Thursday, October 31, 2013

Musou Orochi 2 Ultimate (Warriors Orochi 3 Ultimate) Review


Note: This review is based upon the Japanese version of the game (Musou Orochi 2 Ultimate) and uses translated names. English names of certain things may be different in the English release.

INTRODUCTION


Musou Orochi 2 Ultimate, or if you would like to be future optimistic, Warriors Orochi 3 Ultimate, is a re-release of 2012's Musou Orochi 2 with new content. Albeit having expansion characteristics including new characters, features and storyline, it goes beyond that classification by including every content in the original game without the need to swap discs back and forth. A stand-alone expansion, or expandalone if you want to call it that. Hence, if you're familiar with the Xtreme Legend expansions of the Dynasty Warriors and Samurai Warriors, think of it as Musou Orochi 2 Xtreme Legends with Musou Orochi 2 already included. Ingenious, isn't it?

Okay, so if you're reading this review, I'm having an enormous hunch you probably already have played Musou Orochi 2 or its many international releases. If not, I'm anticipating you at least know the game details well. Thus, to keep things sweet and simple, I'm only going to cover the new stuff that is introduced in Ultimate.

GAME MODES


Musou Orochi 2 Ultimate introduces two new gameplay modes. These are Unlimited Mode and Duel Mode. Duel Mode is not entirely new, as it's a straight rip from the Duel Mode introduced in Musou Orochi 2 Hyper (one of the other many incarnations of this game).

DUEL MODE is as you guessed, a VS mode where the game takes on a 3D arena tag team fighting genre. Character stats including weapons are not factored into this mode, so it's utterly toned down to be better balanced fighting against the CPU, a local buddy or an online opponent. Choosing to fight the CPU will result in challenging yourself to obtain the highest win streak. A vast difference between regular gameplay and Duel Mode gameplay is the addition of four character specific strategy cards you can equip for battle. Each character has their own distinctive card and they add various tactics and effects when used during battle, which can be categorized into "Attack", "Auxiliary", "Obstruct" and "Special". Again, this is all fairly familiar territory if you ever played the Hyper version of the game—nothing much has changed here. Hence, that also causes Duel Mode to still be a weird, broken mess. With you and the opponent spamming hundreds of different cards which all do different things, the actual fighting becomes incredibly random and unpredictable. Most of the time, you don't know what is going on to react soon enough. Essentially, this also renders the fluid and smooth combat system of the game something entirely else that you have to re-adapt exclusively for this mode. If there was an option to disable the usage of strategy cards, then Duel Mode might actually have some potential. I haven't got a clue what they were trying to pull off with their inclusion, but personally, I think it's a rather poor implementation. I say bring back the real Duel Mode of Maou Sairin!

Those damn cards!

UNLIMITED MODE is the actual uniquely new mode to Ultimate. You are essentially task to complete a series of randomly generated dungeons that involves fighting infinite spawning enemies, collecting treasure, avoiding the strengthening evil miasma and eventually finding an escape point in veins of glowing blue aureoles called "Dragon Spots".

Character selection is also different from any other mode, in which you are allowed to select up to five characters instead of the usual three. Once initial character selection has occurred, it is permanently locked until you unlock other characters exclusively for this mode. That's correct, Unlimited Mode requires you to unlock all 145 characters over again, or should I say 140. Oh joy, aren't we loving Unlimited Mode already?

After character selection, you'll be greeted to the same, familiar hub area of Story Mode. Only this time, the NPCs and merchants are different. Only the blacksmith and tea house are present, and oh, a female mystic. The female mystic is exclusionary to Unlimited Mode, and you'll be talking to her often to fetch request missions (yes, there are side missions you get to accomplish while dungeon crawling) and unlock additional characters you can play as—the 145 unique characters in the game, that is.

When you're ready to dungeon crawl, you'll be greeted to the dungeon selection screen, which are comprised of squares (regular dungeons) and hexagons (boss dungeons) connected to each other by a series of straight lines. Think of the dungeon selection as the Story Mode selection, instead with much more paths to unlock and partake. There are also deeper layers you can unlock once you finished the boss dungeon on the prior layer. The deeper you go, the higher the difficulty and the closer you are to fighting the ultimate boss of this mode.

The actual dungeons themselves are not exactly random. They are all based off of unaltered existing stages already in the game, merely randomized with enemies, treasure chests, dragon spots and start positions. Dungeons can also be multi-leveled, in which up to five stages are required to be completed in sequence before the dungeon is cleared. Of course, it wouldn't be a genuine dungeon without a miasma that engulfs the entire stage, limiting your viewing distance and restricting your mini-map until you explore the area. That miasma is not physically harmful, but the longer you allow it to strengthen through time, the higher the difficulty increases in real time, as indicated by a numerical level on the lower right portion of the screen. Once the miasma has become strong enough, it will eventually transform purple. There and then will it significantly impact your viewing distance. Ahh, it's like the good old days of playing co-op Dynasty Warriors on the Playstation 2 again! Not only that, but enemies become much more powerful, so much as to take out you or your team mates in matter of seconds. On the plus side, the higher level of miasma, the better the rewards will be dropped by enemies.

Blue circles: GOOD! Purple mist: BAD! Oh yeah, enemies too!
Dragon spots, as mentioned earlier, are the primary objective of each dungeon level. There are dozens of them scattered throughout the map, and you'll be needing to find the correct one to unlock the escape point, allowing you to win the level. Dragon spots that aren't escape points can be used to be restore health, grant buffs or even warp your party to another spot on the map, but only once. The activation of said dragon spots is hardly innovative; you simply step on the spot and hold the L1 button until it "activates". The good thing is once a dragon spot has been activated, it is notably enlarged on the mini-map, so it's easy to not activate the same spot twice.

Treasure chests are also littered throughout each map and can be both beneficial and harmful. Open the right treasure chests and you'll be greeted to gems, but open the wrong one and you summon a team of baddies that attacks you on the spot.

The real uniqueness of Unlimited Mode comes from the gameplay itself, which is quite different from any other mode. Unlimited Mode allows all five of your chosen characters to fight alongside you simultaneously in battle, rather than be tucked away into another character's uh... body? You still maintain the ability to switch from one character to another, but the ability to execute any sort of switch combo has been eliminated. A new ability which is also available in other modes is Musou Burst, in which two or more of your characters on screen perform a musou together at the same time.

Get ready to burst!
You can also deploy a formation tactic that you can utilize per battle. The effects are reliant on the team's character and composition, but you generally gain special bonuses or techniques when these formations are activated by three characters or more in the team. Mixing certain techniques together can also yield different effects.

Materials you've gathered on your dungeon crawling adventure can be used in various ways that will benefit your characters outside of the mode, including the ability to craft powerful 5 star alchemy weapons and specific weapon attributes that you can attach to your weapons via the blacksmith. The latter is especially useful, as farming weapons for the right attributes has never a fun endeavor in previous games.

Now that you know the meat of Unlimited Mode, let's talk briefly about its flaws, as there are some.

First, dungeon crawling albeit fun in the early beginnings, can wind up dull quickly. This is because the victory objectives never change. Aside from optional side missions, you are always going to be running from one dragon spot to another in hopes of finding the escape point, whilst an infinite slew of enemies slow down your progress. On rare occasions, you may have to fight one or several enemy officers to open an escape point. Later onwards, especially when you gathered enough materials, you'll be urging yourself to just rush through the level, avoiding all enemies and try to get to the escape point as quick as you can to finish the mode. That itself, is not exactly fun.

