collaboration involves a lot of complications that can make the process frustrating, including the constant need to contact the other party back and forth, different video quality and others.

Why don't you upload videos as often?


Numerous reasons: lack of video ideas, lack of motivation, busy personal life, no games to showcase, illnesses and laziness.

Yeah, if I don't upload videos often, then it should fall in one or more of the above categories.

My YouTube channel became so dull and unfocused at one point that I almost quit. This was after the series of Musou Orochi 2 videos, where I went 8 entire months without a single new video upload.

Nowadays, I am partnered with a great YouTube network. Hence, I'm a lot more motivated to upload more often, especially as the money helps me fund the expensive import games that literally costs $100 per game.

How did getting partnered affected your channel and videos?


See above! Getting partnered was a huge boost to my self-motivation to continue pumping out video content, mostly as I was actually earning something in return. Prior to getting partnered, I felt as if I was doing these videos at a great financial loss for nothing other than pleasing viewers and fans of the games. Some of the games I presented I didn't even like, yet I forced myself to upload content of them for the viewers and subscribers. That was hard because I had to shell out $100 every time KOEI comes out with a new Musou game.

How much do you get paid on YouTube?  


Not too much or not too little either. Not in the 4 digits per month but rather the 3 digits.

Will you do a room tour or tour of your game collection?


Yes! I wanted to do one for a long time, but I will most likely be doing it via photos and text in this blog.

Any tips to other YouTubers who want to be as successful as you are?


I stress good content the utter most. If your content is uninteresting, boring, plain, bad and even been done before, you won't ever have the amount of return viewership and spreading of your works.

Even if your content is good, you will not get the amount of views you deserve unless you advertise and promote it well. That's why I wrote a post detailing the top ways you can do this.


If there is anything else you'd like to know, feel free to drop by my YouTube channel and post a message or sent me an e-mail. Thanks for reading!

Friday, August 30, 2013

Q&A All About HD Video Capture!

I'm going to do another brief questions and answers post. And because I still get asked quite often about HD video capturing—including what my setup and equipment are and my process, I'm going to dedicate this Q&A exclusively to HD video capturing!

Q: What are your current video game capturing setup and equipment? 


A: I have owned and used the same setup and equipment since I started uploading HD videos in YouTube, way back in 2008-2009. So right off the bat I won't say it's the absolute best setup and equipment, but it is still incredibly high quality and efficient till this day.

For capturing hardware, I use a Hauppauge HD-PVR. Not the HD-PVR 2, as there's really no difference between the two besides the added benefit of HDMI (which is mostly worthless to my videos anyways, as most of them are on PS3 and it has HCDP aka "copy protection").

HD-PVR Front

HD-PVR Back

 I also think owning the original HD-PVR opens up a lot more options for me. For instance, I can configure the HD-PVR so it can capture all my videos using a simple DOS command prompt. If you have ever used the supplied Total Media software to capture, you'll know how much of a strain it can put on your CPU. Capturing through the command prompt uses absolutely zero percent CPU use. Remember to hook up your component out to your HDTV of course, unless you want to do blind capturing. If you want to learn how to do this and have the first generation HD-PVR, e-mail me!

The HD-PVR is connected to a laptop with a dual boot of Windows 7 and Mac OS X.

For software, I use literally too much, but then again using that many allows me full control of everything. But the most often I use are the three of: DGAVCDec for demuxing the .ts output file; AVISynth to enable the opening of the video file in VirtualDub and for basic trimming/fades; and VirtualDub for filtering and encoding/compressing.  For more advanced videos where serious editing, filtering and joining is required, I will additionally use Sony Vegas Pro.

Sometimes I will also use iMovie and Final Cut Pro X, depending on how fancy I need things to be.

Q: What are your steps to creation of a video for YouTube? 


A: Here is a brief summary of what I usually do >
  1. Capture footage using HD-PVR through rcTVCap (DOS based capture).
  2. Demux the .ts output file in DGAVCDec.
  3. Edit my AVISynth script file, add a fade in/fadeout if necessary, add trim points if necessary.
  4. Open the video file using the AVISynth script file in VirtualDub.
  5. Apply my filter and compression presets for all my HD videos in VirtualDub.
  6. Encode/compress the video using x264 codec (H.264). 
 If you don't understand that, then it's perfectly fine. It's quite advanced!

Those steps however are only the case if the video in question doesn't require serious editing and filtering, in which the steps will be a little different. I usually will just encode the video file in VirtualDub as uncompressed and edit it further in Sony Vegas Pro.

Q: What would your future video game capturing setup and equipment be, or what do you suggest would be the best one out there? 


A: If you truly want the best; meaning the best quality, the best audio and the best efficiency, your only option would be capturing uncompressed through HDMI and perhaps optic audio.

At the moment, there are quite few video capture devices on the market that can capture uncompressed and these are usually ones that are tailored to the professional market. The only ones that springs to my mind are any of BlackMagic's Intensity products.