Second, the AI is strangely off balanced. When the miasma level is high, the enemy's AI (particularly the officers) are very smart, more so than any other mode as a matter of fact. They are swift to execute their specials or musous when they are continuously attacked and comboed. Heck, they'll do a musou if they see you start to do yours. On the other hand, your team's AI is lackluster no matter what you do. They'll constantly swarm around your controlled character like bees, get lost in a opposite end of a map, and regularly die to mere peons over and over again. The death of them is particularly frustrating, as your party members can only be revived by waiting for their resurrection.

Third, I ran across a few fatal bugs which are exclusive to Unlimited Mode. The most fatal being the game failing to implement an escape point on a level. Hence, I was stuck on a single level for almost an entire hour, trying every dragon spot multiple times and fighting off infinite spawning enemies at level 100 miasma. That's not very fun, I'll tell you. I had to eventually wait until the timer ran out to exit the level to preserve my rewards. Had I not, I would have wasted an hour for absolutely nothing.

Fourth, Unlimited Mode takes out many of the game's signature fun combat features mentioned earlier, including switch combos, True Triple Attack and the newly introduced Triple Rush. You feel you are playing an incomplete version of the game with these features wholly annihilated.

STORY MODE is the same mode from the original, Special and Hyper; plus the addition of two entirely new stories, both taking place in different time periods. The first is called "The Tale of the Latter Day", taking place after the Hydra's defeat. The second is called "The Tale of the Former Day", a prequel that also explains Orochi's origins.

Plenty of new stages to re-love the game once again.
Along with the dozen of new stages, there are also a few new maps that are particularly focused within chapter 7. Maps deriving from Maou Sairin (Warriors Orochi 2) that are slightly modified and updated are also included, including Yamazaki and Wuhang Mountains.

Tamamo no Mae and her true form Kyubi no Kitsune are the new main antagonists, although Orochi is still the antagonist at certain parts of the story. Her feminine prowess and more natural attachment to Da Ji provides a nice contrast to that of Orochi's. It's only unfortunate that KOEI TECMO decided not to give her an epic new final stage, as they had did with Orochi X.

Tamamo no Mae's true form is such a fox! Oh wait...
Collaboration between different game companies also sparked small, short stories of guest characters including Sterk, Sophitia and a portion of the female characters in Dead or Alive 5. These tend to be more comical and fun in nature compared to the main storyline, as the game doesn't take itself too seriously with these characters.

Overall, story mode has greatly been expanded on from the original. And unlike Special and Hyper, which can be considered mere cash ins, Ultimate feels much more polished and complete as a proper expansion with the addition of the new stories, even going to include all new CG cutscenes of their own. Although playing through the four new chapters won't be as long as playing through the original game, it still is great to know you are getting a lot of new quality content to make your money's worth.

MUSOU BATTLEFIELDS also gets a slight re-haul and improvement from its initial introduction in the original game. Adjusting battlefield settings now no longer costs any points, including the replacement of officers and the addition of elements. New elements are also added, along with the ability to create your own custom lines for officers to speak. Because of this, completely changing a battlefield's aspect is now entirely possible. Yeah, you can have your army of Lu Bus fighting an army of Orochis. They can even say stupid stuff to each other!

GAMEPLAY AND CHARACTERS


Along with the entire cast from Hyper (which includes the cast of the original and Special), Ultimate brings along a lot of new faces to the cast, some which are even very surprising. The most surprising being Sophitia from Soulcalibur IV, a game character that belongs exclusively to Bandai Namco. KOEI TECMO actually did collaborate with Bandai Namco multiple times with their Gundam Musou series, so I guess it's not that surprising to see a Soulcalibur character here. Still, it was a shocker to even see a fighting game character from another company make it into a Musou game, aside from Tecmo of course.

More sexy Dead or Alive females are introduced to the already growing mix, now including the renowned Kasumi. Kasumi could be considered the poster girl for the Dead or Alive series; she's also likely the most popular to players, so it's rather unusual that she jumps into Musou Orochi last. Why was that?

Sterkenburg Cranach: Even his name sounds badass.
Another collaboration guest character is Sterkenburg Cranach, who is derived from a rather obscured and little known role playing game series by Gust called Atelier. Sterk is a self-proclaimed badass knight with a voice so deep that it would make even the almighty Morgan Freeman feel like a little girl next to him (I'm pretty sure his voice was heavily audio processed, though). His weapon of choice is a giant mystical sword that can summon electric sparks at will. He can also summon the moon! Well, maybe not exactly... Sterk is actually a reoccurring character from the Atelier series, so it's not nonsensical to see why he was the character chosen from the rest of the Atelier cast. Gust also recently merged with KOEI TECMO, so the rights to put him in this game is also not a issue. He's an awesome addition; the only negative is that anime face and deep voice creeping me out from time to time.

Then you have the obligatory, serious characters crafted specifically for the main storyline to make the game less of a marketing gimmick. Thankfully, Ultimate adds a lot of great characters including the aforementioned Tamamo no Mae and Kyubi no Kitsune, Yinglong (which is Orochi's past human form), a younger version of Nezha (which was also human) and Xu Shu from Dynasty Warriors 7: Empires. A final boss character for Unlimited Mode called Hundun, derived from Chinese mythology, is also included as a last minute treat.

Nezha seems happy being his human self.
Movesets for all the new characters are all unique and quite varied, as you'd expect from KOEI TECMO these days. An interesting note is that a few guest characters' movesets, particularly Sophitia, contain moves from their original games. Sophitia even has that naughty Heaven's Arc throw, where she basically face sits an enemy with her crotch. Well, rejoice! Because she will now be able to face sit an entire army of demons! Man... that must hurt after awhile...

Brushing new characters aside, let's dive in depth about the gameplay itself, or more specifically, the changes and new features to the gameplay in Ultimate. They consist of character reincarnation, team summoning, triple rush, six equipment items, mystic weapons and character color editor. We'll go through each one in detail in order.

Character reincarnation is a new feature added to Ultimate that allows players to reset a max leveled (level 100) character's level including stats back to level 1, but in return, gain growth points per level you increase thereafter. Reincarnation can be applied up to 3 times each for every character.

Growth points, say what?! Growth points can be used to manually increase any stat for a character, such as health, attack, defense, musou and speed without decreasing or affecting the stat bonuses from regular leveling up. Essentially, you can increase a character's stats much higher than you can normally do so by simply leveling to 100 once. Growth points increase in bits every time the character gains a level after reincarnation and can be stacked until you desire to use them.

While character reincarnation is a potential must for players who prefer to maximize every bit of their character's strengths, it's not really desirable for others. Characters absolutely do not need to be any stronger than they already can be. It causes the game to increase in its already tedious level grinding by three times more.

Summon team does exactly that, it summons your inactive team mates to fight alongside you simateously on the battlefield. This is similar to what you would get playing Unlimited Mode, but without it being forced and with only three characters total instead of five. You'll also have no restrictions applied to your combat arsenal (including switch combos and triple rush), but you'll lose your ability to assist counter and the regaining of health and musou for inactive characters. But this is grand, ain't it? This is something we've been waiting for since the beginning of the Orochi series—the ability to have all three team mates fighting together at the same time! Wow!

If only it was as good as it looks...
But I have a very big issue with this feature, a issue that wholly breaks any usability and even fun factor of it—terrible, terrible AI. You see, whenever you summon your team mates, expect them to run around and do nothing for 5 minutes, then quickly get eaten alive by the peon swarm around you. Even though they can't technically die (their health resets to 1 and they get de-summoned), losing their health is harmful to you as the controlled player, as you'll be needing to control other characters if your health drops too low. If the AI continuously acts like idiots and dies, that is no longer is feasible. This is especially more of a problem on higher difficulties such as chaos, where enemy damage is at an all time high. The only real usefulness of team summoning is musou burst, which allows you and one or two of your team mates to perform a musou simultaneously. The musou of all the characters then transforms into true musous, and best of all, your team mates' musou bars doesn't decrease. Musou burst isn't exactly that great regardless. A lot of times your team mates aim their musous at random spots where you don't want them to. If you're a SW character and your team mates are DW characters, expect them to even die before you finish your own musou.

Really, this feature could be a lot better if they improved the AI for your team mates. As of now, it's not something you want to do often, unless you play on Easy or Normal difficulty and don't mind them acting like imbeciles.

Triple rush is a new feature added to your combat arsenal. It replaces your standard switch combo on all charge attacks with an air rush combo that can feature all three characters pummeling the opponent (the amount of characters depends on how many times you press the R2 or L2 button). The damage on triple rush is much greater than standard switch combos, but it does deplete a bit of your musou bar. Unique triple rushes are also available for specific teams of characters, which features unique attack animations for all three characters. Overall, this is a decent feature and quite entertaining to use. The only downsides is that being situated to activate on charges makes it difficult at times when you want to avoid it, that is, when you only want to use the standard switch combo. If you're used to doing switch combos in previous versions of this game, there's a lot to re-learn to adapt to triple rush.

If you love air, you'll love triple rush.
Six equipment items. All characters are now able to equip up to six total items, including one horse saddle, dependent on their level. This is an absolute breath of fresh air from the incredibly insulting two item limiting from previous games, which included saddles!

Mystic weapons are new weapons that can be obtained by completing specific tasks for each character in hard or chaos difficulty. Treasure weapons, if you want to call it that. But yeah, you already know the deal about these weapons that are featured in almost every Musou game. Shamefully, the mystic weapons are not the most powerful weapons you can obtain in the game, but more like the third. The 5 star weapons you can craft with Unlimited Mode materials has higher attack power, and the rare 1 to 4 star weapon drops in Unlimited Mode beats out both with the ability to have up to +99 added attack power from max compatibility. Basically, mystic weapons are cool to use if you want your weapons to also look cool. They also don't look stupid like a lot of the big star weapons.

Character color editor makes a welcome surprise for Ultimate. A relatively minor feature that won't impact actual gameplay, but gives characters you use a more personal vibe. If you're familiar with the color editor from Samurai Warriors 3, this is basically the same thing. Personally, I don't use it. I'm too lazy to color a character, especially when I could use that time leveling up or achieving something more precious in the game.

Character Color Editor: Lots of time to be wasted ahead!
Overall, there's plenty of things new here to satisfy gamers who already played the previous versions of the game and to gamers who haven't touched a Musou game. An exemplary bonus kudos to the very varied and unique selection of new characters KOEI TECMO came up with!

AI AND DIFFICULTY


The AI and difficulty in this game is largely a mixed bag. I already explained my dissatisfaction with the route KOEI TECMO went with attempting to increase gameplay difficulty by having both the player and enemy do enormous amounts of damage. Sadly, the same is still true to this game. Meaning, if you hated the game's difficulty before, you'll still hate it. Perhaps even more so, as Ultimate has a slew of new things that alters a character's overall power, including more damaging weapons, damaging weapon attributes and the breakage of character stat limits. Then again, you do have the choice to avoid all of these and more if you like your game to be more balanced difficulty wise. That is the reason I wrote the Warriors Orochi 3 Combo/Challenge Setup post after all.

The AI is weird in this game, as it's more smart and human like in certain modes than other. Take for example in Unlimited Mode, the enemy AI actually acts very smart, reacting closely to your attacks. In Story Mode and elsewhere, the enemy AI is its usual dumb self, even on the hardest stage in chaos difficulty. What's the deal with that?

Another thing that impacts difficult and makes the game more difficult is in the stage design of new stages. I dare to say that more than half a portion of the new stages forces you as the player to babysit one or several important officers, who are often on the opposite ends of the map. For some reason, enemies love to abruptly ambush your important officers or main camp in the midst of battle. If you get too far ahead of yourself, your important officers or your main camp gets taken out, and you lose before you even realize it. Worse, several stages forces you to rescue many important officers at the same time in a lousy amount of time limit. One of the new stages in chapter 7 forces you to rescue/defend three of these guys at the same time, with all of them being miles apart from each other. Two of them even gets nasty overwhelming ambushes to top it all off.

Again, these babysitting of officers are never fun and quite annoying. If we are forced to babysit, I'd suggest keeping it lenient and restricting to one or two at a time in close proximity, without random ambushes everywhere.

AUDIO AND MUSIC


The Orochi series has always been known to blend a mix of rock and techno-esque tunes and craft beautiful results, the same can be said here. Nearly all of the new characters have their own tunes, either composed by KOEI TECMO themselves, or remixed from the tunes of the games the characters originated from. The exception being Sophitia, in which "Immaculate Pledge" was used without any alteration from Soulcalibur IV. It would be ultra wicked if this song was remixed, but as in its originality, it's still one of more beautiful tunes from that game.

Sound wise, the well adored Japanese voice acting with a great level of professionalism is still here; even the guest characters have the voices from their original games.
 

REPLAYABILITY


Nothing screams replayability than a game that encompasses 145 unique playable characters that can each be individually tailored stats and weapon wise. That isn't even including everything else the game offers, including a very long story mode with multiple stories, higher levels of difficulties, rare items to unlock, versus mode and the hate-it-or-love-it Unlimited Mode.

Though I will repeat the same statement as I did with my Dynasty Warriors 8 review regarding replayability (and this goes out to all other Musou/Warriors games as well). Due to the nature of being a more simplified hack and slash title, playing the game for a large amount of time without a break isn't a welcomed feeling. The game starts to feel repetitive by then, and the amount of finger smashing on the controller will wear out your fingers and hands quite swiftly.

CONCLUSION


Musou Orochi 2 Ultimate adds a lot of new and interesting content to the now aging Musou Orochi 2 title, plentiful enough to warrant purchasing the game again to witness them. Nevertheless, several crucial and minor flaws are additionally introduced in the mix that prohibits it from being a perfect expansion, alongside the flaws of the original game. These are all documented in the above review.

A final note to readers contemplating on purchasing the game: Make sure you have a game save of the original game in the correct region. If you don't, you will be forced to start over from scratch. Having a game save of the original game is not required to progress in Ultimate, but it will save you having to redo things you already done!

OVERALL RATING: 7.5/10

 
What are you waiting for? Kyubi no Kitsune is waiting!

Sunday, October 20, 2013

Warriors Orochi 3 Combo/Challenge Setup


Viewer Brandon Schmierer wrote the following e-mail to me a few days ago:

"Hey Wonderpierrot, I have been loving your videos and when you started posting Musou Orochi 2 Ultimate videos it encouraged me to re-buy WO3 for my ps3. However I haven't been able to find what attributes you use on your weapons. I have been doing the typical setups that people use on Tier lists: Bolt Wind Slay Agility Osmosis and Absorption with the remaining 2 slots being either Typhoon/Echo/Reach. However playing chaos with these attributes makes it too easy, so I was wondering if you had a medium level setup that could still clear chaos but not make it be too easy. Thank you for your time and I hope you continue to make awesome videos."

The Warriors Orochi series is in my humble opinion one of the best series in KOEI's game arsenal. This is especially valid because of its unrestricted combos, unrestricted weapon fusion system and high character level and stat ceilings. However, there has always been the iffy problem of these games being too easy and not challenging enough if you "do the right thing".