So why does capturing uncompressed matter anyways? It matters because when you capture uncompressed, you are actually capturing the footage in its pristine, pure, natural state, with zero added compression of any kind. That means ZERO compression pixelation! More popular consumer capture devices (HD-PVR, Elgato, etc.) will force your videos to all go through its hardware encoder/compressor (usually H.264).

H.264 is an awesome codec and should be used on every video, but it's not so awesome when you want to use it for editing and have to recompress again. Recompressing H.264 with H.264 over again can degrade your video quality.

On the other hand, if you upload your captured videos the instant it comes out and never need to edit it, then a H.264 type capture device would be an easier, more affordable and better option. Then again, you may not care too much about the quailty either.

After you captured your uncompressed footage, you can then bring it into a video editor, edit it and then encode/compress it to H.264 at a HIGH bitrate. This results in the most minimal amount of quality loss and compression pixelation possible. Don't try uploading uncompressed videos directly or even use them for long term storage, as they can take up as much as 180MB per second!

Another added benefit of using uncompressed videos is that video editors tend to work much better with uncompressed videos than compressed video. If you don't believe me, just try to edit a H.264 video file then an uncompressed video file in Sony Vegas Pro.

The biggest downside to capturing uncompressed is the significant demand on your PC/Mac hardware. If you don't have either a huge SSD or hard drive RAID setup, don't even bother.

To answer the actual first part of the question—yes, I will change to an Intensity Shuttle Thunderbolt soon, along with a new desktop computer to meet the demanding needs of capturing uncompressed.

Q: Any thoughts on what you believe is the best video editing software? 


A: I have always liked and recommend Sony Vegas Pro or Sony Vegas Movie Studio to others. It's timeline based editor and interface is one of the best and easiest to use.

I also enjoy using iMovie and Final Cut Pro X on Mac at times, when I need to do some more cool looking visual effects and transitions (Sony Vegas doesn't come with a whole lot of awesome, jaw dropping visual effects and transitions).

Like I mentioned earlier, if you just want basic editing including trimming and light filtering, AVISynth and VirtualDub together makes an awesome combination.

Q: HDMI vs Component. Is there really a quality difference? 


A: Nah, not really. I tested both and at most you'll gain a 5% quality increase with HDMI compared to component, most being HDMI being a tiny bit sharper. Another benefit of HDMI is that its completely digital instead of analog like component. So if you live in an area that has a lot of analog interference, HDMI can completely get rid of these for you.

The only prominant reason to have the need to use HDMI is if you plan on capturing in 1080p. Then again, most PS3, Xbox 360 and Wii U games today aren't even 1080p native. What you are essentially doing is forcing the game to stretch to that resolution.

Capturing through HDMI with the PS3 also doesn't work because of the so-called HDCP copy protection. There are ways around this, but they usually involve converting the HDMI signal to component. What's the point?

Q: Any tips for HD video capturing? 


A: I have lots of tricks and tips in this post I made in July!

Monday, August 5, 2013

Dynasty Warriors 8 Weapon Elements - Honorable Mentions

In the Dynasty Warriors 8 - Top 10 Best Elements and Element Setups video, I went through what I believe to be the top 10 best and most useful weapon elements in the game. Since the list was decided on 10 entries however, that doesn't automatically assume any other elements not listed aren't good and should be avoided. In actuality, there are quite a bit of weapon elements not listed that can be beneficial dependent on how you utilize it.



In this post, I'm going to briefly go over a few honorable mentions of weapon elements that aren't on the top 10 and why you should use them. They are not listed in any particular order.

Aggression


Aggression increases your musou damage. At level 10, the damage multiplier becomes X1.5. Musous are already pretty powerful. Adding aggression to it can amplify it even more so. Nevertheless, X1.5 may not be that significant to notice a huge difference.

Fury


Fury allows you to use a true musou attack at any given time, regardless of your health. Paired with aggression, it can pump up your musou damage to great heights.

Morass


Morass slows down any enemy's attack speed and moving speed. The effect lasts quite a long while even though the actual status infliction is completely random (on every successful attack). One of the biggest benefits is being much safer from enemy attacks, since they move and attack very slow. The biggest downside to morass is that it can make combos/juggles all the way from being easier to downright impossible. Therefore, I would never recommend going with a level 10 morass all the time. You need to experiment with the right level to see which best suits your type of moveset/weapon.

Frost


Frost is essentially the ice of Dynasty Warriors 8, freezing enemies at random. It's not as effective as it was in Dynasty Warriors 7, as the freeze rate has been significantly reduced. Worse, there seems to be a weird bug with it. When you freeze an officer, you might visually see them frozen but immediately after they will break out from it. This causes you to get instant attacked and potentially lose health. On the good side, it does its job of stopping an enemy dead in their tracks, allowing you to punish them during their frozen state.

Inferno


Whereas frost is the ice element of Dynasty Warriors 8, inferno is the fire element. Enemies engulfed in flames will suffer continuous damage until it wears off. It works very similar to past series, but the damage and usability is definitely not as good as it was.