What I mean by "doing the right thing" is taking heed of your own judgement (and even others) and maximizing your characters to the best of their ability and potential possible in the game. Because, why would you not do that given the chance? You want your characters to be the most powerful right?

Well, when you start doing too much of that, the difficulty of the game suddenly drops downhill. Actual player skill and the unrestricted combos are significantly diminished, as enemies on the highest difficulty can be taken out in mere seconds, leaving no room for any real fun essentially. This is clearly an outcast from other games (even in the same genre), when 100% maximization still results in the game being plenty challenging.

"But the game difficulty is balanced!! Because the enemy are just as strong as you are LOLZ!!" is an argument against what I said can be made. True, the enemy can kill you as fast you kill them when you're uber strong, but you see... there's a big problem in that equation: Enemy AI. Yeah, the enemy AI is weak. So when your own brain wins in a landslide against the enemy AI, then their damage output doesn't matter too much. The game in the end is still easy.

Even if the enemy AI somehow were intelligent, who actually likes sudden death gameplay? That is the equivalent of uber you vs the enemy at the highest difficulty.

When it comes to maximization, that is, making your character the best s/he can possibly be in the game, veteran players will often lure you to the following setup:

* Max character level - this is quite obvious.
* Big-star weapon with max compatibility - also obvious; it's after all the best and highest damage weapon you can attain in the game.
* And a variety of weapon attributes, that usually involves the following (all max level, of course): Wind, Bolt, Slay, Agility, Reach, Osmosis, Absorption, Echo/Typhoon

If you indeed meet all these points for any character, the character will without a doubt be vastly overpowered regardless of moveset type. If you're the type of player who likes to run around slaying everything that attempts to get in your path in a few measly charges and consider that entertaining, then maximization would be right for you. Farmers and grinders, I'm including you too! But it gets worse, because the game actually has an attribute that can lessen the killing time further, called Brilliance. With this equipped in addition, you can pretty much one shot everything in any difficulty now. Brilliant.

So what if you're the player in between, who actually wants a challenge and doesn't like the game to be too easy, or even too difficult? What if you're the player who wishes to showcases as much skill as possible in doing flashy, ridiculous, lengthy tag team combos without over-killing? You know, the kind of thing this game was made for? Well, there is a way to get a very good balance of all of these, and I will show you how!

Character Level and Stats


Firstly, let's talk initially about the character level and stats. I'll be quick and efficient, max the level or don't max it, but don't let it sit below 50. Maxing the level and therefore raising your character's stats to max won't impact the game's highest difficulty by a lot. In fact, you'll need to be very high leveled in order to survive higher star stages in chaos. The last thing you want is the enemy taking you out in one hit. I suggest leveling to at least 70+.

Weapons and Weapon Attributes


Next and more importantly, let's talk about weapons and weapon attributes. Here's where you can predominately decide the game's overall difficulty. This suggested setup I often use gives you a difficulty that is just right (i.e. neither too easy or too difficult). It of course also allows you to be as stylish and lengthy in the execution of combos as your heart's content.

4 Star Weapon - 4 star weapons are preferred to big-star star weapons, as it requires much less grinding to max compatibility. The attack power + compatibility of 4 star weapons when maxed tends to also work best to balance difficulty.

Weapon Attributes:

Wind - You should always have this attribute on your weapons, but do not max it. Leave it at a very low level, i.e. level 1-5. Anything beyond that destroys the game's challenge and difficulty as it depletes too much of an enemy/officer health in charges. It is a necessity for guard breaking and to help speed up time killing officers in chaos, but not too much.

Agility - Max it. Attacking slow will be painful for a lot of combos.

Reach - Max it. See above.

Osmosis/Absorption - You should put these two on. Otherwise, you'll be scrambling to switch characters often or roam around to find recovery items because enemy damage is extremely significant on chaos. Put it to a lower level if you desire more challenge.

The following attributes are optional:

Flame - Flame isn't too powerful but it does add helpful additional damage to your charges. It doesn't hurt to put it on your weapons and even max it.

Typhoon - Adds a ton of range to your attacks. Useful for characters with low reach and essential for certain combos. Some characters may not really benefit from it. You will have to experiment.

Bolt and Slay - Bolt, slay and wind I don't recommend combining any of these together. All three of these attributes are damage scaled based on enemy health, so they are vastly powerful at high levels and even more so when combined. If you do put them on, leave them at a low level like with wind.

Never put the following attributes:

Brilliance - We don't need to say anything further about this little gem. It adds attributes (such as the already powerful bolt, slay and wind) to all your attacks when your musou bar is full. Turns the game into cheating mode, essentially.

Echo -  Unless you're not a combo enthusiast (why wouldn't you be?!), echo is not cool to put on your weapons. It totally, I mean totally ruins your combo potential for most attacks.

Any other attributes are up to you, but these are usually the main ones I utilize when I do combo based videos (or in other words, gameplay that doesn't feel easy and boring). Of course, you can adjust attributes and levels to your needs if you feel it is not challenging enough. 

Character Equipment


There are only two main things you need to take in consideration with equipment items. One is attack power and the other is defense. There are two items in particular that can raise attack and defense independently: Lion's Fang and Chimera Shell. Unless you feel like your damage output is poor, I would place Chimera Shell over Lion's Fang. The rest of the slots can be filled with a mix of Phoenix Wing, Charm of Alacrity, Amulet of Protection, Tengjia Armor, Iron Gauntlets and of course one of the horse saddles.

Defense, defense, defense is the key. You already have more than enough damage output, but enemy damage to you can still be a problem. You want to lower their damage as much as possible to help balance the difficulty better.

If you're willing to sacrifice some attack, then Shield of Sacrifice is a notable item to equip to boost defense.

Summary


By following this setup and guidance, I will guarantee you can get a lot more enjoyment out of Warriors Orochi 3 with increased challenge and difficulty. This setup is also mandatory for any kind of prolong combo on officers without unnecessary over-killing.

And regardless of what anyone says, that you may be "doing it wrong" or "being noob", shot back and say "YES, I AM handicapping myself so the game is no longer a cakewalk and actually requires skill!".

But what about Musou Orochi 2 Ultimate you say? Musou Orochi 2 Ultimate is another beast of its own, and I will be covering a Combo/Challenge Setup of that game at another time.

Friday, October 11, 2013

Hauppauge HD-PVR Fixed, and Early!

You know how I said two days ago that the culprit to my Hauppauge HD-PVR malfunctioning was the power supply? Well, I was absolutely right!

Earlier, I checked the shipment status of the replacement power supply I ordered October 9th on eBay. To my dismay, it still hasn't shipped—even though the seller clearly states that they always ship the same day of payment... Pfft...

Just as a shot in the dark, I additionally wrote a nice e-mail to Hauppauge themselves about the failing power supply and if they could send me a new one (keep in mind I'm nearly 3 years pass the warranty). Now, I've been very pleased with Hauppauge's customer support over the years I've own the HD-PVR. At one time (still pass the warranty), I requested a replacement driver/software CD because I lost my original one. Hauppauge asked no questions at all and immediately sent the latest CD out when they confirmed my shipping address.

Sure enough, the prompt response e-mail regarding the power supply simply said "Please give me your full name and address so we can ship out a new power supply.". Brilliant, not even a mention of a serial number to check warranty status! Either Hauppauge has outstanding customer service or they already knew something fishy was up with the NetBit power supplies shipped with the original HD-PVR.

Anyways, I didn't want to wait a week plus to get my HD-PVR working again, so I dug around the house to see if I have a similar power supply I could use for the time being. Low and behold, I found a power supply to my old D-Link router which fits the specifications of the HD-PVR's power supply almost perfectly (5V DC 2.5 Amp Output). So I removed the nasty NetBit power supply and plugged in the D-Link power supply to my HD-PVR and presto... everything back to normal! 

But now I have sort of a minor dilemna, I have two extra power supplies being shipped to me that's going to be of no use at the moment. One cost me $13 and the other free. I will probably be keeping both for backup, as you would never know if one could fail on you.

To summarize: YouTube videos will be back online today or tomorrow. Also, expect the Musou Orochi 2 Ultimate review and 100% game save very soon! Also, if you happen to have similar problems with your HD-PVR like mine, try replacing the power supply before declaring it dead. If you can't find a replacement power supply, e-mail Hauppauge and I'm sure they'll send you a new one even if out of warranty.

Thanks for reading and always checking back for updates! :)

Wednesday, October 9, 2013

My HD-PVR is finally dead... or is it???



Earlier tonight as I was powering my gaming and recording center to record more gameplay videos for YouTube, I noticed my HD-PVR was no longer powering up video to my HDTV. I plugged in the USB cable to my laptop and Windows uttered an annoying message that the "USB device has malfunctioned and could not be recognized".

Now, this usually happens sporadically over the last year I've been using the HD-PVR. Meaning, it would sometimes fail to work properly and then abruptly work properly again until it fails again. Replugging all the electronics and powering them up various times and resetting the video settings on the PS3 always solves the problem. Last night I could only get it working with terrible purple lines scrolling up the display. This time however, no such luck. The HD-PVR remained unrecognized to Windows and my HDTV still displays no signal. So I then came to the scary conclusion that my once $200 investment is now a paper weight and is that I could no longer record any gameplay videos.

I was almost on the verge of buying another one when I stumbled across this article written from another blog: http://valkyriemt.wordpress.com/2011/04/09/a-defect-with-the-hd-pvr-will-eventually-fail-for-all/

It details that the most often failure of the HD-PVR is not the unit itself, but the power supply (adapter) that comes with it. It seems like the ancient capacitor plague has infected this cheap, Chinese made power supply as well.

So in a rush, I ordered a generic power supply off eBay. I was originally going to buy the original off the Hauppauge HD-PVR's official store website, but their store was broken and I could not put the item in my cart. Hauppuage, how you piss me off much so! Regardless, I decided it wasn't a good idea to buy another of the same power supply with time bomb capacitors that came with the HD-PVR anyways.

So I will await the new power supply (which should arrive by Monday) and will report back whether it fixes the HD-PVR or not. In the fortunate event that it does, I will resume recording and uploading videos to YouTube immediately. In the case that it doesn't and the HD-PVR is truly dead, I will have to buy another one or invest in a different capture device altogether (which I really don't want to do).

Yeah, I am still using my 5 year old HD-PVR. I didn't get the Intensity Shuttle Thunderbolt I discussed a lot on this blog because quite frankly, I'm just too used to the HD-PVR. Plus the fact that the Shuttle costs $100 more and it would only marginally increase my video quality.

To summarize: No new videos on YouTube for at least a few days to a week. Perhaps longer if the new power supply doesn't fix the HD-PVR. It should okay though, since you're used to me not uploading every day anyways, right?! But I really wanted to upload a new video today!! :(

Monday, October 7, 2013

Optimizing Your Video Title, Description and Tags for YouTube


I've been on YouTube for around 7 years and I've seen far too many people make mistakes with their video titles, description and tags. Hence, I'd like to share with everyone my tips to best optimize your video title, description and tags to ensure good ranking and high viewership.

Title:


The video title is the most important and crucial part of a video. It's after all what Google and YouTube predominately uses in its search algorithm to rank and bring up video results in its search engine.

Make sure your video title is as descriptive and specific as possible and avoid vagueness like the plague. Ensure you don't make the same mistakes I sometimes do and always spell check the title, including any names.

If you're creating videos about Japanese games as I do, you can gain a more diverse international audience by including a split of both Japanese and English in your title. Try to go for actual Hiragana, Katakana and Kanji characters as opposed to Romaji (although certain players will also look up game titles in Romaji). Japanese games are also very popular in China, Hong Kong and Taiwan; so inputting Chinese titles would help too. The only downside to this is that it would dramatically limit your actual title length, as you would have to put two or more languages together of the same thing.

If you decide to skip using Japanese and Chinese languages in your title, or even any other language; don't worry—you can still put them all in the tags.

Description:


The description is the least important of everything, but that doesn't mean you can slouch on it or leave it empty. The description helps the viewer the most, as it may decide whether or not they want to watch the video and understand why it was made.

You have a brilliant amount of text length in the description, so try to write down everything you possibly can about the video.

Tags:


Tags are the second most important aspect of a video for ranking and search. You want to put as much tags as you can that pertains to the video, including things that viewers may potentially look up.

Personally, I tend to put every possible version of the subject title first (including in different related languages), then onto tags that deal with the video itself, also as many in different related languages.

Here is a sample of the tags from a recent video I did:


Notice how I put the game's title as the first tags in English then Japanese, followed by tags that are more specific into the video itself. Also note the extra Japanese of a few important tags (character names, combos, gameplay and chaos).

If your video in question is purely English or another language and won't really benefit from an international audience, you can skip putting translated tags. That way, you can save room for tags that deal more with your video.

Remember: Don't put non-related tags into your videos in efforts to gain more views. Not only will it piss off your viewers, but it's a violation of Google/YouTube TOS and you could potentially be suspended for it.

Thumbnail:


The thumbnail is the third most important as it may determine whether or not a viewer will actually click on your video to watch it. Unless YouTube happens to choose you an amazing thumbnail (lucky you), please don't use the default three supplied. This especially goes for game videos, where the default thumbnails often looks like a confusing mess because it's taken in midst of random gameplay footage.

You want a thumbnail that viewers can actually understand and be enticed by—i.e. large distinguishable visuals, aesthetically appealing and easy to read text (if any).

The best way to do this is of course create your own thumbnail using software, such as Photoshop or GIMP.

Here is a sample thumbnail and template I used for my Dynasty Warriors 8 - Mega Combos Compilation Vol. 1 video which you can download: https://dl.dropboxusercontent.com/u/66210285/DW8%20Thumbnail.psd


Notice how I used large visuals of the characters and large font. The largeness is mandatory as YouTube can shrink your thumbnail to around 100 pixels, so you want to ensure everything is distinguishable and readable.

If you're still not able to use custom thumbnails on YouTube—what are you waiting for?! Go sign up for monetization and get that very important option! You don't even need to be a partner to do so.

Summary:

To summarize,  remember and execute these tips for all your videos to ensure good ranking and high viewership, regardless of your subject content. Of course, the most critical part of a video is the actual content, so make sure you have good content first and foremost!

Saturday, September 28, 2013

Getting a large HDTV? Always Get It Inspected Before Signing!


Yesterday a bit of me inside was horrifically tarnished, so much that today I can barely concentrate.

I'm posting this so if you're captured in the same instance as I was, you won't be making the same mistake.

You see, yesterday I finally received my 50" Toshiba HDTV (50L1350U) shipped from Amazon. I wanted to upgrade from my 37" Protron set that was inexplicably experiencing hardware issues, from malfunctioning buttons, burn in and static noises.