Frenzy


Frenzy is like a daredevil element. It greatly increases your attack but greatly decreases your defense, up to 20% at level 10. Storm Rush seems to benefit greatly from this, but you still need to watch out on harder difficulties, as you can be instant KOed by anything from an officer's counter to any of their musous. If you really want extreme offense power, cyclone would be the better choice.


So, do you have any other elements you know of that weren't on any of the lists? Let me know!

Tuesday, July 2, 2013

Wonderpierrot's Questions and Answers

As with all YouTubers and individuals with a following, I get an ample amount of personal questions that sometimes often gets asked frequently. Rather than continuously either ignoring the annoying ones or continuously answer the tolerable ones, I'm going to cite as much frequently asked questions and their answers that I recall in this post. Hopefully, you can gain a little more insight on who I am and what I do.

For more questions and answers goodness, part 2 is now available. Click here to read it!

Q: Where does the name wonderpierrot come from?
A: It's actually just an abrupt name that came out of my head the instant I joined YouTube. You should seriously know that I'm not consistent in usernames at all, and I pretty much embraced at least 25 different usernames on various sites and platforms. Nevertheless, I'm a bit better at sticking to one username nowadays. To the actual answer, pierrot was something I got from a Japanese rock band called PIERROT and which I thought sounded cool at the time. Wonder was basically short for wonderful. Put it together and you get wonderpierrot.

Q: Did you ever have any YouTube channels previously?
A: Yes. My first main channel was in fact completely different in content from my current channel. I also did not actually start out with KOEI games videos, but with videos circling around glitches and fun stuff found in other games. KOEI games were introduced later on, but they were also not serious gameplay videos. Eventually that channel got suspended for a reason I will not detail. However, thinking back about it now, it's actually a good thing it did as I probably could have never gotten out of the whole glitches and fun stuff extravaganza had it survived.

Q: Are you a guy or a girl?
A: Guy. I apologize to folks who thinks I'm otherwise.

Q: If you're a guy, why do you use female avatars and backgrounds and play as females most of the time?
A: As a male it's quite normal to be interested in the opposite gender. I feel to portray myself with female avatars and backgrounds as they are more aesthetically pleasing to my eyes, and I like that. The same goes with playing as female characters. It has absolutely nothing to do with anything else.
I'll also be honest and say I'm quite feminine myself, especially being Asian. I'm a slim type and often times like sporting longer hair. I guess it's just the way I am?

Q: Who is your favorite Musou character?
A: I honestly wish I had a favorite character, but unfortunately I usually don't. I simply like and play as whoever has a good moveset and as an added benefit who is also aesthetically pleasing or badass.

Q: What is your favorite Musou game?
A: Dynasty Warriors 3, 5 and 7. I don't really enjoy the Samurai Warriors series or any other series. I also have to give a big shout out to Dynasty Warriors 4, as that game was probably the most memorable to me.

Q: Are you Japanese?
A: I'm Asian, that's all I can tell you unfortunately.

Q: How long have you been playing Musou games?
A: Since the Dynasty Warriors 3 days when I saw the amazing screenshots of it in a magazine when it was just released.

Q: Why don't you ever answer my questions I post on your videos?
A: Sorry to say, but since having a lot of videos means having a lot of comments, I don't have the time to go through all of them. I usually only check a few new comments a day per video. However, I have been getting better at reading and replying to every comment lately. If you want to ask a question and want it answered, it's best you private message me or post your question on my channel instead.

Q: How did you become good at Musou games and how long did it take you?
A: It's all about passion, dedication and commitment to it. The harder you try, the more you challenge yourself, the longer you do it, the better you'll be. I didn't always start out playing games the way I do now. In fact, if you look at my earliest videos, you'll see I play them like any other casual player. When I realized the potential to be unique and different from the rest of the players on YouTube, I decided it had to be done. So I sat down with every new game, study its mechanics to the deepest possible, and try to challenge myself to deliver thrilling gameplay videos. I also have to say I got a lot of inspiration from other YouTube players when I was starting out. Those are the ones that woke me up and made me realize the true potential all these games have.

Q: Will you do anymore Monster Hunter, NFS, SoulCalibur or other types of games?
A: Probably. At current I feel my channel is much too catered to the KOEI/Musou crowd to stray away from it. In the future, I am desiring to expand my channel a bit and attempt to do other games if possible.

Q: Can I add you on PSN/Xbox Live and play with you online?
A: I don't have a PSN anymore, and I don't plan on having one anytime soon. I don't like having a Xbox Live account either as I don't play online enough to warrant Microsoft's ridiculous annually charges. Sorry.

Q: Do you still do requests?
A: Yes I do; however, I don't really guarantee them. I like to do my own stuff, and it's hard to try to cater to the random crowd, especially when you're concerned with putting out quality gameplay content. If a certain character for instance isn't catered to my gaming style, I probably won't do a video of him/her.

And that's all of the bunch for now. If you have any other questions you'd like to ask me, feel free to drop by my YouTube channel and post a message, post a comment here or send me an e-mail. Thanks for reading!