Whenever Amazon or another retailer ships out TVs 46" or larger, or large furniture and appliances, they'll almost always transfer it over via a freight delivery company (e.g. CEVA Logistics, Pilot, Eagle, etc.). Mine was done with CEVA Logistics. Interestingly, I have never heard or dealt with this company before in my life. I later found out that it was essentially a delivery service that included "White Glove service", i.e. they'll be offering extra convenience services such as hauling the large item to a room of destination in your house. If it's a television set, they'll offer to unpack the box, set the TV up, check for damages and see if it's working.

Take note of the bold text. This was the reason for the illness of this post—don't ever accept and sign for a delivery of a TV or other large item without inspecting it for damage! As it unfortunately turns out, I didn't and the TV had large cracks on the screen when I unboxed it, rendering it basically a paper weight.

If ever there occurs damages or defects during the inspection process, refuse delivery and contact the retailer where you purchased it from. If they want to stay in business, they'll offer to refund or replace it for free.

I was so scared of not being able to return or exchange the TV, as I clearly signed the paper work that indicated it was in GOOD condition. Fortunately, since Amazon had great customer service, I called them up the day after and they had no issues setting up a refund. It would be completely disastrous if I would lose $700 for nothing!

So you're probably asking, why did he sign for delivery without prior inspection for damages and defects? It was because the box looked to be in great condition with no physical damages, so I thought nothing could be wrong (guess again!). I additionally didn't feel safe letting a sole stranger in my house, handling the new equipment and potentially damaging something. He was also alone when it clearly states there should be at least two delivery men for the service.

Anyways, consider this a lesson learned. Since Amazon no longer has the TV in stock, I have to wait at least 2 or more weeks to get a refund and buy from somewhere else like Best Buy. I was really looking forward to this TV too, as the reviews on it have been superb! D:

I also have to say CEVA failed to impress me and I would not like to deal with them again. Not only did they miss my initial delivery appointment and refused to call me prior to actual delivery, I believe they were the ones who damaged the TV. I mean, the bottom of the box was even opened for no reason.

Friday, September 27, 2013

Wonderpierrot's Questions and Answers 2


I wanted to greatly expand on the previous personal questions and answers post I made—virtually my first post on this blog. So I went around and did a questions and answers session with a few of my subscribers. I also dug out a few unanswered questions I was previously asked that I didn't detail in the initial post. These are the final results; I hope you enjoy reading them!

Oh, I apologize in advance if the questions' subjects are a bit shuffled and random. I didn't know how to exactly categorize them, so I went with a slightly random shuffle.

What are your ultimate goals on YouTube?  


My only goals are to have a semi-successful channel with viewers who are enjoying my videos, engaging in them and learning things from them. To also be unique and bold from the rest of the crowd is also an important goal, even if I'm participating in a rather niche category.

What is your defined gameplay style compared to others?  


Let me first explain what is not my gameplay style. I don't do casual, beginner level gameplay, at least not anymore. On the other end of the spectrum, I additionally avoid doing maximized or tier based gameplay, this includes often times hardcore breaking of the game to dwindle it down to baby level difficulty.

What I do is simply thrilling, diverse, stylish and combo centric gameplay for hack n' slash games. For others, it's a mix of everything, but usually I'm all about showcasing as much skill as possible.

What inspired you to create your YouTube channel and its videos?  


Video games and the ability to capture game footage and put it live on the internet. At first, it really didn't even matter if the gameplay videos were good or bad, I just felt it was so cool to be able to put my own gameplay videos on the internet.

Did you think you'd be well-known on YouTube?


Honestly, I don't think anybody in their beginnings would think they'd be well-known on YouTube, besides people who are already stars outside of YouTube. For me, it's the same. So no. I just created my channel to have some bit of fun and to experiment on how I can make or break the YouTube video quality system.

How do you feel when people idolize you?  


I don't think people can idolize me, that's nonsense... but seriously, I feel very honored and happy that I'm making such an impact on individuals with my videos on YouTube.

Why don't you do more commentaries / Can you do more commentaries?  


I would, but quite frankly I just don't like doing them. Especially for gameplay videos, it simply gets in the way and makes the video awkward to watch and listen to. You also have to understand that attempting to deliver great gameplay and commentary at the same time is very difficult, as the level of concentration is doubled. For me, it's just one or the other and not in-between—I pick the former than the latter.

Commentaries and voice overs are good for guides and tutorials nevertheless. I'll be continuing to do these types of videos with commentaries, as long as viewers are *gulp* tolerable with them.

What do you use to capture and edit videos for YouTube?  


Why don't you head over to this particular post, where I spill everything about this!

Do you do shout outs or cross promotions?  


I currently don't do shout outs on YouTube videos nor cross promotions. However, I am running an affiliate program where I can exchange channel recommendation spots (i.e. if you place my channel in your recommended channel list, I'll return the favor by putting yours on mine). However, I won't accept channels with no videos, as there wouldn't be a point to put it as a recommended channel.

Do you have Skype, Facebook or Twitter?  


I don't have Facebook. Twitter is something I've been contemplating on giving a try, but whenever I end up test driving it, it just seems to be an non-necessity for me, largely due to the amount of time you have to put into it to make it successful.

I do have Skype, but I don't give it out publicly because I don't like talking to random people on the internet unless I really know them well.

What is your favorite or best video you created on YouTube?  


I would have to largely say my Dynasty Warriors 7 - Mega Combos Compilation Vol. 2. I put nearly all my skill and tactics I learned through playing that game intensively into that video, and it quite shows how well that turned out.

What is your least favorite or worst video you created on YouTube?  


Oh boy… too many. I can't put a finger on one exclusively, though. But it has got to be the earlier videos, especially the Dynasty Warriors 6: Special and Musou Orochi: Maou Sairin gameplay videos. Those were just… embarrassing!

What do you hate the most about your YouTube habits?  


The fact that I never go through an entire video and check it over for errors before uploading it to YouTube and making it public. Probably has something to do with being too excited and wanting to get the video up as soon as possible. Which of course always results in me re-uploading the same video multiple times and pissing off my subscribers. If you're a subscriber, you already know the deal.  Break it you say, but hey… it's a habit! Habits are deadly and indestructible!

What types of games do you like to play and are interested in?


Judging by going over my channel, you think the answer would be quite obvious right?

But nah,  I play way more than what I upload to YouTube. Hack n' slash style games aren't even my favorite. I actually enjoy quite a diversity of game genres, including RPG, action RPGs, adventure, first/third person shooters and even a few sports genres.

Do you buy and play every KOEI/Musou game?  


Absolutely not. There are certain games they make that don't interest me at all, for instance the ROTTK series, Fist of the North Star, random anime based Musou games, etc. Not to mention all those expansions and re-releases of games which should have content already in place with the first game.

I don't even buy and play every Dynasty Warriors or Samurai Warriors game released, especially the portable ones.

Do you play every character, not like everyone else who avoids certain characters like Xu Zhu and always plays as Lu Bu?


Actually, yes. Playing with every character and every weapon for long periods is always an essential for me with each DW game. This is because it's the only way to know how good each character/weapon is, their versatility and overall fun factor.

Although, when you experiment with all of them long enough, you will always find some characters/weapons will be either poor gameplay wise or boring. That's just the way it is, and that's usually why you won't find players playing and liking every single character in the game.

And to put it on record, I don't do favoritism. I don't love or dislike any character. I don't even like or use Lu Bu at all. For me, it's always about how good and fun the weapon they have is, and an added bonus if they have a good character design, personality and voice. That's all.

Are you going to do any classic game videos?


In classic, I take it as older games. I actually have done a few videos of older games on my channel, but the reason I don't do them often is because of low viewership and interest. Usually when a game becomes so old, there becomes much less interest in them. I don't feel like working hard on content and in return receiving low to no viewership. That's the prominent reason why I'm always making videos of the latest games.

Do you know and understand Japanese?


Yes, I consider myself quite fluent in Japanese. Hence, the reason why I'm usually able to play the Japanese versions of games without much difficulty. I also do translation work often times, not only for my YouTube videos but for friends.

KOEI is often labeled as the cash milking cow, even to fans of the company's games. What are your thoughts?  


I agree they are somewhat heading in that category. I don't mind them continuing to release Dynasty Warriors and Samurai Warriors until the end of time, so long as each entry is strikingly different from the past, which is what they are currently achieving well. However, what they should not doing is re-releasing old games with extra content and charge premium prices for them.

You talked about channel expansion and expansion into other games besides just KOEI/Musou games. When do you think your channel may no longer be all about KOEI/Musou games?  


I think KOEI/Musou games will still clearly be the bread and butter of the channel forever. Out of my 13,000 subscribers, I'd say 80-90% of them subscribed because of those videos.

This is why unfortunately for me it's rather risky to expand. If you want to expand when having such a significant amount of viewers in a certain area, you have to do it slowly.

I don't additionally wish to stray too much from KOEI/Musou games as I enjoy doing them as well as the viewers enjoy watching them.  Perhaps in a few years, we can talk about it then...

Can I use your videos for my own videos? 


Yes you can. I don't mind it as long as you leave credit. After all, it would be a crime otherwise.

Can I collaborate with you on a video or videos?


Maybe. I tend to like to do my own stuff solo. Collaboration involves a lot of complications that can make the process frustrating, including the constant need to contact the other party back and forth, different video quality and others.

Why don't you upload videos as often?


Numerous reasons: lack of video ideas, lack of motivation, busy personal life, no games to showcase, illnesses and laziness.

Yeah, if I don't upload videos often, then it should fall in one or more of the above categories.

My YouTube channel became so dull and unfocused at one point that I almost quit. This was after the series of Musou Orochi 2 videos, where I went 8 entire months without a single new video upload.

Nowadays, I am partnered with a great YouTube network. Hence, I'm a lot more motivated to upload more often, especially as the money helps me fund the expensive import games that literally costs $100 per game.

How did getting partnered affected your channel and videos?


See above! Getting partnered was a huge boost to my self-motivation to continue pumping out video content, mostly as I was actually earning something in return. Prior to getting partnered, I felt as if I was doing these videos at a great financial loss for nothing other than pleasing viewers and fans of the games. Some of the games I presented I didn't even like, yet I forced myself to upload content of them for the viewers and subscribers. That was hard because I had to shell out $100 every time KOEI comes out with a new Musou game.

How much do you get paid on YouTube?  


Not too much or not too little either. Not in the 4 digits per month but rather the 3 digits.

Will you do a room tour or tour of your game collection?


Yes! I wanted to do one for a long time, but I will most likely be doing it via photos and text in this blog.

Any tips to other YouTubers who want to be as successful as you are?


I stress good content the utter most. If your content is uninteresting, boring, plain, bad and even been done before, you won't ever have the amount of return viewership and spreading of your works.

Even if your content is good, you will not get the amount of views you deserve unless you advertise and promote it well. That's why I wrote a post detailing the top ways you can do this.


If there is anything else you'd like to know, feel free to drop by my YouTube channel and post a message or sent me an e-mail. Thanks for reading!

Saturday, September 21, 2013

2012 27" iMac Impressions and Review



 Lately, I've been desiring a more powerful desktop computer to help speed up time consuming tasks such as video encoding and to use as a good computer gaming station in my room.

The last desktop computer I've owned was way back in 2009, which was another iMac but much older—with a Core 2 Duo CPU. After having numerous display issues with the computer, I ended up selling it and moving permanently for a long time to exclusively using laptops.

But now, I think it's finally time for me to get a new desktop, especially since I have more than enough Benjamins in my bank account to fund for pretty much computer I yearned. And let's face it, the small screens and lack of CPU and GPU power on laptops was getting kind of aggravating.

Oh no Wonder, why on Earth would you get a Mac for gaming, naysayers might say. Well, the fact is that I got a Mac because I love the primary operating system and its rock solid stability (OS X). More than that however, is that Macs are just aesthetically beautiful times a thousand compared to PCs, which are downright ugly or geeky looking majority of the time. I also needed a computer that has Thunderbolt ports, which are necessary for me to use the BlackMagic Intensity Shuttle that I'm purchasing later on. The iMac also had one of the best GPU of its time, which was a slimmed down version of the Nvidia GTX 680. This along with the ability to quickly switch from in and out of Windows, sealed the deal for me.

Unfortunately, this computer wasn't cheap. I spent a whopping $2,400 on it; the most amount of money I ever spent a computer in my life! Fortunately, when the iMac did arrive, everything turned out to be good (despite those horrid QC stories you often hear on Apple forums).

iMac's pretty box which I stuffed away inside my empty closet.
iMac all set up on my desk. Forgive the bad lighting, the iMac's screen is so bright it caused the room to go completely dark with my camera.

The specs of the machine I purchased was the following:
  • 27" display
  • 3.4Ghz Intel Core i7 processor with Turbo Boost up to 3.9Ghz
  • 8GB 1600Mhz DDR3 SDRAM
  • 1TB 7200RPM SATA HDD
  • Nvidia GeForce 680MX with 2GB VRAM
  • Mighty Mouse and Wireless Keyboard combo

This was a custom built order, so Apple was supposedly unable to ship it within 24 hours as they had to build it first for me. Amazingly, the build time took less than a day, and Apple was even nice enough to upgrade to 2 day FedEx shipping at no cost! I got it literally over the weekend.

The only thing I regret at the time being is not getting the optional 1TB Fusion Drive for an additional $225. With the Fusion Drive, it combines a 128GB SSD and 1TB HDD together and virtually makes it seem like one drive. Hence, you'll get the speed of an SSD (most of the time) and the benefits of a larger spaced traditional HDD.

After researching it more extensively however, I found out that it was a better idea to just buy an external SSD, hook it up to Thunderbolt and use it to boot. It's faster, has more space and cheaper than the ridiculous prices Apple are charging. I don't want my two drives to be combined into one either, which is just strange and I like to have full control of my things.

So I'm contemplating about buying this external 256GB Thunderbolt SSD for $329:
http://oyendigital.com/hard-drives/store/TNN-SSD-240-SL.html

I'll definitely be reviewing this SSD once I get it and test it out.

Anyways, enough about my own story, you probably want to know more about the machine itself. So here are my impressions with the iMac so far...

Pros: 


* Excellent screen. The IPS panel technology provides superb viewing angles (better than any other display I've seen and own before), eye-popping colors and rich contrast. The color profile is just a tad on the warm side, so a little color calibration (with something like a Spyder 4) and it would likely be flawless. And while it's not a retina quality display, it's pretty damn close to it.
* Nice sexy design. As obvious, the iMac has a great minimalistic and slim design with aluminum and glass. No plastic on the computer at all, which is awesome.
* Graphics performance is excellent. I believe Nvidia actually custom built the 680MX specifically for the iMac. All 3D games runs like a dream with maximum quality settings and in native resolution.
* Speakers and sound quality are very good, a lot better than I expected. A great balance of both bass and treble. It sounds so good that I don't even think I'll be needing to plug in external speakers with it.
* Very fast CPU performance. The 3.4Ghz quad core i7 processor with turbo boost makes almost anything CPU extensive a breeze. Video encoding is so much faster than my old Core 2 Duo machines.
* Nice variety of ports. You have USB 3.0, Thunderbolt, Ethernet, microphone, line in and a SD card slot. The Thunderbolt ports are notably nice as you can use it to drive the highest speed devices, such as thunderbolt SSD drives and HD capture devices.
* Windows was so easy to setup. Bootcamp now allows you to default to starting up in the Windows partition all the time, so you no longer have to continuously hold down the option key during startup. With Parallel's Desktop, running Windows on top of OS X works efficiently well too.
* OS X. Need I say more?

Cons: 


* The Mighty Mouse is borderline bad. It is too flat and therefore not incredibly ergonomic. Multi-gestures are difficult to use and the amount of gestures you can do are minimal. In fact, most of the gestures requires you to use Safari as your internet browser (sorry, I will always use Firefox). The mouse doesn't work well gliding on my leather mouse pad and for some reason trying to use it to adjust sliders is virtually impossible, possibly due to the sensitivity. I end up selling it and get a much cheaper, but better functioning Logitech M510 wireless mouse.
* The wireless keyboard, while not quite as bad as the Mighty Mouse, is still not the very best. It's more difficult to type on than a regular keyboard as the keys are so thin and leaves almost zero feedback response. The worst however are the side keys such as delete, which are so small I often find myself pressing them or the wrong key next to them by accident. It's still a decent, usable keyboard nevertheless. I just wish Apple would make the wireless keyboard the same version as the wired keyboard.
* Screen size and resolution. This might just be me, but I think the screen size and resolution is a bit too big! Since the Apple menu bar is always affixed to the top, I often find myself completely shifting my eyes and try to move the tiny cursor a long distance to the top corners. Perhaps I just need to get used to it? I do like the large 2560 x 1440 screen estate, but I find myself not even use 30% of it.
* No CD/DVD drive. This isn't a killer for me, as I rarely ever use CD/DVDs. Who still does anyways? Even when installing Windows through Bootcamp, you can do it all over USB now.
* The noise of the computer is not entirely silent. Even when idle and nothing running, you can still hear a tiny bit of white noise coming from the fans constantly.
* Hardware upgrade of the computer is quite limited. You only have user access to the RAM, which can upgraded to 32GB the max. Regardless, I believe the computer already has more than enough hardware to satisfy the current heavy user from now to at least 5 more years (until it gets somewhat outdated). Fortunately, Apple electronics are well known to hold their value incredibly well. When the times comes to upgrade, you can simply sell the current iMac for roughly the same amount of money you purchased it, then use the funds for a new computer. I actually sold my old iMac for $400 more than I bought it for, and I bought it brand new!

Overall Impressions:


So far, I'm loving it! I don't regret paying the premium price for such a nice machine, especially considering how gorgeous the display looks. As for custom PC vs this iMac, I would personally go with iMac all the way.

Saturday, September 14, 2013

Wonderpierrot's Video Soundtrack 1


If you've been watching my recent YouTube videos, you'll notice I've been blending in custom background music that isn't part of the actual game or its soundtrack. Quite frankly, I've been growing dreary of using the soundtrack of these games (there are so many times you can hear the same rock and techno tunes), so I decided to put a different spin to and use out-of-the-game tunes and see the results.

Whenever you do something like that however, you're bound to get a few people requesting what the music are, since they don't recognize it but like it.

So this is essentially what this post will be about—detailing what all the unfamiliar music I've been using thus far and giving you links to download these awesome songs.

Songs used in Dynasty Warriors 8 - Top 10 Weapon Elements and Element Setups


Sunrise (Original Mix) - Anton Ishutin
August Noise - 1Touch
Through the Time (Original Mix) - Airform

Songs used in Dynasty Warriors 8 - How to Get the Best Weapons (Weapon Temper Guide)


プロヴィデンス  (Symphony Orchestra Version) - LUNA SEA

Remember, these songs sounds a thousand times better as pure music than they were played over a voice—my voice, that is. Even if you didn't care for or like the songs, I still recommend you give them all a listen, as they truly are awesome tunes—and the reason why I used them!

Also, if you like the songs, remember to support the artists by officially buying their works!

Dynasty Warriors 8 Mega Combos Compilation Volume 2


I like to thank everyone for viewing my Dynasty Warriors 8 Mega Combos Compilation Volume 1, leaving comments and voting for characters you want presented in the next volume.

I have tallied the results up, looked at them closely and have compiled the list of characters that will most likely be on volume 2.

Nothing is entirely final and the combos are yet to be executed and recorded. That's why I'm listing more potential most likely characters than the 10 maximum per volume. This is to also factor in subsequent volumes past 2, as I'm contemplating on making at least 3 of these.

I'm also listing "maybe" characters that may or may not be on subsequent volumes, and finally "most likely not" characters that are well, most likely not to be on any volumes.

Most Likely:
  • Diao Chan
  • Da Qiao
  • Guan Yinping
  • Jia Chong
  • Zhong Hui
  • Wang Yi
  • Zhao Yun
  • Ling Tong
  • Zhen Ji 
  • Wen Yang
  • Zhang Fei
  • Wang Yuanji
  • Yuan Shao
These characters have good to excellent combo capabilities and additionally have the highest amount of user votes. Therefore, they would be the best to showcase in the next volume. Listed from highest votes to lowest votes.

Maybes:
  • Lu Bu
  • Yue Ying*
  • Zhuge Dan*
  • Sima Zhao
  • Li Dian*
  • Zhang Bao*
  • Gan Ning
  • Lu Xun*
  • Han Dang*
  • Guo Jia
  • Sun Ce*
These characters have questionable to average combo capabilities. Although they may have a high amount of user votes, they may not be worth showcasing due to that reason. Asterisk (*) represents a character/moveset I haven't really experimented with for combos, so I may move characters here up to most likely if they turn out to have good combo capabilities.

Most Likely Not: 
  • Cao Pi
  • Sima Yi  
  • Xiahou Ba
These characters have poor to no combo capabilities. Therefore, doing combo videos for them are likely impossible.

If I didn't list a character that you or someone else has voted for, that probably means there were not enough votes—usually only one or two.

Estimated date of the next volume will be out by September 28th. I will post the final list of characters prior to the video being uploaded to YouTube.

Thursday, September 12, 2013

Dynasty Warriors 8 - 3 Hidden Gameplay Things

I apologize for the lack of posts this month, but it's also been a pretty busy and hectic month for me. I additionally didn't have a lot to blog about besides personal things—which I'm sure none of you care about. I do have some more content planned in the forthcoming weeks, so stay tuned and stay subscribed! :D

Anyways, I thought about doing a mini post regarding three hidden gameplay things you may not know about in Dynasty Warriors 8. These are not game changing by any means, but they are interesting nevertheless. I actually found some of these out by pure accident.

1: Instant Affinity Shield Breaking  


The next time you approach an officer with an inferior weapon affinity, get into close range, then proceed to do an interim save.

Reload the game and the officer's affinity shield is instantly completely destroyed without you having to do anything!

There isn't much use to this in normal gameplay, but it's definitely useful to provide normally impossible combos (see number 2).

2: Eliminate Recovery for Named Officers  


Here's something you might not know about—if an enemy officer has his or her affinity shield totally destroyed, they will no longer be able to do any sort of recovery, or somersault. You can switch to a inferior or neutral affinity, and they'll still retain the inability to recover.

This trick was actually used in my mega combo compilations volume 1 video, to achieve the normally impossible.

3: Unit Commanders Have No Recovery  


Unit commanders are like named officers, but they lack one thing in common—recovery. They will almost never attempt to recover when falling on the ground or during an air recoverable attack. So go ahead, and do the normally impossible juggles with them.


Got anything else you'd like to share that I or we don't know about?